I'm a Steamworks partner and owner of Obsidian Conflict. I mainly map, model and animate but do a lot of misc. things as well.

Comment History  (0 - 30 of 113)
Sha~nya
Sha~nya Nov 16 2014, 2:20am replied:

I use "FlameOfHeaven" on Steam.
And thanks. :P

+1 vote   mod: Obsidian Conflict
Sha~nya
Sha~nya Nov 15 2014, 11:22am replied:

That really was long ago. :P The official servers had a lot of admins that weren't part of the development team at that time, you might have been banned for an unjust reason then.
All bans older than a year have been deleted for that reason, so if you ever want to play on the official server again, you should be able to. :)

+2 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Nov 15 2014, 1:31am replied:

I doubt this, give me your Steam ID and i'll check.

+1 vote   mod: Obsidian Conflict
Sha~nya
Sha~nya Mar 21 2014, 1:28am replied:

It's not really dead, there's simply a lack of time.
The biggest problem is that no one has been able to actively work on the code for quite some time now, and with all the updates that happened, like Steampipe, SDK Base 2013 etc, more work piles up, making it more difficult to keep up with the little time we have.

+2 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Apr 15 2013, 1:35pm replied:

We're still working on it, progress just tends to be stop-and-go. ):

+2 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Feb 24 2013, 7:19am replied:

Still plenty of servers~

+1 vote   mod: Obsidian Conflict
Sha~nya
Sha~nya Feb 24 2013, 7:18am replied:

If it's possible, we'll do it. :)
(which it will hopefully be in the future.)

+2 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Jan 8 2013, 5:43pm replied:

Made me laugh, thanks. :P

+1 vote   mod: Obsidian Conflict
Sha~nya
Sha~nya Nov 14 2012, 5:15am replied:

Of course. :P

+1 vote   member: Sha~nya
Sha~nya
Sha~nya Nov 2 2012, 5:30am replied:

The recoil animations not working properly is a general bug affecting all weapons, which we still haven't figured out yet.
The ironsights will make use of the new dynamic scope feature. :P

+2 votes   media: OICW Final
Sha~nya
Sha~nya Oct 12 2012, 9:14am replied:

It only heals other players, yes.

+4 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Sep 29 2012, 3:18pm replied:

Don't worry they're all additional weapons, we're not going to do the mistake of replacing the HL2 weaponry.

+4 votes   media: SMG9
Sha~nya
Sha~nya Sep 27 2012, 1:30pm replied:

Won't need to, we already have our Steamworks access and the next version will infact be on Steam.

+7 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Sep 20 2012, 1:54pm replied:

Whoop, that means vacation time!

+4 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Jul 15 2012, 5:48pm replied: +2 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Jul 8 2012, 7:18pm replied: +2 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Jul 6 2012, 8:00am says:

For servers, check Steamcommunity.com

Or
Master.obsidianconflict.net
once its fully working.

+1 vote   mod: Obsidian Conflict
Sha~nya
Sha~nya Jun 25 2012, 7:33pm replied:

create a server on oc_lobby, you can start them from there.

+2 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Dec 23 2011, 11:21am replied:

Hip accuracy is unchanged.

+2 votes   article: Obsidian Conflict Devblog Video #1
Sha~nya
Sha~nya Nov 27 2011, 7:32pm replied: +2 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Nov 24 2011, 11:44am replied:

Recoil and damage is on the todo list, spread can already be changed.
Ironsights can be set up ingame with the ironsight_adjust_* CVARs.

Dynamic scopes can be added to every weapon by modifying the weapon model, and yes, we are planning to add them to all the scoped weapons.

No, they both have their own grenades and the SMG1 will still be the same.

On the todo list as well.

+3 votes   article: Obsidian Conflict Devblog Video #1
Sha~nya
Sha~nya Nov 20 2011, 6:16pm replied:

OC was released long before Human Error, so they are completely our work. Plus, our Manhacks actually aren't controllable but instead are deployable, AI-controlled Manhacks on the player's side.

+4 votes   article: Obsidian Conflict Devblog Video #1
Sha~nya
Sha~nya Nov 20 2011, 7:21am replied:

No, OC came out long before Human Error too.

+3 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Nov 18 2011, 12:07pm replied:

exactly

+2 votes   media: (WIP) Updated Advanced Multiplayer Menu
Sha~nya
Sha~nya Oct 4 2011, 11:47pm replied:

Stronger than ever, expect some news soon.

+5 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Jul 11 2011, 1:01pm replied: +2 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya Jun 7 2011, 6:48am replied:

You install it in Steam's "steamapps\SourceMods" folder (which the installer auto detects for you anyways) and restart steam after.

+1 vote   mod: Obsidian Conflict
Sha~nya
Sha~nya Jun 7 2011, 6:46am replied:

nope

+3 votes   mod: Obsidian Conflict
Sha~nya
Sha~nya May 30 2011, 5:13pm replied:

of course

+1 vote   mod: Obsidian Conflict
Level
Avatar
Avatar
Offline Since
Dec 15, 2014
Country
Germany Germany
Gender
Female
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
1
Mods
77
Articles
16
Media
15
Downloads
8
Groups
2