I born in Moscow, Russia. Since 8 years a started studying programming, and decided that I will create computer games. I was developing a lot, and now I know C++,C#, Delphi and Visual Basic programming languages. When I played Half-Life 2, I found it very comfortable to create "mods". My only one public mod had many detractors, but building it was both interesting and difficult. But a year ago I decided to stop modding, and create my own game engine. For a 3d graphical solution, I chose Ogre3D, because my friend(also a game developer) advise me it. Now I'm developing a total conversion of my first mod, but in my own game engine!
4 years ago was invented the idea that changed my life. It was an idea for a computer game, released as a mod, named "The Long Way".
This is our second release. In it, you must get out from a PHOL_LABS underground station on Venus. Luckily, there is a teleporter which can get you straight...
Happy New Year! The Long Way game development is alive, but the main thing I'm doing is my engine. All time since the last update I was making porting...
We have some problems with developing games on RunEdit so now it's discontinued and released as open-source under BSD License. Enjoy!
After the release of the demo we haven't assembled a team to develop a full game. We decided to make a new demo.
At least, we released our demo! You can download it here
Our demo of game(and engine too) will be released soon!
We worked hard, and get some results... The game was without any regular updates in about 4 months. We worked on demo.
We are still working hard but now we decided to rebuilt all the maps. Also, one of our modellers had left our team. Run3 Game Engine has become a more...
Uploaded weapons and a screenshot from the new map.
Enjoy some new screenshots from the map in progress. A WIP model of MRLS "Smerch". Featuring mirror surfaces in the game.
A new map in The Long Way is a cutscene, so you can't play on it. Also I uploaded a first AI test, pathfinding.
The Long Way's PLSR is the most powerful weapon in the game. Also, you can see 2 new screenshots and many new models of buildings.
A gameplay video on outdoor map featuring weapons, normal maps, object picking, and some new screenshots.
As mentioned in description - my engine supports stereo-3d. You need red-cyan stereo-glasses to watch this pictures!
The Long Way soundtracks are available for listen. Also I upload some new screens of the third map and some new Run3 shadows screens.
Now it looks more realistic than previous version and it has a nice muzzle flash!
Now I found the best solution for shadows - Variance Shadowmap. It's soft and supports AO and many other shaders.
I added a new media about shadows, and 2 videos about Run3 physics and The Long Way gameplay.
I uploaded a lot of media, many screenshots, and trailer.
As I said, I released the unfinished version of "Strike Back" .
So, you look at this page and think - this mod is dead! Yes. You are right. I can't call my mods "games", but the storyline of a second part is very interesting...
I uploaded the new screenshots of the next chapter of this mod - The Long Way : Strike Back!You can see them in images.
I'm currently building a new mod - a sequel for this mod.It's named "The Long Way: Strike Back" The 3d graphic in a new mod is VERRY better. This will...