Developer of Tainted Fate and SickBrick. I play drums and do graphic design and go to college and stuff.

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We want your feedback and ideas for Tainted Fate
Tainted Fate

We want your feedback and ideas for Tainted Fate

Mar 25, 2014 Tainted Fate 0 comments

To steer Tainted Fate's development in the right direction, who better to ask than the people interested in playing it.

Tainted Fate - New Milestone reached,  new Pre-Alpha available
Tainted Fate

Tainted Fate - New Milestone reached, new Pre-Alpha available

Nov 30, 2013 Tainted Fate 0 comments

We've reached a new milestone so we've published a new Pre Alpha for you to play. View the changelog and other news inside.

InfoGamer Expo impressions
Tainted Fate

InfoGamer Expo impressions

Nov 21, 2013 Tainted Fate 0 comments

Hey people, we're back from the InfoGamer expo and wanted to share our experience.

We will be at the InfoGamer Expo in Croatia!
Tainted Fate

We will be at the InfoGamer Expo in Croatia!

Nov 1, 2013 Tainted Fate 1 comment

We will be showing off Tainted Fate in the Indie Arcade section of InfoGamer Expo by Reboot in Croatia all four days!

Tainted Fate is getting Day\Night Cycling
Tainted Fate

Tainted Fate is getting Day\Night Cycling

Sep 11, 2013 Tainted Fate 2 comments

We are adding Day\Night Cycling into our open world horror game Tainted Fate. Watch it in action!

Tainted Fate - new milestone reached
Tainted Fate

Tainted Fate - new milestone reached

Aug 26, 2013 Tainted Fate 0 comments

Tainted Fate is an open world horror adventure game with original gameplay features. We're happy to announce that we've reached a new milestone in the...

Tainted Fate goes open world
Tainted Fate

Tainted Fate goes open world

Jul 20, 2013 Tainted Fate 5 comments

Herein I shalt explain how and why Tainted Fate is changing gameplay direction and going open world for the benefit of all mankind.

Tainted Fate climbing up and getting better
Tainted Fate

Tainted Fate climbing up and getting better

May 27, 2013 Tainted Fate 0 comments

Started working on First Person Hands, NPC models, "dream" level, sounds for dynamic objects,... Got me some new development equipment. I've registered...

Tainted Fate development update
Tainted Fate

Tainted Fate development update

May 2, 2013 Tainted Fate 3 comments

What I'm working on and what I've done so far, why there's been no new tech demo for the last three months. Also, I got on TV :D !

How Indiegogo screwed over my funding campaign, new tech demo for Tainted Fate
Tainted Fate

How Indiegogo screwed over my funding campaign, new tech demo for Tainted Fate

Jan 28, 2013 Tainted Fate 9 comments

There's a new pre-alpha demo of Tainted Fate available! In other news, Indiegogo, the funding site on which we are running our campaign for Tainted Fate...

Not giving up on Tainted Fate - new funding campaign started
Tainted Fate

Not giving up on Tainted Fate - new funding campaign started

Jan 27, 2013 Tainted Fate 6 comments

Our funding campaign for Tainted Fate failed, but we're not giving up on the game. We've started a new one and are asking only for the bare minimum we...

The team working on Tainted Fate is expanding
Tainted Fate

The team working on Tainted Fate is expanding

Jan 2, 2013 Tainted Fate 2 comments

To make Tainted Fate the product I envisioned it will be, I need help on all fronts. That's why I have assembled a team of talented individuals to help...

Graphics scalability of Tainted Fate
Tainted Fate

Graphics scalability of Tainted Fate

Dec 22, 2012 Tainted Fate 2 comments

In this post I'll talk about the way you can change the graphical fidelity in the game to make it look awesome or make it work on a toaster.

Evolution of an island - Tainted Fate
Tainted Fate

Evolution of an island - Tainted Fate

Dec 17, 2012 Tainted Fate 0 comments

In this post I will show you how the island of Tainted Fate evolved from a simple sketch to a very complex and detailed game area.

The posteffects of Tainted Fate
Tainted Fate

The posteffects of Tainted Fate

Dec 13, 2012 Tainted Fate 0 comments

Let's talk a little about the effects NeoAxis engine has for us to make this game as beautiful as possible. This is the first in a series of news about...

We're trying to get some funding for Tainted Fate
Tainted Fate

We're trying to get some funding for Tainted Fate

Dec 5, 2012 Tainted Fate 2 comments

We have started a funding campaign to try and get a new PC to help the development of Tainted Fate. Check it out if you're interested in contributing...

Unveiling of our new game: Tainted Fate
Tainted Fate

Unveiling of our new game: Tainted Fate

Nov 30, 2012 Tainted Fate 0 comments

We decided to unveil our new game Tainted Fate. Tainted Fate is a horror adventure game played with two protagonists with original gameplay features...

SickBrick soon in retail stores in Croatia
SickBrick

SickBrick soon in retail stores in Croatia

Nov 27, 2012 SickBrick 2 comments

The first stroke of good luck with SickBrick! And it's been out for more than a year.

SickBrick Price Cut - Now $4.99!
SickBrick

SickBrick Price Cut - Now $4.99!

Sep 11, 2012 SickBrick 2 comments

SickBrick's price has been sliced in half and is now only $4.99. The reason why and other news and ramblings inside.

Help us get SickBrick on Steam
SickBrick

Help us get SickBrick on Steam

Sep 4, 2012 SickBrick 0 comments

We're trying to get SickBrick on Steam by means of Steam Greenlight. Your support would be greatly appreciated. News about the upcoming patch and new...

SickBrick update - New Post Effects
SickBrick

SickBrick update - New Post Effects

Jun 3, 2012 SickBrick 0 comments

In this update will be looking at the new post effects coming with SickBrick's latest patch.

SickBrick update - Navigation-Mesh Based Pathfinding
SickBrick

SickBrick update - Navigation-Mesh Based Pathfinding

Jun 1, 2012 SickBrick 0 comments

SickBrick is getting mega-updated soon. Check out the new stuff! First in line - navigation mesh based pathfinding

Ballad of a young Croatian game developer
SickBrick

Ballad of a young Croatian game developer

Feb 23, 2012 SickBrick 15 comments

SickBrick has sold 26 copies in 4 months. Not a real money-maker, is he? Here’s a little piece of mind that I wrote about it. I think a lot of you developers...

SickBrick is out now for Win, Linux and Mac
SickBrick

SickBrick is out now for Win, Linux and Mac

Nov 5, 2011 SickBrick 1 comment

SickBrick is out now for Windows, Linux and Mac. Available on Desura and other digital download portals.

New publisher, demo out now, progress report
SickBrick

New publisher, demo out now, progress report

Aug 30, 2011 SickBrick 0 comments

SickBrick is nearing completion, will be available on Desura for $7.99. Magrathean Technologies have taken over publishing, they are also helping with...

SickBrick - Graphics scalability, nVidia Physix, port to NeoAxis 1.0,...
SickBrick

SickBrick - Graphics scalability, nVidia Physix, port to NeoAxis 1.0,...

Jul 3, 2011 SickBrick 6 comments

Showing off the low, mid, and high graphics options, the game is now using nVidia Physx instead of ODE physics, and it's been ported to the newest version...

SickBrick content breakdown
SickBrick

SickBrick content breakdown

May 22, 2011 SickBrick 5 comments

This is a list of all the content currently featured in SickBrick. New enemies, weapons, levels,... This post also lists some upcoming stuff.

SickBrick - Alpha Demo now available for download
SickBrick

SickBrick - Alpha Demo now available for download

May 10, 2011 SickBrick 1 comment

I whipped up a short demo (and small - 150mb) with 4 levels in it. You get to try out 2 weapons, kill 4 types of enemies and drive a tank :D

SickBrick - Weapon Showoff
SickBrick

SickBrick - Weapon Showoff

Mar 16, 2011 SickBrick 2 comments

Showing off some of the weapons in SickBrick. Some of the animations aren't ready yet so the guns look kind of static. I've disabled the HUD too (really...

SickBrick - New Trailer, screens and 8-bit Funding account
SickBrick

SickBrick - New Trailer, screens and 8-bit Funding account

Feb 23, 2011 SickBrick 3 comments

I've got a new trailer for you. Shows Action, Tank sequences, Platforming and Awesome Graphics in the game:D

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