I like to play all games, and once I beat them I like to try and make them my own (Mod). I also like to build on to of engines such as Source, GoldSource, Quake, Darkplaces, and engines made in Game Maker. I think that retro/old games are the best (eg Quake, Doom, Half Life, etc.).

Comment History  (0 - 30 of 56)
Sharlowidalot
Sharlowidalot Dec 11 2012, 7:06pm replied:

That's basically what I am planning to do.

+3 votes   mod: Tamriel
Sharlowidalot
Sharlowidalot Nov 21 2012, 8:32pm replied:

Oops. That was an accident, I meant before The Elder Scrolls V. Sorry.

+1 vote   mod: Tamriel
Sharlowidalot
Sharlowidalot Jun 14 2012, 10:35pm says:

Hello! Half-Doom wont be made on Source, It will use an engine I am building. More on that soon!

+1 vote   mod: Half-Doom
Sharlowidalot
Sharlowidalot Nov 27 2011, 10:10pm says:

Is there a reason you use a sprite/flat model for the weapon? Also good job on the silver fish!

+1 vote   media: Fish
Sharlowidalot
Sharlowidalot Nov 27 2011, 2:05pm says:

Very awesome!

+1 vote   media: Game Over
Sharlowidalot
Sharlowidalot Nov 25 2011, 1:33pm says:

Very awesome, keep up the good work!

+3 votes   download: Minecraft Doom Demo - Complete package
Sharlowidalot
Sharlowidalot Nov 22 2011, 10:16pm says:

Impulse will be replaced by my new engine in January. Thats all I can say right now!

+2 votes   engine: Impulse Engine
Sharlowidalot
Sharlowidalot Aug 7 2011, 3:36pm replied:

At the moment I am not sure, I don't know what the difference between Half Life bsp and Half Life 2 bsp. I never really thought of adding hl2 bsp, I might now.

+2 votes   engine: Impulse Engine
Sharlowidalot
Sharlowidalot Jul 11 2011, 8:41pm says:

I do not see any walls that are not on 90 degree angles.

+1 vote   media: FPSC ENGINE AWSOME
Sharlowidalot
Sharlowidalot Jul 11 2011, 12:07am says:

*Stares at screen with a blank face* =|

+3 votes   game: Double Universe
Sharlowidalot
Sharlowidalot Jul 10 2011, 9:50pm replied:

Because its actually in the hundreds if you think every update counts towards a new game number thing, Garrysmod.com

+1 vote   game: Garry’s Mod 10
Sharlowidalot
Sharlowidalot Jul 4 2011, 10:37pm says:

Hooray! In my opinion OpenGL is superior to DirectX.

+2 votes   article: Project Updates and New Version
Sharlowidalot
Sharlowidalot Jun 27 2011, 1:28pm says:

eh hmm

+1 vote   media: Haunted spaceship
Sharlowidalot
Sharlowidalot Jun 27 2011, 1:26pm says:

Game Maker... On the PSP?! I must have been living under a rock for the past two years! I didn't know Game Maker games could run on the PSP! Why is one of the features and M16? Also the engine is not that great, You know you can load models in Game Maker...

+3 votes   game: Double Universe
Sharlowidalot
Sharlowidalot Jun 20 2011, 7:57pm replied:

The PC version will use Impulse Engine, an engine I programmed.

+1 vote   game: Augustine: Despondent
Sharlowidalot
Sharlowidalot Jun 16 2011, 6:36pm replied:

Well, from my experience adding good vehicles is not at all that hard...

+2 votes   game: Augustine: Despondent
Sharlowidalot
Sharlowidalot Jun 14 2011, 12:37am replied:

No, This is the original Half Life maps that Valve released back in '98, unmodified. Half Life Quake Mod? It was never quite a Quake "Mod"... I think what your talking about is the E3 footage of Half Life in '97... I am uploading footage of Half Life in Impulse to Youtube.

+1 vote   media: Half Life Impulse
Sharlowidalot
Sharlowidalot Jun 13 2011, 8:26pm replied:

What are you looking for? It can do whatever you want most likely.

+2 votes   engine: Impulse Engine
Sharlowidalot
Sharlowidalot Jun 12 2011, 11:13pm replied:

Creative TNT, no? O_o

+1 vote   download: Lamecraft op-10
Sharlowidalot
Sharlowidalot Jun 12 2011, 6:28pm says:

This looks great, Good job!

0 votes   media: Lamecraft Sun
Sharlowidalot
Sharlowidalot Jun 12 2011, 2:50am says:

This looks great, I think I'll get a PSP soon!

0 votes   game: Multicraft
Sharlowidalot
Sharlowidalot Jun 4 2011, 11:42pm says:

I haven't been able to work on anything recently as my computer is having major hardware and software issues, I hope to have it straightened out soon. The next update should be coming soon, it is a major improvement over the current version, Quite a bit of it will be performance improvements!

+2 votes   engine: Impulse Engine
Sharlowidalot
Sharlowidalot May 27 2011, 12:38am replied:

If you take all the Portal maps and put them in the Portal 2 folder, it would be somewhat playable.

0 votes   mod: Portal 1.5
Sharlowidalot
Sharlowidalot May 22 2011, 1:04am says:

fourteenth! Valve should make Source better...

+1 vote   media: Stress Test
Sharlowidalot
Sharlowidalot May 20 2011, 6:00pm replied:

You can play Quake in Impulse, its in the downloads section, it also has instructions on how to make it look as good as the screen shots. I also plan on letting groups/company's use the engine for there own games.

+2 votes   engine: Impulse Engine
Sharlowidalot
Sharlowidalot May 19 2011, 7:48pm replied:

The Quake engine is NOT Doom engine with a few new features, Everything in Quake engine is new (relative to Doom). It is possible that a few lines are straight from Doom Engine. Also, Wolfenstien 3D and Catacomb 3D are not on Doom engine, their engine functionality is much lower, all the lighting had to be the same, all rooms were square, and, in the case of Catacomb 3D I believe it did not have a 256-color palette. Adding mouselook to Doom would cause strange texture mapping on most objects, and adding 3D models to the Doom renderer would be very hard, and, in most cases, wouldn't look as good as Quake.

+3 votes   engine: Quake Engine
Sharlowidalot
Sharlowidalot May 17 2011, 5:43pm replied:

As of the latest build, Impulse has both! =D

+1 vote   media: Quake in Impulse
Sharlowidalot
Sharlowidalot May 15 2011, 2:01am replied:

Originally Halo was called "Monkey Nuts" but one of the devs couldn't tell his mother that, so they renamed it "Blam!" because when Bungie was in Chicago there were screeching tires outside the offices, but no crash sound, so someone would yell BLAM!!! I think one of the other working titles was Red Haze or something like that...

+1 vote   engine: Halo Engine
Sharlowidalot
Sharlowidalot May 14 2011, 12:08pm replied:

*Facepalm* Half Life is NOT on Quake Engine, it is, however, based on Quake engine. The same way Source is based GoldScr

+1 vote   media: The real Half-life
Sharlowidalot
Sharlowidalot May 13 2011, 6:22pm replied:

yes, yes they are, also there is some nice parallax there.

+2 votes   media: Quake in Impulse
Sharlowidalot
Sharlowidalot Jan 8 2011, 2:02pm replied:

AWESOME-SAUCE!!!

+1 vote   poll: What do you think of the MOTY Top 100?
Sharlowidalot
Sharlowidalot Jan 7 2011, 6:33pm replied:

Who said I made it?

0 votes   media: E1M9
Sharlowidalot
Sharlowidalot Jan 5 2011, 8:08pm replied:

That is just to let me compile the map. At the time there was nothing there.

+1 vote   media: E1M1 Alpha 1
Sharlowidalot
Sharlowidalot Jan 5 2011, 6:33pm replied:

I will do that. Also, I may be able to help you develop this.
I think I might make a sequel to a RPG game I am currently making.

EDIT: I have signed up at Openmw.com, I am sharlowidalot.

+2 votes   engine: OpenMW
Sharlowidalot
Sharlowidalot Jan 4 2011, 12:27am says:

I think this looks very promising.

+2 votes   engine: OpenMW
Sharlowidalot
Sharlowidalot Nov 12 2010, 5:50pm replied:

I think its a very good thing!

+2 votes   media: E1M1 Alpha 1
Sharlowidalot
Sharlowidalot Nov 12 2010, 5:47pm replied:

What do you suggest?

+1 vote   media: E1M1 Alpha 1
Sharlowidalot
Sharlowidalot Nov 12 2010, 12:18am says:

I'm amazed at how good I was able to make it look...

+1 vote   media: E1M1 Alpha 1
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