I like to play all games, and once I beat them I like to try and make them my own (Mod). I also like to build on to of engines such as Source, GoldSource, Quake, Darkplaces, and engines made in Game Maker. I think that retro/old games are the best (eg Quake, Doom, Half Life, etc.).

Comment History  (0 - 30 of 56)
Sharlowidalot
Sharlowidalot @ Tamriel

That's basically what I am planning to do.

Good karma+3 votes
Sharlowidalot
Sharlowidalot @ Tamriel

Oops. That was an accident, I meant before The Elder Scrolls V. Sorry.

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Half-Doom

Hello! Half-Doom wont be made on Source, It will use an engine I am building. More on that soon!

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Fish

Is there a reason you use a sprite/flat model for the weapon? Also good job on the silver fish!

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Game Over

Very awesome!

Good karma+2 votes
Sharlowidalot
Sharlowidalot @ Minecraft Doom Demo - Complete package

Very awesome, keep up the good work!

Good karma+3 votes
Sharlowidalot
Sharlowidalot @ Impulse Engine

Impulse will be replaced by my new engine in January. Thats all I can say right now!

Good karma+2 votes
Sharlowidalot
Sharlowidalot @ Impulse Engine

At the moment I am not sure, I don't know what the difference between Half Life bsp and Half Life 2 bsp. I never really thought of adding hl2 bsp, I might now.

Good karma+2 votes
Sharlowidalot
Sharlowidalot @ FPSC ENGINE AWSOME

I do not see any walls that are not on 90 degree angles.

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Double Universe

*Stares at screen with a blank face* =|

Good karma+3 votes
Sharlowidalot
Sharlowidalot @ Garry’s Mod 10

Because its actually in the hundreds if you think every update counts towards a new game number thing, Garrysmod.com

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Project Updates and New Version

Hooray! In my opinion OpenGL is superior to DirectX.

Good karma+2 votes
Sharlowidalot
Sharlowidalot @ Haunted spaceship

eh hmm

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Double Universe

Game Maker... On the PSP?! I must have been living under a rock for the past two years! I didn't know Game Maker games could run on the PSP! Why is one of the features and M16? Also the engine is not that great, You know you can load models in Game Maker...

Good karma+3 votes
Sharlowidalot
Sharlowidalot @ Augustine: Despondent

The PC version will use Impulse Engine, an engine I programmed.

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Augustine: Despondent

Well, from my experience adding good vehicles is not at all that hard...

Good karma+2 votes
Sharlowidalot
Sharlowidalot @ Half Life Impulse

No, This is the original Half Life maps that Valve released back in '98, unmodified. Half Life Quake Mod? It was never quite a Quake "Mod"... I think what your talking about is the E3 footage of Half Life in '97... I am uploading footage of Half Life in Impulse to Youtube.

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Impulse Engine

What are you looking for? It can do whatever you want most likely.

Good karma+2 votes
Sharlowidalot
Sharlowidalot @ Lamecraft op-10

Creative TNT, no? O_o

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Lamecraft Sun

This looks great, Good job!

Good karma0 votes
Sharlowidalot
Sharlowidalot @ Multicraft

This looks great, I think I'll get a PSP soon!

Good karma0 votes
Sharlowidalot
Sharlowidalot @ Impulse Engine

I haven't been able to work on anything recently as my computer is having major hardware and software issues, I hope to have it straightened out soon. The next update should be coming soon, it is a major improvement over the current version, Quite a bit of it will be performance improvements!

Good karma+2 votes
Sharlowidalot
Sharlowidalot @ Portal 1.5

If you take all the Portal maps and put them in the Portal 2 folder, it would be somewhat playable.

Good karma0 votes
Sharlowidalot
Sharlowidalot @ Stress Test

fourteenth! Valve should make Source better...

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Impulse Engine

You can play Quake in Impulse, its in the downloads section, it also has instructions on how to make it look as good as the screen shots. I also plan on letting groups/company's use the engine for there own games.

Good karma+2 votes
Sharlowidalot
Sharlowidalot @ Quake Engine

The Quake engine is NOT Doom engine with a few new features, Everything in Quake engine is new (relative to Doom). It is possible that a few lines are straight from Doom Engine. Also, Wolfenstien 3D and Catacomb 3D are not on Doom engine, their engine functionality is much lower, all the lighting had to be the same, all rooms were square, and, in the case of Catacomb 3D I believe it did not have a 256-color palette. Adding mouselook to Doom would cause strange texture mapping on most objects, and adding 3D models to the Doom renderer would be very hard, and, in most cases, wouldn't look as good as Quake.

Good karma+3 votes
Sharlowidalot
Sharlowidalot @ Quake in Impulse

As of the latest build, Impulse has both! =D

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Halo Engine

Originally Halo was called "Monkey Nuts" but one of the devs couldn't tell his mother that, so they renamed it "Blam!" because when Bungie was in Chicago there were screeching tires outside the offices, but no crash sound, so someone would yell BLAM!!! I think one of the other working titles was Red Haze or something like that...

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ The real Half-life

*Facepalm* Half Life is NOT on Quake Engine, it is, however, based on Quake engine. The same way Source is based GoldScr

Good karma+1 vote
Sharlowidalot
Sharlowidalot @ Quake in Impulse

yes, yes they are, also there is some nice parallax there.

Good karma+2 votes
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