I'm just a Half-Life mapper. Despite the age of the old HL engine, I still enjoy trying to push the limits when creating maps for it.

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Shoot_me
Shoot_me @ BrainBread 2

Wow, BB:S is really looking awesome!

Good karma+3 votes
Shoot_me
Shoot_me @ Stay Frosty

What is this?!

Good karma+2 votes
Shoot_me
Shoot_me @ BrainBread 2

Nice!

Good karma+2 votes
Shoot_me
Shoot_me @ bb_reactor

Been going through my map archives, saw it, checked here, thought "what the heck". =p

Good karma+1 vote
Shoot_me
Shoot_me @ Nothing to get excited over?

Step 1: Build Scrin Refineries
Step 2: ???
Step 3: PROFIT!

=p

Good karma+2 votes
Shoot_me
Shoot_me @ BrainBread DevTeam page updated.

Done, I think. =\

Good karma+1 vote
Shoot_me
Shoot_me @ BrainBread DevTeam page updated.

I can map for BB:S if you all would like. =p

Good karma+1 vote
Shoot_me
Shoot_me @ BrainBread DevTeam page updated.

I can map. =)

Good karma+1 vote
Shoot_me
Shoot_me @ Brainbread:Source Textures.

cool

Good karma+1 vote
Shoot_me
Shoot_me @ bb_derelict_lab

Not sure I fit into the category of "THEY" since I'm not on the IronOak team.... since there isn't any BB:S, I have no BB:S mod to work with...

Good karma+1 vote
Shoot_me
Shoot_me @ bb_derelict_lab

Well, I’m only a contributor; I’m not on the mod team. It would be great if they’d release another version of BrainBread, but that’s probably unlikely.

Good karma+1 vote
Shoot_me
Shoot_me @ Lower path, red hallway

Yup. Good old Natural-Selection mod.

Good karma+2 votes
Shoot_me
Shoot_me @ BrainBread

Brainbread doesn't have a single player exclusive mode that I know of, though, you can play Brainbread as if it did simply by starting your own listen server ( create a game button in the BB in-game main menu, select a map, click the start button and off you go ). All the missions will still work.

Good karma+2 votes
Shoot_me
Shoot_me @ BrainBread

Must... make... more...maps... AAAAHHHH!!!

Good karma+2 votes
Shoot_me
Shoot_me @ Bit³

Dog exploded?

Good karma+1 vote
Shoot_me
Shoot_me @ Shoot_me

Yeah... that was a fun mod to map for. Especially with all the ways that textures lights and the glow effect could be used (along with the movewith arg). And I only got one map finished for RE:CB too... arg...

Good karma+1 vote
Shoot_me
Shoot_me @ Power node

Thanks! I'm hoping to get this map ready from BrainBread very soon.

Good karma+1 vote
Shoot_me
Shoot_me @ Shoot_me

Not much ATM.

Good karma+1 vote
Shoot_me
Shoot_me @ Resident Evil : Cold Blood

I believe that development has ended.

Good karma+1 vote
Shoot_me
Shoot_me @ Resident Evil : Cold Blood

I don't want any drama so this will be quick.

It has come to my attention that it's map download or deal with complaining. If that's the case, I'll run with it and not update here until I have a map for people to play on.

Since I'm doing this for free, I'm not going to argue or try to apologize for the lack of any desired update. If this project doesn't pay the bills, it's level of importance is somewhere between not enough to care about and nill. And guess what, working for free = doesn't pay the bills.

I'm glad no one will care anyway. =p Carry on then!

Good karma+1 vote
Shoot_me
Shoot_me @ Something is leaking...

OK then. I'll cease updating here. And in a few I'll remove all those pesky screen shots.

Good karma+1 vote
Shoot_me
Shoot_me @ Something is leaking...

That was taken before the doors opened on the containers. I believe monsters as big as the monster_tyrantproto will fit into those things. I usually try to leave some open space for dodging those things. That can easily be fixed though.


So... don't press the red "Don't Press" button. =p

Good karma+1 vote
Shoot_me
Shoot_me @ Old defunct labs

HOLY CRAP!! ... . . .. .... .. .. . .. I found the monster_snake ent.

Forget snakes on a plane, how about snakes in flooded area of map!

Good karma+1 vote
Shoot_me
Shoot_me @ Shoot_me

OK.

Good karma+1 vote
Shoot_me
Shoot_me @ Old defunct labs

scumlines. The rest I haven't released yet.

Good karma+1 vote
Shoot_me
Shoot_me @ Resident Evil : Cold Blood

Well, firstly, have you deviated from the default install options/methods for STEAM (changed the drive/directory name/etc.)?

As far as HL source goes, you're talking about the Goldsource engine that Half-Life uses, right? If you're referring to the Source engine that HL2 uses, that might be an issue (RE:CB is HL1 only ATM). Though, I'm still not sure what you mean by "old version". I don't know about now, but in the early days at least, old or "retail" copies of Half-Life converted over to STEAM easily provided you still had your CD-key.

Good karma+1 vote
Shoot_me
Shoot_me @ Old defunct labs

As far as I know, yes. At least, I'm still mapping. Though, I just recently got BETA2 also. =\

Good karma+1 vote
Shoot_me
Shoot_me @ Old defunct labs

One thing though... I wonder if I should reduce the size of the maps I'm making... I usually stop adding to them when the compilers start spitting out errors or I reach an insane chop value in RAD...

Good karma+1 vote
Shoot_me
Shoot_me @ Old defunct labs

I've been the only person posting images for a while. That's why. Trimming images now.

Good karma+1 vote
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