3D Modeller/Concept storyline creator for various mod's. Some minor and easy texturing for other than my own projects.

Comment History  (90 - 120 of 1,108)
-IllusiveMan-
-IllusiveMan- Nov 26 2012, 12:10pm says:

heh epic, i hope this is the size of current spacestation and you make the collector spacestation way bigger for true size.

+1 vote     media: Screenshots of mod version 1.01
-IllusiveMan-
-IllusiveMan- Nov 24 2012, 5:44am replied:

Gamefront servers are giving hard time to people lately, try here meanwhile: Filedropper.com . I and almost everybody can not download things from Gamefront for some reason.

+1 vote     download: Mass Effect at War Music/Map addon V1
-IllusiveMan-
-IllusiveMan- Nov 24 2012, 5:43am replied:

That means that the download was interrupted at some point and your PC did not receave all the data.

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 23 2012, 3:19pm replied:

Found the problem, it happened when the battle start's and the music was supposed to change to battle one at original mod (giving same track over and over again lol, so i removed it). Here the fix: Filedropper.com . Just replace the Musicevents.xml file under mod xml's and all should be well. Let me know if it did not work.

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 23 2012, 2:59pm replied:

On custom map or vanilla map?

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 23 2012, 10:35am replied:

hehe good for start but takes time to perfect the map, there are too many fast built maps. Try to create unique atmosphere with playing nature setting (sun angles/colors, overall diffuse color, background of arena etc) to get epic and one of a kind map;)

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 23 2012, 10:22am says:

Everybody who want more music and 3 new big maps to battle on, i have made addon for the mod, link is here: Filedropper.com
Just extract to ME mod folder and done.

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 22 2012, 3:36pm replied:

Yea, Delete Graphicdetails.xml in XML folder in mod folder and that should do it. Worked for me at least.
I think the game don't like double (original and mod one) together. Many persons have that problem and it has fixed it so far.

+1 vote     article: Link zum Herunterladen Version 1.0
-IllusiveMan-
-IllusiveMan- Nov 22 2012, 11:21am replied:

i can build you custom maps as well since i began modding as EaW mapper;)

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 21 2012, 1:54am says:

*Thomas

Hey i have some suggestions:
1) Make the intro video fade away at end not suddenly stop at the end.
2) Make competition for fans of this mod to make the new startup picture (the one where it says mod name and version etc.)
3) Give all units original sound from Mass Effect and remove the Star Wars ones.

What you think?

+2 votes     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 20 2012, 8:14am replied:

Well you can always balance the game urself by making things stronger lol. But i agree, stuff are not balanced well for the game (balanced after original ME)

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 19 2012, 12:10pm replied:

yes i have, all other mods have worked well so far.

+1 vote     article: Link zum Herunterladen Version 1.0
-IllusiveMan-
-IllusiveMan- Nov 19 2012, 12:09pm replied:

ship descriprions have mistakes and mixed languages, but not all

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 19 2012, 9:45am says:

*Thomas

Are you gonna add more starships in the mod as well?

And about the ship texts, some are weird and not well translated (mixed german/english). If you want i can write the proper text and you can add into the new version of the mod? Also space station (cerberus, dont remember other) do not have weapon names, only shows MISSING when you point on them.

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 19 2012, 9:42am replied:

*thomas
it did not work, i reinstalled but they still do not do anything. I installed the mod like any other mod so far and it just do not make them build or move, any more thoughts?

+1 vote     article: Link zum Herunterladen Version 1.0
-IllusiveMan-
-IllusiveMan- Nov 19 2012, 1:18am says:

i have problem, that enemy will not attack or build anything. Any fix for it?

+1 vote     article: Link zum Herunterladen Version 1.0
-IllusiveMan-
-IllusiveMan- Nov 18 2012, 3:14pm says:

Hey, i was wondering that do you know what might be problem, when the enemies do not do anythings, just stand there? Never happened with other mods before.
Also, some balancing would be good for alliance, Normandy should be some other ship than millenium falcon lol (looks kinda weird flying around the place xD), and maybe can add some original mass effect text to ships instead of vanilla SW ones? :)

+2 votes     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Nov 2 2012, 3:38pm replied:

Il try to figure it out before the new version comes out:). Anyways nice work with the mod:)
Btw if you need new Destiny i have the model: Moddb.com

+4 votes     mod: Stargate Space Conflict
-IllusiveMan-
-IllusiveMan- Nov 2 2012, 2:52pm says:

Heh i just installed the HW2 just for this mod, but havent played the game on the new pc and i have an problem: I have win 7 64-bit and the camera just wont move, any idea how to fix it? I had no problem like that on win xp lol.

+4 votes     mod: Stargate Space Conflict
-IllusiveMan-
-IllusiveMan- Oct 31 2012, 4:53am replied:

Well they were originally designed for different game where we brought out most of the details with textures.

As for 305, the original concept did not have any weird stuff back if you look here: Sgtng.wikia.com . So it is kinda made after the picture without addons ;) , 303 is a little low detail at back due the hig poly count.

+1 vote     mod: Stargate Invasion
-IllusiveMan-
-IllusiveMan- Oct 30 2012, 1:37pm says:

Hey man, i was wondering that you need any original models of the SG series? I have almost all if ya want, and 2 fan made as well atm: Moddb.com and Moddb.com . I dont have textures but then you would have more time to work on textures when you have models ready ;)

+1 vote     mod: Stargate Invasion
-IllusiveMan-
-IllusiveMan- Oct 27 2012, 10:39am says:

hmm here is 1 program i use: Fraps.com . You can try if that works.

+2 votes     media: Screenshots of mod version 1.0
-IllusiveMan-
-IllusiveMan- Oct 27 2012, 8:21am says:

Maybe make an video of ingame battle? :)

+2 votes     media: Screenshots of mod version 1.0
-IllusiveMan-
-IllusiveMan- Oct 25 2012, 2:29am says:

hey, you plan more things for cerberus as well? At the moment they have less units than other factions and seem too weak compared to rest. You plan to make more units, like shadow broker ship or other quarian ships :)?

+2 votes     article: News Version 1.1
-IllusiveMan-
-IllusiveMan- Oct 24 2012, 12:14pm says:

nice to see an update finally :)

+2 votes     media: Screenshots of mod version 1.0
-IllusiveMan-
-IllusiveMan- Oct 21 2012, 12:52pm says:

Well i accepted the request but what you want me to do? I don't have much free time atm.

+1 vote     mod: Republic Stories: The Clone Wars
-IllusiveMan-
-IllusiveMan- Oct 18 2012, 1:57am replied:

i wonder what is optimal poly count for sins in order to make the game run smooth. For foc 6k max works best, but can go up to 65k+ if there is need for unique ships or starbases

+1 vote     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Oct 17 2012, 1:59pm replied:

Well we could say both are equally good to the fans of represented games. But Mass Effect stays Mass Effect no matter where someone mods it, so why even argue about it :D This one is more of close combat and action all the way mod, but DotR is more strategic and economy based mod slowly developing into wide scale battle.

+2 votes     mod: Mass Effect at War 1.1.01
-IllusiveMan-
-IllusiveMan- Oct 17 2012, 8:57am says:

Heh sign me in xD The dawn of new religion and Destiny awaits xD

+5 votes     group: Followers of Fred
-IllusiveMan-
-IllusiveMan- Oct 17 2012, 8:55am replied:

Lol that is fail in so many ways xD So, when we do something for glory of human, god takes it down? Well, anyways, the tower story proves, that god even if he exists, do not want man to be united and live in harmony. So, as soon as that happened, he destroyed the harmony. Kinda like egoistic lil girl ruining someone b-day party by smashing big cake lol.

+7 votes     group: Atheists, Agnostics, and Anti-theists of ModDB
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