I'm just a Half-Life mapper. Despite the age of the old HL engine, I still enjoy trying to push the limits when creating maps for it.

Comment History  (0 - 30 of 81)
Shoot_me
Shoot_me Nov 5 2013, 1:44am says:

Wow, BB:S is really looking awesome!

+3 votes   mod: BrainBread 2
Shoot_me
Shoot_me Jun 14 2013, 12:55am says:

What is this?!

+2 votes   media: Stay Frosty
Shoot_me
Shoot_me Jun 26 2012, 2:08am says:

Nice!

+2 votes   mod: BrainBread 2
Shoot_me
Shoot_me Mar 22 2012, 5:33pm says:

Been going through my map archives, saw it, checked here, thought "what the heck". =p

+1 vote   download: bb_reactor
Shoot_me
Shoot_me Nov 22 2011, 11:42pm says:

Step 1: Build Scrin Refineries
Step 2: ???
Step 3: PROFIT!

=p

+2 votes   media: Nothing to get excited over?
Shoot_me
Shoot_me Nov 19 2011, 12:38am replied:

Done, I think. =\

+1 vote   article: BrainBread DevTeam page updated.
Shoot_me
Shoot_me Nov 16 2011, 2:05am says:

Awesome!

+1 vote   download: BrainBread Returns! - The Second Pack
Shoot_me
Shoot_me Nov 15 2011, 1:49pm replied:

I can map for BB:S if you all would like. =p

+1 vote   article: BrainBread DevTeam page updated.
Shoot_me
Shoot_me Nov 15 2011, 5:08am says:

I can map. =)

+1 vote   article: BrainBread DevTeam page updated.
Shoot_me
Shoot_me Oct 28 2011, 2:12pm says:

cool

+1 vote   media: Brainbread:Source Textures.
Shoot_me
Shoot_me Nov 27 2010, 2:50am replied:

Not sure I fit into the category of "THEY" since I'm not on the IronOak team.... since there isn't any BB:S, I have no BB:S mod to work with...

+1 vote   download: bb_derelict_lab
Shoot_me
Shoot_me Sep 8 2009, 4:57am replied:

Well, I’m only a contributor; I’m not on the mod team. It would be great if they’d release another version of BrainBread, but that’s probably unlikely.

+1 vote   download: bb_derelict_lab
Shoot_me
Shoot_me Aug 7 2009, 1:53am replied:

Yup. Good old Natural-Selection mod.

+2 votes   media: Lower path, red hallway
Shoot_me
Shoot_me Jul 9 2009, 12:33am replied:

Brainbread doesn't have a single player exclusive mode that I know of, though, you can play Brainbread as if it did simply by starting your own listen server ( create a game button in the BB in-game main menu, select a map, click the start button and off you go ). All the missions will still work.

+2 votes   mod: BrainBread
Shoot_me
Shoot_me Jul 7 2009, 3:42am says:

Must... make... more...maps... AAAAHHHH!!!

+2 votes   mod: BrainBread
Shoot_me
Shoot_me Mar 28 2009, 7:31am says:

Dog exploded?

+1 vote   group: Bit³
Shoot_me
Shoot_me Mar 28 2009, 7:28am replied:

Yeah... that was a fun mod to map for. Especially with all the ways that textures lights and the glow effect could be used (along with the movewith arg). And I only got one map finished for RE:CB too... arg...

+1 vote   member: Shoot_me
Shoot_me
Shoot_me Mar 11 2009, 4:32am says:

Thanks! I'm hoping to get this map ready from BrainBread very soon.

+1 vote   media: Power node
Shoot_me
Shoot_me Dec 22 2008, 6:43am replied:

Not much ATM.

+1 vote   member: Shoot_me
Shoot_me
Shoot_me Dec 11 2008, 1:18am replied:

I believe that development has ended.

+1 vote   mod: Resident Evil : Cold Blood
Shoot_me
Shoot_me Nov 21 2008, 12:10am says:

I don't want any drama so this will be quick.

It has come to my attention that it's map download or deal with complaining. If that's the case, I'll run with it and not update here until I have a map for people to play on.

Since I'm doing this for free, I'm not going to argue or try to apologize for the lack of any desired update. If this project doesn't pay the bills, it's level of importance is somewhere between not enough to care about and nill. And guess what, working for free = doesn't pay the bills.

I'm glad no one will care anyway. =p Carry on then!

+1 vote   mod: Resident Evil : Cold Blood
Shoot_me
Shoot_me Nov 20 2008, 11:30pm says:

OK then. I'll cease updating here. And in a few I'll remove all those pesky screen shots.

+1 vote   media: Something is leaking...
Shoot_me
Shoot_me Nov 20 2008, 6:01am says:

That was taken before the doors opened on the containers. I believe monsters as big as the monster_tyrantproto will fit into those things. I usually try to leave some open space for dodging those things. That can easily be fixed though.


So... don't press the red "Don't Press" button. =p

+1 vote   media: Something is leaking...
Shoot_me
Shoot_me Oct 24 2008, 6:33am says:

HOLY CRAP!! ... . . .. .... .. .. . .. I found the monster_snake ent.

Forget snakes on a plane, how about snakes in flooded area of map!

+1 vote   media: Old defunct labs
Shoot_me
Shoot_me Oct 24 2008, 6:31am replied:

OK.

+1 vote   member: Shoot_me
Shoot_me
Shoot_me Oct 19 2008, 6:09am replied:

scumlines. The rest I haven't released yet.

+1 vote   media: Old defunct labs
Shoot_me
Shoot_me Oct 19 2008, 5:21am replied:

Well, firstly, have you deviated from the default install options/methods for STEAM (changed the drive/directory name/etc.)?

As far as HL source goes, you're talking about the Goldsource engine that Half-Life uses, right? If you're referring to the Source engine that HL2 uses, that might be an issue (RE:CB is HL1 only ATM). Though, I'm still not sure what you mean by "old version". I don't know about now, but in the early days at least, old or "retail" copies of Half-Life converted over to STEAM easily provided you still had your CD-key.

+1 vote   mod: Resident Evil : Cold Blood
Shoot_me
Shoot_me Oct 16 2008, 7:03pm says:

As far as I know, yes. At least, I'm still mapping. Though, I just recently got BETA2 also. =\

+1 vote   media: Old defunct labs
Shoot_me
Shoot_me Oct 11 2008, 6:49pm says:

One thing though... I wonder if I should reduce the size of the maps I'm making... I usually stop adding to them when the compilers start spitting out errors or I reach an insane chop value in RAD...

+1 vote   media: Old defunct labs
Shoot_me
Shoot_me Oct 11 2008, 2:42pm replied:

I've been the only person posting images for a while. That's why. Trimming images now.

+1 vote   media: Old defunct labs
Shoot_me
Shoot_me Oct 10 2008, 5:40am says:

I wonder if a zombie shark would fit in there... arg!

*Dr. Evil Voice*
IS IT TOO MUCH TO ASK FOR SOME SHARKS WITH FRICKEN LAZZZzuuurrsss MOUNTED ON THEIR HEADS?!
*Dr. Evil Voice*

+1 vote   media: Raised walkway
Shoot_me
Shoot_me Aug 23 2008, 6:47pm says:

Thanks, though I hope I don't have to end up porting this map after reading the RE:CB website..

+1 vote   media: And now the map branches off a bit
Shoot_me
Shoot_me Aug 17 2008, 1:38am says:

Thanks.

+1 vote   media: Mid level
Shoot_me
Shoot_me Aug 13 2008, 1:17am says:

scary? At least I'm not messing with the friction settings around the pipes. =p Or am I thinking of another game engine... arg!

+1 vote   media: Another broken elevator
Shoot_me
Shoot_me Apr 16 2008, 12:55pm says:

Ah, BrainBread. That is a fun MOD to map for. That, and it was much easier to set up swarm points with a few zombie spawn points. =p

+1 vote   media: Last stop before the "Boss room"
Shoot_me
Shoot_me Apr 5 2008, 12:59am says:

I've tried to run this mod with the current version of Sins, but for some reason it didn't seem to work.

+1 vote   download: CrimsMod
Shoot_me
Shoot_me May 21 2007, 5:02pm says:

Many of the textures that you see in the above screenshot were downloaded from the wadfather site. I'll make sure to credit the authors and send emails to them if requested in the readme files.

+2 votes   media: Mapping again...
Shoot_me
Shoot_me Aug 23 2006, 1:06am says:

In a good or bad way? =p

+1 vote   media: RECB_Divided -lightning-
Shoot_me
Shoot_me Feb 26 2006, 12:53am says:

Is.... is that an I beam with a pipe there?

+2 votes   media: RECB Police Squad!
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