I am the creator of the C&C Tiberian Dawn Redux Mod and the Realistic Weapon Mod for C&C Generals Zero Hour. I am one of the first few people to successfully release a Zero Hour Mod with enhanced revolutionary graphics! I have also been an assistant programmer and map designer for Vietnam Glory Obscured. Outside of computer game modding, you will often find me participating in scenario paintball and war reenactment events and storm chasing! I am also a proud Star Trek fan!

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7 comments by sgtmyers88 on Dec 12th, 2011

I am excited that the long awaited sequel to C&C Generals is now in development! However there are a few concerns that I hope get sorted out before its release in 1.5 years. Otherwise I may have to sadly boycott it just as I did with C&C4.

I just hope EA has learned their lesson from their past mistakes.

To the game developers I have a few notes for success:

Keep the gameplay and atmosphere of the original game.
Add new units, missions, and "gameplay innovations" that would ENHANCE the original concepts.
Add a more DIVERSE and INNOVATIVE singleplayer mode.
(Also Look at the old C&C games that feature a map that allows you to select up to four different missions in the singleplayer campaigns.)
Keep Skirmish & Generals Challenge!
Add Naval Warfare!
Add Global Conquest Mode!
And bring in both Bill Brown & Frank Klepacki to compose for the game!

Cut out the core gameplay mechanics.
Add half-naked women in every cutscene and mission briefing.
Make ridiculously over-saturated cartoon styled graphics.
Force players to always play online even in singleplayer missions and skirmish mode.
(The fans like to play C&C games anytime, anywhere WITHOUT the leash of an active internet connection, thank you very much!)

Follow these guidelines and this will be the best C&C game ever!

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Post comment Comments  (50 - 60 of 254)
ApornasPlanet Jan 10 2011, 1:07pm says:

Check this out:
They seam to have working sidebars without a black box, you should check it up! ; )

+2 votes     reply to comment
ApornasPlanet Jan 10 2011, 4:57pm replied:


+2 votes     reply to comment
The_Mastodon Jan 9 2011, 6:27am says:

Another comment on the TDR version:
I really liked that the engineer can repair vehicles in the field, have a couple of Hum-vees, load them up with engineers and you got yourself covered! :D

+3 votes     reply to comment
sgtmyers88 Jan 9 2011, 12:28pm replied:

Yeah that idea came from playing Renegade and CoH.

+3 votes     reply to comment
sgtmyers88 Jan 8 2011, 9:23pm says:

Hey Everyone, I start college back on Monday and there is a possibility that working on the Mods may be slow going for a while. However, I look forward to taking my classes in Adobe Photoshop, Acrobat, and Flash. Wish Me luck! :)

+4 votes     reply to comment
MrTaxikiller Jan 10 2011, 5:19pm replied:

:Wish Luck to Sgtmyers88:

+3 votes     reply to comment
The_Mastodon Jan 7 2011, 9:40pm says:

Thanks for the link :) and here are the first battle I play in the new version taking on a Medium AI Moddb.com

+2 votes     reply to comment
The_Mastodon Jan 7 2011, 4:28pm says:

Do you know where I can find those Hamachi servers for TDR I can't remember where I've seen them?

+2 votes     reply to comment
sgtmyers88 Jan 7 2011, 8:26pm replied:

Right Here Moddb.com

+2 votes     reply to comment
The_Mastodon Jan 7 2011, 4:11pm replied:

oh then I have the newest version :) well I am done with the Cursor folder(I did copy paste them in to the Cursor folder from TDR)... finally, anyways it is amazing so much detail there is in the new version, but I think you exaggerated it a little bit I mean the texture on the vehicels don't need to reflect like a mirror if you catch my drift ;D

Well Thank you very much for sharing your talent of modding with us all you are truely a master modder when it comes to Zero Hour!

+2 votes     reply to comment
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