i pretty much like playing a heap of games i love downloading mods and mapping i do 3D modeling and most of my stuff is low poly so i prefer modeling for the older engines or for hand helds

Comment History  (90 - 120 of 162)
Shadow-Marine Feb 13 2010, 6:58am replied:

this is what the developers do they hold the updates until the moty awards then release an update almost every 2 days to get more views and votes
now there all burnt out
dw flaming ice will deliver

+1 vote   article: Solitude Update #33
Shadow-Marine Dec 22 2009, 9:43pm replied:

yes in a way but with this you are preventing a proper invasion
not just a heap of monsters being spawned trying to kill you

the monsters in this actually have a location they must reach
its a lot like tower defense if you've ever played that

+1 vote   mod: Defend Unreal Territories
Shadow-Marine Sep 10 2009, 1:30am says:

im sorry but some of this doesn't seem right
your so called "in game portal gun" looks like it has been rendered in blender 3D (care to explain)

if you want some more publicity i suggest you actually get some map editor pictures or REAL in game pictures
because seriously at the moment im sticking with your competitors

oh and just quickly whats with ghost fang?
did he decide to try both teams?

+1 vote   article: PSPortal Update 1
Shadow-Marine Jul 13 2009, 8:08am says:

amazing work guys
whats the level physics like are they destroyable
(i can see how this could be a porblem with some people disableing it and some enableing it)

and will you continue to add map packs after the final release

+1 vote   article: 5.56mm Full Metal Jacket v1.00 released
Shadow-Marine Sep 9 2009, 6:33am says:

just one quick note you have a few unnecessary verts on you players arm
seeing as its for psp to many verts aren't good

nice progress
good luck

+1 vote   article: Update #1
Shadow-Marine Sep 3 2009, 7:58am says:

wait how old is this?

+1 vote   download: Unreal 2 XMP Full Install v6497 [US]
Shadow-Marine Aug 18 2009, 3:00am says:

is it just me or does this have realtime lighting (character shadows)

+5 votes   media: In-game shot
Shadow-Marine Aug 7 2009, 1:12am says:

if its more of a fast paced action game i would have recommended the unreal engine but this look awesome
I'm guessing its based of the movie right?
great work btw

+2 votes   media: Cube Teaser
Shadow-Marine Aug 6 2009, 10:16am replied:

i agree

+2 votes   media: pics
Shadow-Marine Jul 25 2009, 11:24am says:

yes because when their is about to be time travel and your a security guard their is always an arena (sarcasm noted)
jks good mod though

+1 vote   media: Map25 Boss Area
Shadow-Marine Jul 23 2009, 7:25am says:

hey would you know why when ever i try a 2d game i get the usual: general protection fault error

+2 votes   mod: Mars Wars
Shadow-Marine Jul 22 2009, 9:26pm replied:

tell me are they karma actors or just your average movers that are destroyable

+1 vote   mod: Mars Wars
Shadow-Marine Jul 22 2009, 5:13am says:

HOLY SH*T i just saw some of the pictures and the weapons look great PLS FINISH

+2 votes   mod: Gears of UT
Shadow-Marine Jul 21 2009, 1:58pm says:

the proportioning sucks but it was just a scrap drawing

+1 vote   media: Concept
Shadow-Marine Jul 19 2009, 6:21am says:

was the snipers handle inspired by the halo assault rifle?

+1 vote   article: Update 2-sniper rifle, and the new shotgun wip
Shadow-Marine Jul 18 2009, 8:50am says:

this really need to be rewritten first it says this :

32-bit colored 512x512 size texture support

then further down it says:

High resolution texture 1024x1024 size support

i know for a fact that the first release of this engine only supported up to 512x512 textures and only later in 1.5 they included the 1024x1024 support
(never released only for tech demos)

+2 votes   engine: Unreal Engine 1
Shadow-Marine Jul 18 2009, 8:45am replied:

yeah if they actually added some proper npc's like humans that helped you it would have been great but all you got were the stupid nali who couldn't protect themselves for sh*t

+2 votes   engine: Unreal Engine 1
Shadow-Marine Jul 18 2009, 8:43am says:

um didn't lip sync animation come in through games in unreal engine 2.0
and was created in 1.5

+2 votes   engine: Unreal Engine 1
Shadow-Marine Jul 17 2009, 11:29pm says:

maybe make the end cap sharper (the bulge at end of the rpg)

+1 vote   media: RPG
Shadow-Marine Jul 16 2009, 7:04am says:

i found out what i like about the game

the speed and how there's almost 0 bounce to weapons when running

+1 vote   media: Gameplay - Team Deathmatch
Shadow-Marine Jul 13 2009, 7:37am says:

are you sure the psp will support that many verts
remember that you will need to run more than just weapons like character models and maps

+1 vote   article: Update #3
Shadow-Marine Jul 3 2009, 8:53am says:

No facial animation aye (don't really matter) but will there be cut scenes?

+1 vote   media: Marine WIP
Shadow-Marine Jul 3 2009, 8:50am says:

whats the poly count?

+1 vote   media: update 7 !
Shadow-Marine Jul 3 2009, 8:36am replied:

woops had to edit

+1 vote   media: Narrowed WIPS
Shadow-Marine Jul 3 2009, 8:31am says:

im guessing quake only recognizes triangles

+1 vote   media: Update 23
Shadow-Marine Jul 3 2009, 8:29am replied:

just going to point out its not really a mod more of an indie
Good luck guys

+1 vote   game: Solitude
Shadow-Marine Jun 27 2009, 10:56pm says:

guys what weapons have you completed or at least started

+1 vote   mod: Gears of UT
Shadow-Marine Jun 27 2009, 9:21pm says:

one more thing you guys should think of adding this in: jcbshadows-17a

it puts real time lighting into ut2004 maybe you could put it in your mod
heres the download link :

scroll down and you'll find it
great mod guys

+1 vote   mod: Blue Moon Rising
Shadow-Marine Jun 27 2009, 9:10pm says:

does it have grenades

+1 vote   mod: Blue Moon Rising
Shadow-Marine Jun 25 2009, 2:55am replied:

LOL some ones trying to get views much

+4 votes   game: Quake
Shadow-Marine Jun 24 2009, 8:38am replied:

don't worry angel mapper always get an award

+1 vote   article: Prometheus Impressions
Shadow-Marine Jun 22 2009, 12:46am replied:

there is a model and a skin
the skin is what makes it look all fancy and the model is just the mesh and detail
though detail can be highlighted with a skin AKA texture

0 votes   media: Chaos Marine
Shadow-Marine Mar 4 2010, 6:47am says:

wow this looks quite interesting it reminds me of a game i used to play
arrgh i forgot what it was called but it was run on dos and it was a side scroller

+1 vote   article: Walking in the airtunnels video!
Shadow-Marine Jan 30 2010, 6:55pm replied:

actually they do save a lot of there updates to end of year / new year for the mod awards
anyway why don't you set up your updates so your not just linking and the image displays in full size on mod db

+1 vote   article: Update 6- New arms!, new oicw, and Stinger.
Shadow-Marine Jan 2 2010, 3:23am says:

im not here to go off at you about stealing
but it looks very similar (maybe we just got a good modeler here ?)

any way 1400 is way to many polys for psp remember you gonna have quite a few of these running around on the screen and it all adds up (TOO LAG)
remember the psp only has 330 mhz of power to run on
and the ram is even worse

+1 vote   article: Update 3-Fast assassin and stalker !
Shadow-Marine Oct 26 2009, 9:46am replied:

blender 3d

+1 vote   article: WEAPONS!
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