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shishman
shishman @ Warsword Conquest

Please, if you decide to share your opinion of me, don't hesitate to get lost.

Thank you.

p.s. can't find any mention of bugposting rules here either.

Good karma-1 votes
shishman
shishman @ Warsword Conquest

Downvoted again? For a bug post?

No comment.

Good karma+1 vote
shishman
shishman @ Warsword Conquest

Found another one: dark elves pistol crossbow bolts can be used in any crossbow, and they look wrong when shot from normal crossbow, AND they are invisible when shot from pistol crossbow.
Hope that's clear)

Good karma+2 votes
shishman
shishman @ Warsword Conquest

'By Del, from Taleworlds forum:

Thank you all for your bug reports and ideas here is a list of some of the things changed but not all as I'm still writing the list for the bug fix,

Leopold_helmet fixed
Shield bash fixed
amazon armours and boots fixed
skeleton skull fixed
minotaur troop fixed, right model now
Elf male face has now got pointy ears
Uggluk Snaggletooth fixed
Map fixed near Altdorf
cattle now follow player
Faction wars updated and hopefully the AI is better now
Most siege if not all scenes fixed for small races maybe one or two I missed so report any that don't work.
Updated and fixed custom scenes including Iron Rock made by Captain Melon
New Marienburg, Karak Kadrin and Mount Vanir Scenes by Jargondarot
Updated factionalized merchants items including added gloves for most races
Changes to bandit parties lower tier bandits made less powerful and 3 new bandit types.
Sneak into town quick fix for now, you should be able to keep your own equipment.
Given big weapons crush through ability
Given player 30 weapon proficiency start in all proficiencies
Tournament bet stake limit raised
Tournament script error fixed
Tournament reward bug
And a few tweaks here and there.

If all goes to plan I will be releasing the bug fix later today'

*salivating

Good karma+6 votes
shishman
shishman @ Warsword Conquest

It is hard to play an ogre, they are too big and block the view.
I don't think that daemons should be a faction, more like roving warbands, like in Prophecy of Pendor. And hiring daemonic troop should only be possible after you have built appropriate building(Bloodletters - Scull Cairn, Daemonettes - Chambers of Excess, something like that)

And wouldn't it be cool to have various knightly orders, like Knights Panther, Blazing Sun, etc, so you can join one!(again, PoP) And for Chaos, five orders - Khorne, Slaanesh, Nurgle, Tzeench and Undivided!

Good karma+1 vote
shishman
shishman @ Warsword Conquest

Downvoted? Those non-native english speakers sure offend easily!:)

Good karma-3 votes
shishman
shishman @ Warsword Conquest

I hope you don't feel like anyone is bashing your hard work, indeed i speak for everyone here when i say that your work is deeply appreciated. There never was a game that brings Warhammer Fantasy to life like your mod does. Some comments and criticisms may appear rude or even offensive, but were not really intended to give offense in any way, written as they were by non-native english speakers.

I may be wrong, but you seem a bit defensive.

Good karma-1 votes
shishman
shishman @ Warsword Conquest

Hate to have to bug you, but the bugs are bugging us, so can we have that bugging bugfix?:)

Good karma+5 votes
shishman
shishman @ Warsword Conquest

You can easily fix it yourself.

Good karma+1 vote
shishman
shishman @ Warsword Conquest

Guns are powerful, yes, and also slow and inaccurate. As it is, you get max. two volleys before melee(formations off), and if most of your troops miss, there is no point using guns at all. So, more accuracy is needed, but not too much, or the balance is screwed. I think less damage as well. I plan to fiddle with armour penetration a bit, to make it more realistic. Imagine Khorne Knights charging, soaking heavy and increasingly more desperate imperial fire, finally crushing through panicked southeners...
As for lore, the plan is to balance Soldier against Warrior, discipline and acting in concert against suicidal bravery and unnatural resilience. Sounds rather grand, but doable!

Good karma+1 vote
shishman
shishman @ Warsword Conquest

Firearms, weapon length and damage, maybe prices a bit, nothing fancy) Also i was thinking to adress the difference between rifled and smooth barrels in muskets. You know, rifled = slow and accurate, long range, smooth = fast and inaccurate, shorter range(i like Sharpe novels:)

Good karma+1 vote
shishman
shishman @ Warsword Conquest

I was wondering - if i should defeat my laziness and make a rebalance submod, can i share it with others? Or would it be presumption?(if that's the word i want)

Good karma+1 vote
shishman
shishman @ Warsword Conquest

Really itching for that bugfix...

Good karma+3 votes
shishman
shishman @ Warsword Conquest

Looks like the cannon is supposed to be that way, probably because the cannon is pretty much a cheat. Ah well.

I recommend the visuals mod 'Calradia in darkness', looks like it is fully compatible with Warsword, only if you want to use Expanded Horizons mod, you must download it separately, because the one provided with Darkness is incomplete. Combine it with Flying Missiles, and experience becomes much more intense. Strangely, the CiD mod fixed the very annoying metallic glare from the fur cloak of Khorne Champion armour, so it is an added bonus)

Good karma+2 votes
shishman
shishman @ Warsword Conquest

Can't. Maybe export a character and edit it, not sure.

Good karma+1 vote
shishman
shishman @ Warsword Conquest

Found another one - it is impossible to either pick up, receive through service, or, as far as i can tell, buy, a dwarf cannon. Dunno about the ogre ones though.

Also i think that muskets should have better accuracy (and i know that historically they were pretty inaccurate). They miss even at medium and close range, and get raped by pretty much every other ranged troops out there. Personally i changed it to around 93%, so as not to snipe too accurately.

Chaos and weaponry should, i think, lean toward 'one strike - one kill' policy, long and slow. Same with dwarves, though only twohanded. Human weapons can be in the middle, while elves and gobbos can be light and fast. Orcish weapons should all be completely different, representing Orcish lack of discipline and standarts.

And please, PLEASE, add the option to turn off shield bash, it is annoying as hell.

Tried almost every race now and having enormous fun, though lack of tournament rewards is a shame)

Yeah, and could you possibly add a feature from 1257 ad mod, where items you pick on the battlefield stay in your inventory?
Just imagine the looting spree!

Good karma+3 votes
shishman
shishman @ Stuff

Come on people, all she had to do was to find a dead Space Marine, cut his head off, and ask someone to take a picture.

Good karma+2 votes
shishman
shishman @ Robot

The rune on that towel probably means - DON'T PANIC!

Good karma+2 votes
shishman
shishman @ Warsword Conquest

Two things:
firstly - during tournaments in Mount Vanir it is possible to get a vanilla battle axe. Not sure if intended. Also, you can't block with a knife, but NPCs can:(

secondly - would it be possible to make the brass ornamentation on the Khorne armours to stand out more, and also to diminish the metallic glare. Right now it is very difficult to pick out the details. And also, all armours with cloaks do not look pretty when viewed from behind during movement. And i think the cloaks should be longer, at least below the knees.

Good karma+1 vote
shishman
shishman @ Warsword Conquest

BLOOD AND SCULLS, SCULLS AND BLOOD!
BLOOD BLOOD BLOOD BLOOD BLOOD BLOOD
BLOOD!

Good karma+1 vote
shishman
shishman @ Warsword Conquest

Another one - near Altdorf, there is a sort of a cliff(across the the river northwards) where some caravans get stuck.

I just realized that this mod is the only one where looting villages is a necessity, and a lucrative one at that:)

P.S. and infiltration is bugged indeed(

Good karma+1 vote
shishman
shishman @ Warsword Conquest

I have a request - could you release the bugfix now, and later release another one when the more difficult bugs are dealt with?

Good karma+4 votes
shishman
shishman @ del

Hi del, great work on Warsword, thanks very much.
I noticed a bug - when i enlisted in a lord's army and was promoted to handgunner, i didn't receive a gun, just swords. Same with next promotion, sharpshooter. I did fiddle with Empire troop tree(handgunner to sharpshooter OR pistolier), but i don't think that's the cause. Also when some lords are defeated, there is a script error, something like - at simple script 123. And another thing - almost all of the items that have shiny steel texture sort of glow, especially in the dark. Rather unpleasant, but maybe problem is on my end, because i have seen it in 1257 Anno Domini mod as well.

Thanks again, and i hope the bugfix is not far away:)

Good karma+1 vote
shishman
shishman @ Warsword Conquest

Been up all night playing, in a word - AMAZING!!
Thank you team! You have far exceeded any expectations i had: new sounds, lovely smoke, beautiful armour models, stable as a rock, dwarves look like dwarfs and not like Peter Dinklage:) and MUCH MORE!

Shame about Wood Elves though, although they were the least good looking faction. And can we get a Juggernaut of Khorne someday?

THANK YOU TEAM!!!

Good karma+3 votes
shishman
shishman @ Warsword Conquest

CHEERS MATE!

Good karma+2 votes
shishman
shishman @ Warsword Conquest

Im gonna have some BLOOD! Sculls too)

Good karma+1 vote
shishman
shishman @ The Universim Kickstarter Campaign has officially gone live!

Impressive. Looks like a gem)

Good karma+2 votes
shishman
shishman @ Leopold's Leopard Company

What he said.

Good karma+2 votes
shishman
shishman @ Stuff

YESSS! Give us the REAL wedding!

Good karma+1 vote
shishman
shishman @ rogue traders

Order of our martyred Avon? L'oreale Terra?

Keeping your skin young and supple cince m.21?

Good karma+2 votes
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