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STill lots of things to improve on and multiplayer and co-op will make it much better.
Check out one of the first looks :
There are numerous rifles in the game, all have there good points and weak points. The rifle with red dot sight (plasma rifle assault Mk3) is your standard rifle, it has a light and has a max clip size of 79. The battle rifle is more powerful and has a clip size of 99 with a higher rate of fire. It does not have a tac light though. The Mk4 4 prototype which is unlocked (50 kills) is much more powerful than the mark 3 and has a quick rate of fire as well as a 99 round clip size. It also has a tac light. Laser weapons are not very powerful but they self charge (infinite ammo) The mini-gun is the gun to have as you see in this video. plasma Auto-shotgun is excellent at close range.
There will also be grenades, flamethrowers and multitude of other weapons, this is only in alpha :) Just wait to the beta :)
Yes there is a non VR mode, its still awesome and especially if you have a 3d monitor. But VR is truly something special with Ghostship Aftermath
That bug is fixed already :) there is lots more stuff in there, mp me and i will reply with a link for the hangar 2 demo :) if you want to do an update that would be cool. Don`t forget to check out Ghostship Aftermath. That`s the first release in May
Different weapons, different sites. There are 9 weapons in-game in the alpha, full game will have over 20.
The health indicator (yellow) is health, red is upto 100 health, then a super health takes you upto 200 and turns yellow. The right of that is the shield indicator, bright blue for full, changing to red as the shield depletes. When its empty you have no shield :)
Its an 80s style space craft :) And this screen shot is in the maintenance area in operations
I was going to send you a mail about that that :) And about how can we actually get a native linux version? We will be going for our third crowd funding shortly and want to offer native mac and linux versions as well as xbox one and playatstaion 4 releases. I really want to add the linux logo on the web site but can not unless we can guarantee a native linux version.
Wait till you play in the rift, its jaw dropping :)
DO you mean the leachers? They do very little damage, and you can just run away from them :)
I will be posting some gameplay hints for version .36 later today :)
:) Thanks, sure a lot of people will appreciate it.
The fighter at the beginning you mean? i will work on that.
I need a programmer to do a lot of the things I want to do, I am limited to what I can achieve. Many improvements with regards to the mechanics will happen when i can get some help :)
All normal maps sorted now :) LOL, they wasn't normalized, you will see the difference now!
Doors fixed and re-textured, same as most of the environment :)
Cant make spec map for the blood decals, its unlit, have added a normal now though :)
Overall the more time i spend on the graphics the better, but as a solo dev my time must go into all areas of development, there are 4 decks out of the ship finished, the other 17 are all different, I am working on the Amroury at the moment which i hope to finish off and include in the alpha 0.36
The helmet view is has only had 2 days of development. More will be done on this when we have the funding to Get the Oculus Rift dev kit and work further on this aspect.
There are still a few changes to be made to the helmet yet, but the view is attached to the players eyes on the model and represents the view correctly with terms of placement. Still much work to be done and you will be slightly swaying inside of your helmet as well.
Yeah I am sorry about that, just griping. 8 months down the line and I am at the stage where I need funding, and it is not going well. Just trying to re-iterate the fact that funding is urgently required and the second attempt of crowd funding is still going no where.
not many then ?
its 2.6gb Huge alpha, bigger than some full releases, so have fun :) If you like it please help spread the word !
Thanks :) Hope you enjoy the alpha :) I will be releasing an update at end of the month with some fixes and some more content. I hope to get the Oculus rift dev kit asap so i can make an alpha which is fully working with oculus rift :)
Cheers, That`s all taken care of now, The new web site is online, be sure to check it out :)
Thats the Plasma SMG, feels totally differnt and has a lazer sight, these will be quite common throught the ship.
feels nice :) Wait till you find one of these!
Yes a donation is required for (development) Not only do you get to play the alpha, you also get the beta and the full game as well as other goodies.
The alpha is free and the same as the beta. I have had just over $130 from the alpha fund which doesn't even start to cover any costs, so this is a reward for you by getting to play the game in various stages before it hits the shelves. I was originally asking just $6.99 donation to the alpha fund which is not a lot considering you get hours of fun in the alpha mode, days and weeks on fun in the beta and the full game for half price. Without funds I will not be able finish off development of the game and not be able to release it.
Yes they follow you round corners, follow you up ledges, they are very challenging now
Cheers, this does offer something new!
Check out the announcements page shortly.
Cheers I have worked hard on this for last 6 months and now a programmer has worked hard for the last 2 weeks :)
Cheers, keep a watch for latest screens and gameplay video, Ghostship has been noticably improved over the last week or 2.
Been working about 100+ hours a week since November :)
Thanks, yes I did everything except for a handful of sound effects and the Main Title theme which is featured in the promo trailer :)
All the modeling, animation, texturing, sound, code, design and implementation has been done by just one person :)
The people who have gave Ghostship a 1 rating, please give some feedback on your score, if you want a better game then i need to know what you like about it and what you don`t like!
I have spent almost 3000 hours making this game with zero pay, I would appreciate a minute or two of your time to give some feedback.
realistically you would judge the terrain further a ahead and look when you have to. There is a little too much head-shake at the moment but this takes time to get right. But the same applies in realism as when you are running you will shake quite a bit, and realistically you would have to stop to get a still view and observe your surroundings. The helmet view plays very well as you will see, it does take a little getting used to though, but its upto you if you want that much realism. If not just stick to first person mode which the game was originally designed for.
Co-op and versus multiplayer will be available in the beta, the alpha is only single player.
Do you mean in third person view you are having trouble? or do you mean the new helmet view in the video?
if you have any problems with the game crashing, please elaborate a little more so we can get to the bottom of the problem. As Palanduss said it would be a great help to know your specs. And what point did the game crash? Did you try any of the 3 different game modes? Feedback is crucial to eliminate these problems.
The new alpha which will be available has been optimised and should play much better on lower end and medium machines.
The helmet view will be in the next alpha release!
When we get 100 likes on our facebook page then we will release this free on Desura Mid July
Cheers, I was doing some searching last night and came across the angry joe forum. I was going to post something myself but couldn't register, kept asking me for money lol.
Why i am struggling with just 25k funding I don't know. I got to 4% of that on Kickstarter and indieGoGo is not even going to reach that compared to its trend.
In the last bid to save this game I am showing off the helmet mode and a the totally redone alpha as suggested in the feedback. I have 3000 hours invested in this and now on steam there are people saying they are willing to play it if its free. It will take me another 2k hours at least to get to to the beta stage on Halloween so if I still not have managed to get funding or support in spending thousands of hours of my time I will be looking at publishers to take the game further.
I will be releasing alpha 0.36 as in some of the promo material you are going to see in the hope that i can get some funding. Up-to now i have received £250 in total for pre-orders and would happily refund that knowing that i will spend another 3k at least to get the game finished and then i can not even release it. I would rather get a job and pay the pre-orders back with half a weeks wages than work 100+ hours a week for the next 8 months with so many uncertainties. If people prefer to put money on an idea by someone has has never worked in the industry then its time for me to move onto the film industry with my VFX. People don't realize that I am spending 100+ a week on this and sacrificing an income of a job. I am hoping people are just waiting till the end of the month but time will tell.
Yeah, In story mode there will be a few zero gravity decks, and there may even be some multiplayer zero g action :)
Keep an eye out for a peek at alpha V0.36 - Featuring a third view! Real first person Helmet view. Its awesome and I cant wait to get the Oculus Rift Dev kit! WHEN WE FINALLY GET SOME FUNDING, A Zero budget is a huge draw back! :)
The Story mode (free roaming) is only single player. The onslaught, simulation and some challenges are multiplayer :)
Ah sorry. The story mode is single player free roamer, in the alpha you play 1 of the 3 characters on 4 decks of the 21 on the ship. In the full game there will also be the colony and space station as well as the other 17 decks. The alpha also includes 2 maps in Onslaught mode, and 2 maps in Challenge mode :) Multiplayer Onslaught and simulation should be working by the beta release on Halloween.
The ship has 21 decks, you see 4 in the alpha. There are 4 decks which are in almost total darkness like the one in the new screenshots (Deck 5 Personnel). Be extra careful in the dark :)
Single player in the alpha, multiplayer will be in beta and full release :)
\Not long to go, I am sure you will enjoy it :)
Sorry about the controls, the beta will have full control customization and the option to invert :)
Ghosthip demo coming soon To desura - Support The IndieGoGo Campaign
Great Rewards - Indiegogo.com
Hi Guest, don't know your name sorry, have you found any more weapons which which are automatic yet? Laser rifles, plasma rifles, smg`s, mini-gun in the alpha, hope you have found some of them :)
As with the map, the map is meant to be this way. You have been spoon fed too much over the years with regards to maps, pinpointing your location and way-points. The map system in Ghostship is a little realistic and requires you to do more work. You have to look at your surroundings then work out where you are and where you want to go. It is a big ship but the navigation of it is quite easy really once you get use to it. Basically the Main Access corridor and Sub Access corridor link up all main 3 sections of the ship. Each section is comprised of decks where you use the stairs or elevators to move between the decks in a section of the ship.
Well nearly all of what you have said is going to be in the game. There are 7 different ways you can escape the ship, and some ways may require other survivors help. There will be lots of things which will happen through out the game, and many options where can chose not to or to do something wich will affect your game in a big way. Lots of stuff really. There are lots more weapons in the alpha, you have to find them. There will be a big updated alpha released in Mid July so keep an eye out for it :) Glad you are having fun. Dont forget to try out the onslaught mode and challenge mode for some extra and different fun.
Hi, glad you are enjoying it, looks like you have not found of the other weapons yet. SMGs, Miniguns, Rifles etc, some with lazer sights, some with tac lights. Please play a little more and try and find some of the other weapons. The alpha story mode is quite big, taking the lock-down off on the bridge is only the start of the alpha, that's when the alpha starts to get fun :)
There are different types of aliens after that point and don't forget to try out the 2 challenges on challenge mode - Just to the end of the hall & Scavenger. Also the Onslaught maps - Hangar 2 & Medical are fun.
There is still much to do on the game yet and still many improvements to be made. Thanks for your feedback.
Hi, I have tried that using uTorrent, have set it up and tried seeding it but i could not get it to work, something i am probably doing wrong as I am unfamiliar with it. If anyone can do it from there end that would be great and I give you my permission to do so. If anyone can get it working as a torrent let me know and i will post the link. I am trying again at the moment to get it up here on desura for tomorrow so I will keep you posted.
Anyone made it to the end of the hall ?
They sense, they don't see. When designing these aliens i wanted to make them totally alien, not like most of the humanoid style aliens we see today. I wanted my aliens to have a more non human look, so rather than the standard 2 arms, 2 legs, 2 eyes, 1 head etc I made each one a little different, some have arms, some have wings, some have 4 legs they are all quite different, and the new anims make them look much better. The type 2 aliens are a little more humanoid though, but they are a surprise :)
These are very different in-game. did you try the alpha? Its available for download! Go to the Ghostship web site for download info and mirrors/links.
These are the type 1 aliens, The type 2 aliens are a totally different design and totally different alien. But these are a surprise and are heavily story-line related. Apart from these you will have human enemies as well.
I asked for help with characters as I am no character artists, but with no help i have no choice but to do them myself, try them in-game first and you will see they are a lot more scary in battle lol!
Demo released! Download & Check it out - Cdfghostship.com
If you have the rift,1 here is sn4eak peek at the demo which will be released in4 a few days - Youtu.be
Sorry for typos,1 have a faulty keyboard
Yeah lol, need some sleep.
Just a programmer is hard to find on zero budget, never mind a good one. We are currently looking at other sources of funding and a lot is going to change with ghostship so keep watch :)
Hi glad you are enjoying the demo. Like i have stated numerous times, we need a programmer, the helmet view is as far as i have managed to get and much more needs to be done. The shake will be perfected when we have a programmer so will the other thing such as health display and stamina etc.
The story mode is much easier and there are nmo enemies in the first room. The aliens behind the door can get through closed doors because of the AI issues we have and with no programmer to fix the bugs and work further on the AI it will take time. In the beta and full release you will have no enemies until you get to the bridge.
Did you play the new alpha by the way (0.36) ?
There have been problems with the upload on desura, I have managed to sort out another mirror for the download and have just finished the upload. When i get the links for the download mirror I will be posting it on the downloads page on the Ghostship Website.
Some decks will be zero G :)
Ok I see your point, the alpha is not just for bug testing, people who play it have earned that by helping me through development of the game. The alha fund has now finished so the issue you mention for paying to play an alpha is over now anyway so this is irrellivent.
I am a single person designing and developing a game tying to get some financial backing to get the funds need for the release of the game.
So what i will do to make you happy is now only make the alpha available to those who back the kickstart project next week and those who pre-order the game, i will remove this from the web site later on today.
The box shot is concept, I have seen many, many concepts using similar but i will remove the logo and repost the box shot tonight.
the ai is currently a lot better than on this video thanks to my lead programmer. The biters are now just how i wanted them to be, and the odd one when shot pretends to die, and randomly springs back to life and attacks you, good fun trust me. As far as the sounds go which fire sound do you mean, or do you mean impact sound, for which weapon? The lazer impact sound is a sizzle type sound and the plasma impact sound is again a slight sizzle sound because of the plasma tip on the round. The sounds will all be redone depending on how much funding I get. I have had Jamie Robb design the main theme, a few ambient tracks and a handfull of sound effects, all the rest i have had to do myself, and not being a sound designer myself there are a few i will be keeping that i am quite happy with such as the lazer fire sounds, the sounds for the biters and stalkers and some of the music i did will be kept. Dont forget for 6 months i have had to work on all areas of the game myslef, but in the last 2 weeks I have had a programmer join the project so I can leave a lot of that to him :) After funding I hope to get someone on animations and someone on sound. I
The alpha fund will grant you the full alpha release (4 decks in story mode and 1 map in onslaught mode. The full beta on Halloween (full ship) and you get the full release for half price. Full release eta - Between Xmas and New Year 2013 and will include full ship and the rest of the story mode carrying on to the Icarus 3 orbital station or the Icarus 3 colony. The full release will also feature an arcade mode.
cheers, some of the pipes where to much on the spec, all sorted now. Ill be posted a peek at the Medical deck later on tonight :)
I have been making Ghostship all by myself for 5 months now, hope to have it finished at Xmas.