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FlameOfHeaven
FlameOfHeaven Jul 14 2015 replied:

That's why it's only a community-made workaround, we're still working on a proper solution in form of a hotfix, which will support mounting VPKs.
Sadly our time to work on free projects like OC is very limited so it takes longer than we'd like.

+2 votes   news: Unofficial mountfix
FlameOfHeaven
FlameOfHeaven Jul 14 2015 replied:

Outdated technology can't be supported forever. :P

This fix works around the broken game mounting system, which was caused by Valve updating their games to Steampipe.

+2 votes   news: Unofficial mountfix
FlameOfHeaven
FlameOfHeaven Nov 16 2014 replied:

I use "FlameOfHeaven" on Steam.
And thanks. :P

+1 vote   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Nov 15 2014 replied:

That really was long ago. :P The official servers had a lot of admins that weren't part of the development team at that time, you might have been banned for an unjust reason then.
All bans older than a year have been deleted for that reason, so if you ever want to play on the official server again, you should be able to. :)

+2 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Nov 15 2014 replied:

I doubt this, give me your Steam ID and i'll check.

+1 vote   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Mar 21 2014 replied:

It's not really dead, there's simply a lack of time.
The biggest problem is that no one has been able to actively work on the code for quite some time now, and with all the updates that happened, like Steampipe, SDK Base 2013 etc, more work piles up, making it more difficult to keep up with the little time we have.

+2 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Apr 15 2013 replied:

We're still working on it, progress just tends to be stop-and-go. ):

+2 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Feb 24 2013 replied:

Still plenty of servers~

+1 vote   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Feb 24 2013 replied:

If it's possible, we'll do it. :)
(which it will hopefully be in the future.)

+2 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Jan 8 2013 replied:

Made me laugh, thanks. :P

+1 vote   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Nov 14 2012 replied:

Of course. :P

+1 vote   member: FlameOfHeaven
FlameOfHeaven
FlameOfHeaven Nov 2 2012 replied:

The recoil animations not working properly is a general bug affecting all weapons, which we still haven't figured out yet.
The ironsights will make use of the new dynamic scope feature. :P

+2 votes   media: OICW Final
FlameOfHeaven
FlameOfHeaven Oct 12 2012 replied:

It only heals other players, yes.

+4 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Sep 29 2012 replied:

Don't worry they're all additional weapons, we're not going to do the mistake of replacing the HL2 weaponry.

+4 votes   media: SMG9
FlameOfHeaven
FlameOfHeaven Sep 27 2012 replied:

Won't need to, we already have our Steamworks access and the next version will infact be on Steam.

+7 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Sep 20 2012 replied:

Whoop, that means vacation time!

+4 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Jul 15 2012 replied: +2 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Jul 6 2012 says:

For servers, check Steamcommunity.com

Or
Master.obsidianconflict.net
once its fully working.

+1 vote   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Jun 25 2012 replied:

create a server on oc_lobby, you can start them from there.

+2 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Dec 23 2011 replied:

Hip accuracy is unchanged.

+2 votes   news: Obsidian Conflict Devblog Video #1
FlameOfHeaven
FlameOfHeaven Nov 24 2011 replied:

Recoil and damage is on the todo list, spread can already be changed.
Ironsights can be set up ingame with the ironsight_adjust_* CVARs.

Dynamic scopes can be added to every weapon by modifying the weapon model, and yes, we are planning to add them to all the scoped weapons.

No, they both have their own grenades and the SMG1 will still be the same.

On the todo list as well.

+3 votes   news: Obsidian Conflict Devblog Video #1
FlameOfHeaven
FlameOfHeaven Nov 20 2011 replied:

OC was released long before Human Error, so they are completely our work. Plus, our Manhacks actually aren't controllable but instead are deployable, AI-controlled Manhacks on the player's side.

+4 votes   news: Obsidian Conflict Devblog Video #1
FlameOfHeaven
FlameOfHeaven Nov 20 2011 replied:

No, OC came out long before Human Error too.

+3 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Nov 18 2011 replied:

exactly

+2 votes   media: (WIP) Updated Advanced Multiplayer Menu
FlameOfHeaven
FlameOfHeaven Oct 4 2011 replied:

Stronger than ever, expect some news soon.

+5 votes   mod: Obsidian Conflict
FlameOfHeaven
FlameOfHeaven Jun 7 2011 replied:

You install it in Steam's "steamapps\SourceMods" folder (which the installer auto detects for you anyways) and restart steam after.

+1 vote   mod: Obsidian Conflict
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