3D Modeller/Concept storyline creator for various mod's. Some minor and easy texturing for other than my own projects.

Comment History  (90 - 120 of 1,101)
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

no i know this is the ship, i was talking about him making this ship same big as collector station in mod at the moment, and double the station size to give more fitting size.
Maybe Rescale whole mod to fit well cause some sizes are kinda not fitting atm imo.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

heh epic, i hope this is the size of current spacestation and you make the collector spacestation way bigger for true size.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War Music/Map addon V1

Gamefront servers are giving hard time to people lately, try here meanwhile: Filedropper.com . I and almost everybody can not download things from Gamefront for some reason.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

That means that the download was interrupted at some point and your PC did not receave all the data.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

Found the problem, it happened when the battle start's and the music was supposed to change to battle one at original mod (giving same track over and over again lol, so i removed it). Here the fix: Filedropper.com . Just replace the Musicevents.xml file under mod xml's and all should be well. Let me know if it did not work.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

On custom map or vanilla map?

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

hehe good for start but takes time to perfect the map, there are too many fast built maps. Try to create unique atmosphere with playing nature setting (sun angles/colors, overall diffuse color, background of arena etc) to get epic and one of a kind map;)

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

Everybody who want more music and 3 new big maps to battle on, i have made addon for the mod, link is here: Filedropper.com
Just extract to ME mod folder and done.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Link zum Herunterladen Version 1.0

Yea, Delete Graphicdetails.xml in XML folder in mod folder and that should do it. Worked for me at least.
I think the game don't like double (original and mod one) together. Many persons have that problem and it has fixed it so far.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

i can build you custom maps as well since i began modding as EaW mapper;)

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

*Thomas

Hey i have some suggestions:
1) Make the intro video fade away at end not suddenly stop at the end.
2) Make competition for fans of this mod to make the new startup picture (the one where it says mod name and version etc.)
3) Give all units original sound from Mass Effect and remove the Star Wars ones.

What you think?

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

Well you can always balance the game urself by making things stronger lol. But i agree, stuff are not balanced well for the game (balanced after original ME)

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Link zum Herunterladen Version 1.0

yes i have, all other mods have worked well so far.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

ship descriprions have mistakes and mixed languages, but not all

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

*Thomas

Are you gonna add more starships in the mod as well?

And about the ship texts, some are weird and not well translated (mixed german/english). If you want i can write the proper text and you can add into the new version of the mod? Also space station (cerberus, dont remember other) do not have weapon names, only shows MISSING when you point on them.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Link zum Herunterladen Version 1.0

*thomas
it did not work, i reinstalled but they still do not do anything. I installed the mod like any other mod so far and it just do not make them build or move, any more thoughts?

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Link zum Herunterladen Version 1.0

i have problem, that enemy will not attack or build anything. Any fix for it?

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

Hey, i was wondering that do you know what might be problem, when the enemies do not do anythings, just stand there? Never happened with other mods before.
Also, some balancing would be good for alliance, Normandy should be some other ship than millenium falcon lol (looks kinda weird flying around the place xD), and maybe can add some original mass effect text to ships instead of vanilla SW ones? :)

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Classic - Stargate Space Conflict

Il try to figure it out before the new version comes out:). Anyways nice work with the mod:)
Btw if you need new Destiny i have the model: Moddb.com

Good karma+4 votes
-IllusiveMan-
-IllusiveMan- @ Classic - Stargate Space Conflict

Heh i just installed the HW2 just for this mod, but havent played the game on the new pc and i have an problem: I have win 7 64-bit and the camera just wont move, any idea how to fix it? I had no problem like that on win xp lol.

Good karma+4 votes
-IllusiveMan-
-IllusiveMan- @ Stargate Invasion

Well they were originally designed for different game where we brought out most of the details with textures.

As for 305, the original concept did not have any weird stuff back if you look here: Sgtng.wikia.com . So it is kinda made after the picture without addons ;) , 303 is a little low detail at back due the hig poly count.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Stargate Invasion

Hey man, i was wondering that you need any original models of the SG series? I have almost all if ya want, and 2 fan made as well atm: Moddb.com and Moddb.com . I dont have textures but then you would have more time to work on textures when you have models ready ;)

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.0

hmm here is 1 program i use: Fraps.com . You can try if that works.

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.0

Maybe make an video of ingame battle? :)

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ News Version 1.1

hey, you plan more things for cerberus as well? At the moment they have less units than other factions and seem too weak compared to rest. You plan to make more units, like shadow broker ship or other quarian ships :)?

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.0

nice to see an update finally :)

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Republic Stories: The Clone Wars

Well i accepted the request but what you want me to do? I don't have much free time atm.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

i wonder what is optimal poly count for sins in order to make the game run smooth. For foc 6k max works best, but can go up to 65k+ if there is need for unique ships or starbases

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

Well we could say both are equally good to the fans of represented games. But Mass Effect stays Mass Effect no matter where someone mods it, so why even argue about it :D This one is more of close combat and action all the way mod, but DotR is more strategic and economy based mod slowly developing into wide scale battle.

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Followers of Fred

Heh sign me in xD The dawn of new religion and Destiny awaits xD

Good karma+5 votes
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