New to the development scene. My ideas are unconventional, and sometimes even original ^.^ I want to make fun games. Games people like to pickup and play again and again. *shamelessly pushes a copy of tactics back into its case* The kind of games that when you finish, you think wow, that was awesome. Now if I can just figure out a way to get paid doing that...

On: Inventory

On: Inventory

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Inventory Systems are rarely discussed but, have a huge impact on how a game plays. Here I'll be musing about pitfalls, and what makes a game fun.

Raging Zombies Alpha

Raging Zombies Alpha

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Raging Zombies Alpha has hit kongregate. Currently we are in need of some help while working towards Beta.

Update #2

Update #2

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Update time! Core concepts have been revisited this week as designing the inventory system has become more of a hot-button for the crew than before. Some...

Update #3

Update #3

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-Working up a player model -Fine tuning the inventory system

Post-Mortem

Post-Mortem

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No hard feelings here. Simply put, the other person on the project went back to college, and I had too much to learn about programming.

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