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Comment History  (0 - 30 of 160)
Shvidler
Shvidler May 15 2015, 11:30am says:

Great work.

+1 vote   media: New super fancy galaxy background
Shvidler
Shvidler Mar 28 2015, 2:53pm says:

Hello there! Do i need to install some additional software so i can play the mod in 1920x1080 res with correct aspect ratio? Or foes the mod already cover that? Thank you.

+1 vote   mod: Edain Mod
Shvidler
Shvidler Mar 18 2015, 2:34pm says:

Khorn Berserkers are not read but are coloured like chosen faction colour scheme. Black for B. legion for example. I suppose it wasnt planned like that.

+1 vote   mod: DoW40k: Firestorm over Kaurava
Shvidler
Shvidler Mar 18 2015, 1:10pm says:

Nice to see it's still in development, thank you.

+2 votes   download: Firestorm over Kaurava Beta 2
Shvidler
Shvidler Mar 8 2015, 5:42am replied:

It's Ok i'll stick to other maps for the time being. Just hope for some sort of fix in the future. Thanks

+2 votes   mod: Supreme BattleFeel
Shvidler
Shvidler Mar 7 2015, 12:44pm says:

Finally something aside of a The Third Age is coming our way :D Great job.

+1 vote   mod: Edain Mod
Shvidler
Shvidler Mar 7 2015, 7:18am says:

Very cool mod, i like it very much. But it is really impossible to play in the desert now. The sand is so bright (almost white) it hurts my eyes. Otherwise great work.

+5 votes   mod: Supreme BattleFeel
Shvidler
Shvidler Mar 4 2015, 3:41pm says:

One pure cosmetic question? Have you ever thought about changing Gondors banner and faction colours to black or white? (like in Directors cut submod for MOS) It's more lore-accurate. Just curious.

Thank you.

+1 vote   mod: Divide and Conquer
Shvidler
Shvidler Mar 3 2015, 11:32am says:

Hello there.

Soory for asking but i want to download and try this mod, yet i would like to know if it supports widescreen (1920x1080) resolution. I stopped playing the original game mainly because of that.

Thank you.

+2 votes   mod: Expanding Fronts
Shvidler
Shvidler Mar 2 2015, 10:56am replied:

THank you.

+1 vote   mod: Divide and Conquer
Shvidler
Shvidler Mar 1 2015, 6:11pm says:

Hi there.

Got myself totally confused should i download this version or one from TW center? Or are they actually the same, though TW center one has a lot less files to download. Thank you.

+1 vote   mod: Divide and Conquer
Shvidler
Shvidler Feb 27 2015, 2:39pm says:

RIP

+13 votes   media: Rest in Peace
Shvidler
Shvidler Feb 4 2015, 4:25pm says:

Hello Dartborn.

It's really nice to see your mod getting better and better with each release. However there is one thing i have to ask. Is there any way to remove (via editing game files) blood pools under the bodies. Those look unrealistic and spoil game visuals for me. If it is possible to do by myself please direct me to the correct files and folders.

Thank you very much.

+1 vote   mod: Europe at War
Shvidler
Shvidler Feb 1 2015, 11:13am replied:

It's quite OK. I've been wondering if anything was somehow misplaced during the update. I think it'll be wiser to download the full version instead of installer+patch. That way there shouldnt be any problems for sure.

By the way AI did inprove but somehow only on Evil. When i played against evil fed it grabbed half the galaxy before i could blink an eye. And than assaulted my planets with the fleet of such scale my jaw dropped.

If only i knew what is so terribly wrong on normal and hard. But i think i'll try reinstalling and than playing on every possible setting to see what's wrong.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Feb 1 2015, 7:33am replied:

I would gladly, but all maps were Random 1v1 and 2v2. Not pre-build ones.

AI were normal/hard; agressive/random.

all speeds normal except for research? normal start, unlocked teams, small fleets, pirates active, random events on.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Feb 1 2015, 4:02am says:

Still got problems with the Feds AI. Played several games 1v1 on random maps. By the time i had 5 planets and a small but efficent fleet they barely occupied two planets and there fleet was nonexitened. This occured to normal and hard difficulties (both random and agressive types), but on evil difficulty AI build massive fleet and smashed me.

I dispatched several scouts to monitor the AI and played once with allied fed to watch it. AI build some stations, one ambassador and miranda and thats that. :(

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 29 2015, 2:29pm replied:

Oh :D

Thank you.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 29 2015, 6:45am says:

Hello developers! Congratulations on the fine fix you've released.

Can you help me with something?
What is Cap_Cube_COSMETIC entity, there is Cap_Cube entity so those two got me a little confused. The stats are quite diffirent, so i think i should ask which serve what, so i wont accidentally edit something i dont want.

Thank you.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 20 2015, 10:20am says:

So according to the lore of he actual Klin-Fed conflict the Klingon faction would be superior to the Fed during early game in Axanar? (Before you can build fancy Ares)

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 11 2015, 6:05pm replied:

Thank you :)

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 11 2015, 4:06pm says:

Sorry if i missed something but still want to ask if there is any sort of ETA for the hotfix? Thanks a lot.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 9 2015, 12:11pm replied:

Thanks a lot, one of my goals was to add exactly Kilngon TOS era music which i like very much and "Nemesis" themes for Romulans. I'll use SOA files than cause i already have this mod installed.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 9 2015, 12:03pm says:

Heghlu'meH QaQ jajvam!

+2 votes   media: Klingons....
Shvidler
Shvidler Jan 9 2015, 9:49am replied:

I was using winamp for that and it is an option too. but since i've already decided to tweak the mod a little more to my liking, i think i can just edit the music too.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 9 2015, 9:47am replied:

Noted, thanks again.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 9 2015, 9:36am replied:

Thanks for the help, i'll make good use of it.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 9 2015, 8:34am says:

Hello again! :)

I've been wondering if i can expand game soundtrack for my CTA. Can someone tell me if is it possible, what exactly should i edit and where?

I just want to add some music themes from Insurrection, First Contact, Nemesis and some other movies to enhance the immersion.

Thank you very much.

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 9 2015, 8:24am replied:

Yep, the only thing that saves you from Borg assimilation your caps, thank god.

0 votes   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 9 2015, 2:54am says:

Speaking of Cardassian i wanted to ask how exactly does the AI pick Dominion Alliance against Cardassian union? I really wanted to play against the Union but for all the games i played so far (about eight) they always go for Dominion. Just my bad luck?

+1 vote   mod: Star Trek: Armada 3
Shvidler
Shvidler Jan 7 2015, 5:28pm replied:

Thanks again. It's all much more clear to me now.

+1 vote   mod: Star Trek: Armada 3
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