FreeSpace2 and Command and Conquer fanatic.
This is awesome :)
Just need to "advertise" it more if you want more players.
Did you get the F-35?
By the end of May? That's still so far away :(
Hey, that kinda rhymed.
What's the news on the testing?
From v04? I don't think there is anything that wasn't mentioned before.
Well, I could do beta testing against AI, but not online. Have some experience from testing various mods for another game ( those that required testing various campaigns and other heavy modding ), so could give info of, hopefully, everything working and not working, as well as feedback. Just that, I can't really play online- not good at it at all. Also, the internet's slow.
Anyway, hoping for a public release soon. This mod's awesome :D
So when can we expect the next version's release?
Why is it always Russia as the agressor? That's both annoying and unoriginal.
OMGLIKEEVILRUSSIANSNUKELONDON all the time.
I might be able to get you an F-35 model.
Also, is the music fixed? Sorry for always bringing that up, but I think it's the most important thing :p
The Tu-180, a.k.a. PAK-DA. It's written in the description.
Isn't there already an A-10 as a support unit?
I would, but I'm not good at online battles. In fact, I don't think I ever played online battles even :p
I got a question though: is the russian soundtrack/music looping in mission fixed?
And I believe that they're going to release them for NTW, and not ETW.
Or so I've read at least.
Yeah, but some people, like me, are having disappearing cities/units, and various other bugs. Sure, there wouldn't be an ability to switch to North America's or India's maps, but Napoleon Total War is much better. Though the basics of the game are correct, NTW's new features make it better than ETW. It's also more convenient to play. You can also liberate nations there, unlike in ETW. Lastly, it's more efficient, so it'd have better performance on older computers.
The only thing that I don't like about Napoleon Total War is that you can't liberate Lithuania.
I think they should port it to NTW. That game is much more efficient than ETW, etc. etc.
Hey, could I get the GoI MiG model in some sane format and textures, and use it in a non-CnC mod of mine? With proper credits, of course. Or should I just give up my hopes?
Got a question. Where the hell is the Su-47 Berkut's cannon/gun? I mean, at what place on the fighter is it located?
Well, look at how the modern middle-eastern/north-african nations are armed. They got even Su-27s, MiG-29s, and so on. GLA should have some fighters.
Yeah, well, this model was made from before any photos or videos of the real PAK FA. Though looks strangely close to the real PAK FA...
Ok, so, the PAK FA had its first flight. Maybe add it to Russia in TeoD now? :D
I don't think it needs much changes. You could just put it in place of the current MiG-31 ( maybe editing the texture a bit to fit the Su-27 more ), keeping the same stats. Though maybe add a couple of bombs or anti-ground missiles to it, so it can be used against ground units as well, even if its attack against ground units would be limited.
Either that, or remove the 'Guard' order button, and leave only 'Guard Air' :P
And noone has pics of the PAK FA yet, though you could use the concept art as a reference for the model. Then again, there's no rush...
Also, maybe you could add the T-12 'Black Eagle' tank, in place of where the T-95 would be? Then again, I don't think the tank will ever be built. Or if it'd be built, it wouldn't be used by Russia itself, considering they'd sell the T-12 and keep the T-95 for themselves.
P.S. So why is the Su-47 in the data files, but not in-game/not as a buildable unit? :p
Hey, maybe give the MiG-31 to China or GLA, and replace it with the Su-27, or MiG-29, or the PAK FA? Since Russia currently uses the Su-27 ( and its variants ) and MiG-29/33 as the primary fighters, and is planning on replacing them with the PAK FA, which should have its test flight soon.
Also, the voice for the MiG-31 says 21 and not 31 when it's built :P Unless I'm wrong...
Btw, why is the Su-47 in the data files, but not in-game/not as a buildable unit?
Personally, I'd prefer the current tech system to stay. Though maybe the MBTs should be included for all factions...
It's a problem with SkirmishScripts, I believe.
Too bad this mod didn't make it into top 100... Wish it had.
Nice. Though Russia's music/soundtrack not looping is not fixed, or is it just a problem on my end?
Yeah, T-72s. And the airfield could hold a Su-27 as well. That's pretty much what the middle-eastern countries use ( besides some using T-90s ).
Oh, and Alexei, before I forget, there's a bit of a problem if you capture another command center from the same faction, and it has available tech systems. Cause you can choose another tech system, and that way mess up your own buildable units. It's very rare to happen, but still... For example, if you choose Laser systems, and later on choose Air Force, things get rather messy.
Noticed that as well. But I thought it was an error on my end, since I have replaced the Russian music with music from Modern Warfare 2 :P
Hope this helps fix the bugs, so TeoD is more awesome :D
By the way, is it just me, or are the new GLA buildings missing the night versions? On a night map, the buildings appeared invisible.