FreeSpace2 and Command and Conquer fanatic.
Please change the mod logo/icon here. You're using a screenshot from my FreeSpace mod.
How about... #2 with #3's legs style, #1's goggles and a military helmet?
Or you could get the same result if you'd change #3 to have a military helmet :p
So wait... There'll be only Russia but no USA?
Personally, I'd prefer the current tech system to stay. Though maybe the MBTs should be included for all factions...
Yuri's Revenge mods are on the Red alert 2 profile ...
How many people are working on this mod ? I mean - how many people are in the team ?
Ferkhat is already in my contacts list . I added you also .
I've done the airfield model . I can now send it to you if it's good . Ferkhat , I've sent you my MSN through a private message .
I can try
Damn ... Where's the edit button when you need it ...
Will there be a tech slider ?
I think so too
Tell me what you need , and I will try to make a model of it ( untextured and no infantry please :p ) .
I can make basic models and help you with this mod a little . That doesn't mean I want to join the team though ;) I can just help out a little .
You could make 3 sides working . But as 2 sides on one map . For example - a China vs GLA map , China vs USA map and USA vs GLA map . There can be 3 sides but on different maps that way . But , this is just my thought on it .
Umm ... I was asking about the newer version . :) I liked Freedom Fighters music - that's from where I heard of the game and it's also the reson why I got Freedom Fighters too .
Btw , in ROTR the music mix-up fixes easily by deleting your skirmishscripts from the scripts folder , as the current version of ROTR has it's own skirmishscripts in the *.big file . That way Russia has it's theme .
To Black-Operative : I don't think they should even include A-10s - they're kinda obsolete to the time this mod takes place in .
To Rise of the Reds mod team : I have a question - will you include your own original music or the music you used in the previous version of the mod , or some other ? In any way , I'd advice you to leave Battle for Freedom ( ROTR4.mp3 ) in the mod , cause it really fits with the theme . :D
Anyway , good luck !
Are you going to make all 3 sides in-game ? If so , then how ? I have an idea of my own on how to make 3 sides though .
I dunno if it counts as a bug , cause it might be my PC's problem , but the game always crashes after some time while playing the first map on the list ( the one with temperate weather , a city in the middle , trains on sides and etc. ) with one side as the Tiberian Coalition . It just crashes to the desktop .
Is it just me or do people get different AIs per download ? The Red alert Alliance works fine to me , except that on Medium it doesn't build anything more than Slave Miner , Barracks , 2 soldiers and tesla reactor . And the Generals Elite is too powerful compared to other sides :p
All hail the best mod for Zero Hour ! For real , I enjoyed this mod the most of all . The conyard system works great , the AI is great , units look great , everything works great even on my piece of junk PC ! :D
Go to filefront , select GTA files and download it .
Those ships are Hecate class destroyers , not Hades .
It gives a huge advantage to the Allies this way :( At least , is it possible to make a single unit chronoshiftable ? It was like that in RA , and it would lower the advantage the Allies gain by teleporting demo trucks .
Thank you - saved me again ! :D
Yeah , I voted for the mod . But the rating didn't change , dunno why .
Btw , is there any way to make the flame tanks weaker ? They can whipe out the enemy base pretty quickly . If I'm GDI , I have problems with the flame tanks , since Nod's AI sends loads of them to attack my base . If I'm Nod , I can easily destroy an enemy base by making a flame tank rush . Any way to fix this ? Cause really , the flame tanks are creeping me out .
As I remember , in RA1 that wasn't possible , as the demo trucks exploded . But in this mod I can easily chronoshift them into an enemy base . Are you going to/did you fix that ? Or am I wrong and Demo trucks can be chronoshifted ?
Well , the change is good then - who would like to get a group of demo trucks chronoshifted into their base ?
I use Wings3D . It's easy to use and totally free - you don't even need to register .
Can you please stop doing blank updates on the page and start working on the mod ?
In another mod ( CnC Renessans ) , the tech level doesn't reset once I close the game . So a few times I accidentaly left it on tech level 6 , or tech level 4 , and then opened It came from RA mod . Everything was fine , the tech level stayed like in Renessans ( tech level 4 , or 6 , depends on which I left ) , and I couldn't build more advanced stuff . But the sidebar didn't mess up .
Ugh ... can you stop being a pc-nerd ? I simply said that Iraq doesn't have T90MBTs , but you made a whole page filled with some nonsense ...
I dunno why , but it didn't reset to me . I tried to play another mod and I couldn't build anything better than tech level 6 ( because I exited Renessans on tech level 6 ) . However , it's still a very good mod ( my fave for Yuri's Revenge ) . Now I'm just going to put in Tiberian Dawn music .
THANKS ! :D
It works great now . Thanks very much for the gamemd file . But is it suposed so that if you change the tech level and leave it lower before you quit a game , and it stays the same on other mods and RA2 itself ?
How can I get one of those ?