I'm a major gamer, been playing games since about the age of five with the ever-classic DOOM and Quake, then started trying my hand at strategy games, simulation games, pretty much anything I could get my hands on. Not long after that I started thinking to myself "If only I could change this or that, make this game play more like *I* want it to". That's how I started learning about mods, trainers and cracks, though I didn't have enough skill to really put together a mod of my own until I decided to dust off my old favorite "Emperor: Battle for Dune" and give it a play-through. I started tinkering with files here and there and found that I could change a rather substantial amount of things to how I felt it should be and finished my "Ultimate Realism" mod for it. Before actually making a mod of my own I had been a storywriter, innovator, and resident guru for the Halo mod for Freelancer "Freelancer: Combat Evolved" as well as briefly helping design dynamic ship damage for "88 Flak".

Watchers

No members were found matching the criteria specified. We suggest you try the member list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.