FreeSpace2 and Command and Conquer fanatic.
Yuri's Revenge mods are on the Red alert 2 profile ...
Ferkhat is already in my contacts list . I added you also .
How many people are working on this mod ? I mean - how many people are in the team ?
I've done the airfield model . I can now send it to you if it's good . Ferkhat , I've sent you my MSN through a private message .
I can try
Damn ... Where's the edit button when you need it ...
Will there be a tech slider ?
I think so too
Tell me what you need , and I will try to make a model of it ( untextured and no infantry please :p ) .
I can make basic models and help you with this mod a little . That doesn't mean I want to join the team though ;) I can just help out a little .
You could make 3 sides working . But as 2 sides on one map . For example - a China vs GLA map , China vs USA map and USA vs GLA map . There can be 3 sides but on different maps that way . But , this is just my thought on it .
Umm ... I was asking about the newer version . :) I liked Freedom Fighters music - that's from where I heard of the game and it's also the reson why I got Freedom Fighters too .
Btw , in ROTR the music mix-up fixes easily by deleting your skirmishscripts from the scripts folder , as the current version of ROTR has it's own skirmishscripts in the *.big file . That way Russia has it's theme .
To Black-Operative : I don't think they should even include A-10s - they're kinda obsolete to the time this mod takes place in .
To Rise of the Reds mod team : I have a question - will you include your own original music or the music you used in the previous version of the mod , or some other ? In any way , I'd advice you to leave Battle for Freedom ( ROTR4.mp3 ) in the mod , cause it really fits with the theme . :D
Anyway , good luck !
Are you going to make all 3 sides in-game ? If so , then how ? I have an idea of my own on how to make 3 sides though .
I dunno if it counts as a bug , cause it might be my PC's problem , but the game always crashes after some time while playing the first map on the list ( the one with temperate weather , a city in the middle , trains on sides and etc. ) with one side as the Tiberian Coalition . It just crashes to the desktop .
Is it just me or do people get different AIs per download ? The Red alert Alliance works fine to me , except that on Medium it doesn't build anything more than Slave Miner , Barracks , 2 soldiers and tesla reactor . And the Generals Elite is too powerful compared to other sides :p
All hail the best mod for Zero Hour ! For real , I enjoyed this mod the most of all . The conyard system works great , the AI is great , units look great , everything works great even on my piece of junk PC ! :D
Go to filefront , select GTA files and download it .
Those ships are Hecate class destroyers , not Hades .
It gives a huge advantage to the Allies this way :( At least , is it possible to make a single unit chronoshiftable ? It was like that in RA , and it would lower the advantage the Allies gain by teleporting demo trucks .
Thank you - saved me again ! :D
Yeah , I voted for the mod . But the rating didn't change , dunno why .
Btw , is there any way to make the flame tanks weaker ? They can whipe out the enemy base pretty quickly . If I'm GDI , I have problems with the flame tanks , since Nod's AI sends loads of them to attack my base . If I'm Nod , I can easily destroy an enemy base by making a flame tank rush . Any way to fix this ? Cause really , the flame tanks are creeping me out .
As I remember , in RA1 that wasn't possible , as the demo trucks exploded . But in this mod I can easily chronoshift them into an enemy base . Are you going to/did you fix that ? Or am I wrong and Demo trucks can be chronoshifted ?
Well , the change is good then - who would like to get a group of demo trucks chronoshifted into their base ?
I use Wings3D . It's easy to use and totally free - you don't even need to register .
Can you please stop doing blank updates on the page and start working on the mod ?
In another mod ( CnC Renessans ) , the tech level doesn't reset once I close the game . So a few times I accidentaly left it on tech level 6 , or tech level 4 , and then opened It came from RA mod . Everything was fine , the tech level stayed like in Renessans ( tech level 4 , or 6 , depends on which I left ) , and I couldn't build more advanced stuff . But the sidebar didn't mess up .
Ugh ... can you stop being a pc-nerd ? I simply said that Iraq doesn't have T90MBTs , but you made a whole page filled with some nonsense ...
I dunno why , but it didn't reset to me . I tried to play another mod and I couldn't build anything better than tech level 6 ( because I exited Renessans on tech level 6 ) . However , it's still a very good mod ( my fave for Yuri's Revenge ) . Now I'm just going to put in Tiberian Dawn music .
THANKS ! :D
It works great now . Thanks very much for the gamemd file . But is it suposed so that if you change the tech level and leave it lower before you quit a game , and it stays the same on other mods and RA2 itself ?
How can I get one of those ?