Hi, I'm ShadowedByGuilt. I am a huge fan of the Half-Life series, in fact the Half-Life series is what inspired me to pursue a carreer in video game development. I am still recovering from the Halo modding era that i think all we FPS lovers went through. I am friends with a fellow that works at VALVe Software, before you ask NO I can't get you unreleased stuff... I don't have many hobbies, if I do have some free time I'm usually cruisin down the main stretch on the internet, or playing Half-Life 2 and drooling over Alyx Vance;) I enjoy music, my favorite band is Breaking Benjamin. I also like anything 1970-present. I'm always looking for new friends so if you are also interested in Half-Life, game development, or if you are just looking for a friend go ahead and hit me up! I love playing my Xbox 360 as well, my favorite games for that are: The Orange Box, Fable(Fable 2 soon!), Bioshock, and Halo 1 on Xbox live. My favorite PC games are of course all Half-Life games and System Shock 2.

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Half Life 2 Main Menu- from www.mobygames.com
Blog RSS Feed Report abuse Latest Blog: Game Engine Under Development

0 comments by ShadowedByGuilt on Jul 12th, 2008

Me and my team are working on our own game engine, it has been under development for about 3 years of steady work and is capable of running a quick game my team threw together(the cheapest NASCAR game you will ever see, lol). But it is still in under development, and has been developed completely from scratch. I will be releasing a beta of it here on my page. Until then I will list some of the features we have added and what we will be adding in the future. Oh, I almost forgot, It's called the Evolved Engine.

                                           Evolved Engine features as of Saturday-July 12-2008
                                     All features listed are implemented unless stated otherwise

Developed for First Person Shooters
Utilizes Direct 3D
640x480 - 800x600 - 1024x768 resolutions supported
Shading:
 Shader Model 3.0
Lighting and Shadows:
 Automatic Level Of Detail settings based on the amount of RAM in your PC. Were still testing this.
 Radiosity Lighting
 High Dynamic Range Lighting(not implemented yet)
 Dynamic Shadows(having issues but will be in the final release)
Effects:
 Full 24 hour cycle. A feature we are extremely proud of:)
 Particles
 Blood
 Volumetric Smoke
 Fog, Rain, and Snow
 Fire
 Advanced 3D Water Rendering
Materials:
 PolyBump
 Texture LOD(an advanced feature we are still testing)
 Rich Textures
Characters:
 Advanced Skin Shading
 Light Reflections on Eyes, Hands, Weapons
 Player Casts Shadow
 Full Face Animation
Sounds:
 Event Activated Music
 Ambient Sound Mixing
 

 NOTE: We are developing this engine for serious mature games, not blood and gore filled, but a game like Half Life 2 for instance. As such we are extremely strict about the use of our engine, not in an aggressive way, just that we take pride in our engine and don't want it to get a bad name by the games it powers.

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