Comment History  (0 - 30 of 64)
Shimmey Sep 24 2010, 12:24am says:

Hey guys, great work so far! It's coming across as a lot more polished and thought out than the last demo. My only comment so far would be to slow down the rate of attack on all weapons. If you remember the first few Resident Evil games, the rate of fire on the guns and even the knife, is really quite slow. They fire, and then take a while to reorient themselves for the next shot.
I think a slow rate of fire would help create that survival horror panic feeling, when you are firing everything you have at the enemy and they just keep coming. It also encourages saving ammo by making every shot count.

Sorry if this has been brought up before, but that's just my 2c, keep up the good work.

+1 vote   article: A New Demo is Coming Soon!
Shimmey May 28 2010, 3:17am says:

Sounds interesting! Reminds me a little of certain sound-based Myst puzzles.

+1 vote   article: What is N9KS?
Shimmey Jul 27 2009, 5:40am says:

The intro sounds like the original Dawn of the Dead music :P

+1 vote   media: Old School Preview #1
Shimmey Jun 12 2009, 3:06am says:

Glad to see the project is back on track! Can't wait

+2 votes   article: Korsakovia - new launch date
Shimmey Jun 11 2009, 9:35pm says:

Captures the feel of the mod very well! Very nice :D

+1 vote   media: Korsakovia new concept art
Shimmey May 22 2009, 3:58am replied:

Mrksmt9s concerns were legitimate to an extent. Sewers have been done to death, but it all depends on what you are looking for with this mod. If you want tried and true Resident Evil formulas, then this is great. If you are looking for something completely original, you will be disappointed.

From what I've seen so far (played the demo and all) this team is trying to re-create the atmosphere of RE in the first person. This includes cliche areas like the sewer, the awesome RE soundtracks and of course, bad (awesome) voice acting. It's all part of the Resident Evil universe, take it or leave it.

+1 vote   article: Update: Conspiracy Within the Sewer
Shimmey Apr 24 2009, 7:26am says:

Hey - of course you do, we'll add you to the member list

+1 vote   member: JackMenhorn
Shimmey Mar 28 2009, 8:31am says:

Silent hill has been done.
Resident Evil has been done.
They are both tried and true formulas.
Combining them, (as far as I can tell) hasn't been done before. At least not done well. You guys have a chance to make something different by combining formulas, and if you can pull it off I will definitely check it out :D

I think I'll check it out regardless :P
Good luck!

+2 votes   article: Silent Hill included in Condemned: Make your Choice
Shimmey Mar 20 2009, 4:31am says:

Ah! This looks like it has potential!
*Tracking* - I hope to see some more stuff soon :D

+1 vote   mod: The Spencer Estate
Shimmey Feb 3 2009, 4:22am says:


+1 vote   article: News!
Shimmey Dec 11 2008, 11:31am replied:

Pink/Black checkers means there is a missing texture, if you are refering to the sniper rifle hands thing, I am pretty sure thats an error in the model - can only be fixed by re-compiling the model.

If other textures are missing, it might be cause you don't have ep1 or 2...

+1 vote   mod: Mentality
Shimmey Nov 10 2008, 11:49pm replied:

More weapons doesn't necessarily mean bad tho, you can get a good mix of horror vs fps action...if you're lucky

0 votes   media: Weapons!
Shimmey Nov 4 2008, 1:08am replied:

but also means less horror, more fps actiony

+2 votes   media: Weapons!
Shimmey Oct 16 2008, 11:44am replied:


+2 votes   member: cgSprite
Shimmey Oct 15 2008, 10:41pm replied:

Unfortunatly, it's not that apparent, but the other soldier behind the viewer shoots the guard, and then walks by him. It's not that obvious, and is hard to see. This was very rushed, and you can probably tell that the whole death sequence was just thrown on to end it, and wasn't really thought through :p

+1 vote   media: Comradery - A Mirage Cutscene Test
Shimmey Oct 15 2008, 5:38am replied:

Hey Ninjadave - I was thinking the same thing, but it's a static mesh - so it shouldn't be that expensive on system resources. Thanks for the comments :)

+1 vote   media: Beach Lighthouse
Shimmey Oct 15 2008, 2:04am replied:

Haha I didn't even notice that! Nice one XD

Yeah, I stole those :p

+1 vote   media: Comradery - A Mirage Cutscene Test
Shimmey Oct 15 2008, 1:03am replied:

We'll reveal all in time ;)

+1 vote   mod: Mirage
Shimmey Oct 15 2008, 12:49am replied:

Thanks everyone for your support, it means a lot and motivates us even further :D

+1 vote   article: The Mirage Project 2008 - Retrospective
Shimmey Sep 2 2008, 9:16am says:

Looks promising!!!
I love horror games, looking forward to this one :D

+1 vote   article: Nightmare House 2 trailer
Shimmey Aug 18 2008, 1:28am says:

I'm developing a mod called "Mentality"

It's lame.

+1 vote   member: pancreas
Shimmey Aug 18 2008, 12:15am replied:

Hey, thanks for your comments and advice, we will be making these changes when we get around to it.

We were always hoping to add a large laser sight, but never got around to it ;)

+1 vote   media: Tikhons Rifle - Concept Art
Shimmey Aug 17 2008, 6:45am replied:

lol! I was thinking of given each one a different name sprayed on the side. "Bill" is a posibility :D

+1 vote   media: "Bandit" Class Valstov Assault Boat Concept
Shimmey Aug 14 2008, 2:50am replied:

Thanks :)
We are trying to get media updates at least once a week. I should upload some of our level plans and blockouts for the second level which is in development now.

+1 vote   mod: Mirage
Shimmey Aug 11 2008, 12:53am says:

Looks very impressive!

I noticed when you throw the molotov, it isn't burning at the end is it? Then it would be just like throwing bottles at enemies.

Have you seen Left 4 Dead's molotov?

+1 vote   media: Mentality Gameplay Video #1
Shimmey Aug 2 2008, 9:00pm replied:

No worries :p

Thanks for the support :D

+1 vote   mod: Mirage
Shimmey Jul 22 2008, 12:52pm says:

Useful tutorial, nice and straight forward too - thanks!

+1 vote   article: Rotating Pickups
Shimmey Jul 21 2008, 10:07am says:


+2 votes   member: Shimmey
Shimmey Jul 16 2008, 2:35pm replied:

Hey thanks for the comment, I know what you mean. It got to a point where killing combine was an automatic thing, no fun, just a process I had to go through to get from level to level.

Stay tuned, images of the very updated first level coming soon. :D

+1 vote   mod: Mirage
Shimmey Jul 16 2008, 2:18pm says:

Awesome lighting! Although...he seems to missing something.

+1 vote   media: Flaming Soldier
Shimmey Jul 15 2008, 11:18pm says:

Sup Zombie

+1 vote   media: ZombieWave
Shimmey Jul 9 2008, 10:18am says:

DUDE you have fans XD


+2 votes   member: cgSprite
Shimmey Jul 5 2008, 12:28am replied:

Any time we had an issue, or a bug in source - or wanted to know how to make something work, she would hit the internet hard looking for solutions so we didn't have to get caught on one issue, and the other artists could progress to other things while the issue was being resolved

Her biggest contribution was getting characters to work, but she also helped us get blending textures and some other particle effect things, like missile trails (which we have yet to perfect)

+1 vote   article: Project Mirage Update #5
Shimmey Jun 30 2008, 2:39am says:

Why do the infected eat people? DO they eat people?

+1 vote   download: 1440 x 900
Shimmey Jun 18 2008, 11:12am says:

Woo! Is that your custom pistol?

Are they custom animations?


+1 vote   media: Pistol_TESTING
Shimmey Jun 13 2008, 2:35am says:

eah Danes Concept.

It's being textured now, so soon.

+1 vote   media: Tikhons Rifle - Concept Art
Shimmey Jun 7 2008, 10:43am replied:

and a coke

+1 vote   article: Project Mirage Update #4
Shimmey Jun 4 2008, 6:10am says:

How many different forms of this generic infected will there be? Tt'll look awesome, but will be a bit obvious if there is only one or two skins/models being repeated.

I say go for as many diff alterations as you can, I love it when its not obvious the dude you just killed looks exactly the same as the dude now running at you.

+1 vote   media: Infected Wip
Shimmey May 28 2008, 10:54am replied:

I agree, we missed the arm length, but we rescaled it today and his arms look much more accurate now.

As for the sword, that is a placeholder, we have approx 15 weapons, mainly swords and axes but some spears and stuff included coming once our lazy texture artist picks up the pace XD

+1 vote   media: Arkonis Light Soldier - Model
Shimmey May 16 2008, 9:44am says:

Are his hands going to reflect how infected he is? Like all healthy, or pale looking etc. Just a thought.

+1 vote   media: Hands
Shimmey May 14 2008, 5:50am says:

We are also experimenting with adding the citys sewer sytem nearby, with tunnels etc.

More realism, and maybe some places to hide easter eggs. XD

+1 vote   media: Level 1 - BeachHead
Shimmey May 14 2008, 4:24am replied:

Atm Sydney isn't on our road tour, but we'll let you know :p
The mod will be released for download on the 31st of Dec anyway :)

You have a mod? Are chance of a link to a website/download or anything? I am interested.

+1 vote   mod: Mirage
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