I born in Moscow, Russia. Since 8 years a started studying programming, and decided that I will create computer games. I was developing a lot, and now I know C++,C#, Delphi and Visual Basic programming languages. When I played Half-Life 2, I found it very comfortable to create "mods". My only one public mod had many detractors, but building it was both interesting and difficult. But a year ago I decided to stop modding, and create my own game engine. For a 3d graphical solution, I chose Ogre3D, because my friend(also a game developer) advise me it. Now I'm developing a total conversion of my first mod, but in my own game engine!
Red Button is a short first-person adventure game about the choice and the processes in your mind.
Some days ago I released the trailer of the game, which features gameplay, story, and the main symbolic elements of the game.
Logic or emotion. Good or bad. To stay or to leave. Red button.
I released the "Prologue" demo of Darkwood 3D. You can download it on a game page.
Run3 is released on MIT license. All source code is on GitHub, and there is a Run3 Wiki with all information.
There I launch a timer which counts days before the release of the game. It will be released after two weeks.
We are glad to present the trailer of the game. Release is scheduled for 27th October 2017. The focus of development is on a character animation, AI-systems...
The game is available for download. Powered by Run3 Game Engine.
4 years ago was invented the idea that changed my life. It was an idea for a computer game, released as a mod, named "The Long Way".
This is our second release. In it, you must get out from a PHOL_LABS underground station on Venus. Luckily, there is a teleporter which can get you straight...
Happy New Year! The Long Way game development is alive, but the main thing I'm doing is my engine. All time since the last update I was making porting...
We have some problems with developing games on RunEdit so now it's discontinued and released as open-source under BSD License. Enjoy!
After the release of the demo we haven't assembled a team to develop a full game. We decided to make a new demo.
We worked hard, and get some results... The game was without any regular updates in about 4 months. We worked on demo.
We are still working hard but now we decided to rebuilt all the maps. Also, one of our modellers had left our team. Run3 Game Engine has become a more...
Uploaded weapons and a screenshot from the new map.
Enjoy some new screenshots from the map in progress. A WIP model of MRLS "Smerch". Featuring mirror surfaces in the game.
A new map in The Long Way is a cutscene, so you can't play on it. Also I uploaded a first AI test, pathfinding.
The Long Way's PLSR is the most powerful weapon in the game. Also, you can see 2 new screenshots and many new models of buildings.
A gameplay video on outdoor map featuring weapons, normal maps, object picking, and some new screenshots.
As mentioned in description - my engine supports stereo-3d. You need red-cyan stereo-glasses to watch this pictures!
The Long Way soundtracks are available for listen. Also I upload some new screens of the third map and some new Run3 shadows screens.
Now it looks more realistic than previous version and it has a nice muzzle flash!
Now I found the best solution for shadows - Variance Shadowmap. It's soft and supports AO and many other shaders.
I added a new media about shadows, and 2 videos about Run3 physics and The Long Way gameplay.
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