Pretty much just playing around, also searching for good mods and might even be intresteed in learning how to mod lol.
Hey, first off I can just agree with all the people on here, really great work and the entire atmosphere feels right (even though the AI doesnt build trenches). I love how the units put on their gasmasks as soon as a gas attack is incoming and how some retreat if the odds turn against them.
Now to the odd, odd things:
- British HMG's switch/move themselves backwards into the character/gunner while firing (I mean the actual gun)
- Rifles seem oddly slim in my game, even a british webley (I assume thats the revolver/pistol) is thicker than a rifle. It looks like the rifle is too small for their hands (both british and german rifles).
- Pathfinding in trenches is quite awkward at sometimes and ladders dont work (which was probably already adressed earlier)
All in all still simply great and thanks for all of you effort! Keep it up! :)
Zee germans are already here! Yarr :p
*Thumbs up* :)
Get Sixupdater. Best solution avaible (especially for ace) :)
Read the past News updates, most of it is already something he talked about and what he wants to improve. I think everything you mentioned he did already talk about.
Thanks for the quick response! Ofcourse you should stick to your goals Im sure it will still be awesome, it just happens pretty quickly that my assault force runs out of ammo so fast that they cant even hold 5 minutes at some points xD. I also understand the stuff with the AS skirmishes I think (Im by no means a modder so I dont have a big knowledge of the actual facts but I can estimate most of it).
The mod I was pointing at earlier actually allows you to choose your nation and the enemy aswell. (I will send you a PM with the exact site). Im sure you will handle it all perfectly and ofcourse dont sacrifice the sandbox! Thanks once again for the quick response and ofcourse keep up the good work! :)
First of this is really awesome and filling a gap of the original. Now to my question, as of right now its a real pain in the butt to do all the micro-managing to resupply all the units. Will you in any time include a kind of supply script? For MoW AS there exists a mod which does just that, on the map there are set supply crates and all units near these crates get resupplied automatically will you by any chance do something similiar? Keep up the great work! :)
Are you planning to translate the guides on your website to english? Since I dont speak french and I guess the majority does not aswell, I just want to get a better impression over the entire thing. Looks really interesting. :)
Are you able to read?
Very nice! That will be quite handy :p
Nice Progress :)
Thanks alot! Thats really helpfull
Very awesome game just started playing this for the first time and really enjoying this but you kind of feel left alone since a lot of the wiki stuff is not filled and some kind of deeper introduction would be lovely. Also a Map would be awesome to know where a certain Vendor in a city is (ofcourse you can search for quite sometime, just as I did but that would be awesome). Really looking forward to later stages in the game :)
I cant wait for this...keep it up! :)
I might have missed the Info but how will mining actualy work? aaaannnddd once archery is added will you be able to craft yar own arrows? keep up the awesome work!
Check their forums.
Read the description, always helps a lot.
....Want ... to .... play .... now ... cant ... resist ... any ... longer
Really looking forward to this, keep up the great work :)
Wow, awesome. Sounds pretty good to me but probably takes a loooooonnnngggg time I would assume. Keep up the great work!
Without reading the article: <seeing batman picture and thinking> "Ah, well thats what they are probably doing all the time." xD Nah just kidding :p keep up great the work :)
Craig, you are just the pure awesomness... lol
Any updates on an english version?
Signed and gonna share it on my profile + some friends! hopefully WB gets a beating, really hard and dirty xD
Hmm, maybe you should ask bethesda what they think about the mod? so you could get some serious big support from them if they like your mod? Just a suggestion ^^ might be worth the try hmm? :3
Holy mother of god. That looks nice!
Well I can just speak for myself, but I wont download anything from an untrustworthy site where I cant even read what it says lol.
Wish someone would just upload to a proper english site or even moddb since thats the best method.
Wow, cant wait for this :o
Ah! Thank you a lot good sir! :)
You guys are indeed amazing, you pulled off something I thought impossible, though sync might still not be "perfect" Im sure you will find a way to make the best out of it!
Keep it going :)
Ah alright, came over a bit 'agressive', might be due to my limited english ability. (No offense to anyone) :)
Well I kind of agree with him though. To my casual eyes it looks too much/big or it might just be the camera angle, I dont know. And indeed besides that it looks really good.
Yes, use this tool and everything will work fine: Twcenter.net
Its just always "windowed" for me for some reason.
Thanks for the response! another tiny question, in the video the cannons also pop out for every shot extremely fast (I dont mean the reload time I mean how fast the little "window\" opens) will they remain outside while in combat or will they retreat back in and come out for everyshot? / Will the window remain open? I love small details :D cant wait to play this! lol
This looks really great! I just have one/two question, in the alpha video you couldnt see any crew on the ship and the cannon balls flew pretty straight, is that gonna change in the Beta/Final version?
Thanks for any responses in advance! :D
Oh yeah, let's bomb out enemy's with puppies and they will die of cuteness. lol :3
Looks great, as usual!
Holy ****, I just woke up and looked at moddb... Awesome *.* and I have to agree keep up the incredible work!