i pretty much like playing a heap of games i love downloading mods and mapping i do 3D modeling and most of my stuff is low poly so i prefer modeling for the older engines or for hand helds

Comment History  (90 - 120 of 162)
Shadow-Marine
Shadow-Marine Sep 10 2009, 1:30am says:

im sorry but some of this doesn't seem right
your so called "in game portal gun" looks like it has been rendered in blender 3D (care to explain)

if you want some more publicity i suggest you actually get some map editor pictures or REAL in game pictures
because seriously at the moment im sticking with your competitors

oh and just quickly whats with ghost fang?
did he decide to try both teams?

+1 vote     article: PSPortal Update 1
Shadow-Marine
Shadow-Marine Sep 9 2009, 6:33am says:

just one quick note you have a few unnecessary verts on you players arm
seeing as its for psp to many verts aren't good

nice progress
good luck

+1 vote     article: Update #1
Shadow-Marine
Shadow-Marine Sep 3 2009, 7:58am says:

wait how old is this?

+1 vote     download: Unreal 2 XMP Full Install v6497 [US]
Shadow-Marine
Shadow-Marine Aug 18 2009, 3:00am says:

is it just me or does this have realtime lighting (character shadows)

+5 votes     media: In-game shot
Shadow-Marine
Shadow-Marine Aug 7 2009, 1:12am says:

if its more of a fast paced action game i would have recommended the unreal engine but this look awesome
I'm guessing its based of the movie right?
great work btw

+2 votes     media: Cube Teaser
Shadow-Marine
Shadow-Marine Aug 6 2009, 10:16am replied:

i agree

+2 votes     media: pics
Shadow-Marine
Shadow-Marine Jul 25 2009, 11:24am says:

yes because when their is about to be time travel and your a security guard their is always an arena (sarcasm noted)
jks good mod though

+1 vote     media: Map25 Boss Area
Shadow-Marine
Shadow-Marine Jul 23 2009, 7:25am says:

hey would you know why when ever i try a 2d game i get the usual: general protection fault error

+2 votes     mod: Mars Wars
Shadow-Marine
Shadow-Marine Jul 22 2009, 9:26pm replied:

tell me are they karma actors or just your average movers that are destroyable

+1 vote     mod: Mars Wars
Shadow-Marine
Shadow-Marine Jul 22 2009, 5:13am says:

HOLY SH*T i just saw some of the pictures and the weapons look great PLS FINISH

+2 votes     mod: Gears of UT
Shadow-Marine
Shadow-Marine Jul 21 2009, 1:58pm says:

the proportioning sucks but it was just a scrap drawing

+1 vote     media: Concept
Shadow-Marine
Shadow-Marine Jul 19 2009, 6:21am says:

was the snipers handle inspired by the halo assault rifle?

+1 vote     article: Update 2-sniper rifle, and the new shotgun wip
Shadow-Marine
Shadow-Marine Jul 18 2009, 8:50am says:

this really need to be rewritten first it says this :

32-bit colored 512x512 size texture support

then further down it says:

High resolution texture 1024x1024 size support

i know for a fact that the first release of this engine only supported up to 512x512 textures and only later in 1.5 they included the 1024x1024 support
(never released only for tech demos)

+2 votes     engine: Unreal Engine 1
Shadow-Marine
Shadow-Marine Jul 18 2009, 8:45am replied:

yeah if they actually added some proper npc's like humans that helped you it would have been great but all you got were the stupid nali who couldn't protect themselves for sh*t

+2 votes     engine: Unreal Engine 1
Shadow-Marine
Shadow-Marine Jul 18 2009, 8:43am says:

um didn't lip sync animation come in through games in unreal engine 2.0
and was created in 1.5

+2 votes     engine: Unreal Engine 1
Shadow-Marine
Shadow-Marine Jul 17 2009, 11:29pm says:

maybe make the end cap sharper (the bulge at end of the rpg)

+1 vote     media: RPG
Shadow-Marine
Shadow-Marine Jul 16 2009, 7:04am says:

i found out what i like about the game

the speed and how there's almost 0 bounce to weapons when running

+1 vote     media: Gameplay - Team Deathmatch
Shadow-Marine
Shadow-Marine Jul 13 2009, 8:08am says:

amazing work guys
whats the level physics like are they destroyable
(i can see how this could be a porblem with some people disableing it and some enableing it)

and will you continue to add map packs after the final release

+1 vote     article: 5.56mm Full Metal Jacket v1.00 released
Shadow-Marine
Shadow-Marine Jul 13 2009, 7:37am says:

are you sure the psp will support that many verts
remember that you will need to run more than just weapons like character models and maps

+1 vote     article: Update #3
Shadow-Marine
Shadow-Marine Jul 3 2009, 8:53am says:

No facial animation aye (don't really matter) but will there be cut scenes?

+1 vote     media: Marine WIP
Shadow-Marine
Shadow-Marine Jul 3 2009, 8:50am says:

whats the poly count?

+1 vote     media: update 7 !
Shadow-Marine
Shadow-Marine Jul 3 2009, 8:36am replied:

woops had to edit

+1 vote     media: Narrowed WIPS
Shadow-Marine
Shadow-Marine Jul 3 2009, 8:31am says:

im guessing quake only recognizes triangles

+1 vote     media: Update 23
Shadow-Marine
Shadow-Marine Jul 3 2009, 8:29am replied:

just going to point out its not really a mod more of an indie
Good luck guys

+1 vote     game: Solitude
Shadow-Marine
Shadow-Marine Jun 27 2009, 10:56pm says:

guys what weapons have you completed or at least started

+1 vote     mod: Gears of UT
Shadow-Marine
Shadow-Marine Jun 27 2009, 9:21pm says:

one more thing you guys should think of adding this in: jcbshadows-17a

it puts real time lighting into ut2004 maybe you could put it in your mod
heres the download link :
Discoverthat.co.uk

scroll down and you'll find it
great mod guys

+1 vote     mod: Blue Moon Rising
Shadow-Marine
Shadow-Marine Jun 27 2009, 9:10pm says:

does it have grenades

+1 vote     mod: Blue Moon Rising
Shadow-Marine
Shadow-Marine Jun 25 2009, 2:55am replied:

LOL some ones trying to get views much

+4 votes     game: Quake
Shadow-Marine
Shadow-Marine Jun 24 2009, 8:38am replied:

don't worry angel mapper always get an award

+1 vote     article: Prometheus Impressions
Shadow-Marine
Shadow-Marine Jun 22 2009, 12:46am replied:

there is a model and a skin
the skin is what makes it look all fancy and the model is just the mesh and detail
though detail can be highlighted with a skin AKA texture

0 votes     media: Chaos Marine
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