3D Modeller/Concept storyline creator for various mod's. Some minor and easy texturing for other than my own projects.

Comment History  (60 - 90 of 1,101)
-IllusiveMan-
-IllusiveMan- @ Endless Effect

Hehe nice to see another Mass Effect mod, great job so far :) Looking forward to play this :)

Oh, and i was wondering if you know a way to extract the original models from the game? And then later add them back when they have been modified to look different?

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ New lights: Thanks EO

Looks great, but maybe add some more lights to bridge or some other place as well to make some balance (since in my eyes at least, it would look even better)

Good karma+4 votes
-IllusiveMan-
-IllusiveMan- @ Yuri, what are you doing? Yuri, STAP

And another addition to that nutjob's list of epicness xD

Good karma+3 votes
-IllusiveMan-
-IllusiveMan- @ Covenant at War

Lower graphics or upgrade ur PC

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Paris Class HD

I have quite a number of halo fleet at my model library so i just needed to fix some stuff. But the download link i sent you in PM.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Paris Class HD

yup, someone asked for it, i have several other as well, but all are HD (50k poly plus since made in other program)

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

It is possible to make the ring moving with animation on 3ds max, all ships i made for Forces of corruption had animation for weapons and death (peaces fall of etc). Takes like 10 min to get the rings moving.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

Hehe nice, is the middle ring moving as well?

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

add a lot of meteorites floating around and it would be epic ;)

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ MERP | Middle Earth Roleplaying Project

Well same here. But in meanwhile i cant wait till dragonborn DLC comes out, looks epic add-on lol. Have compleated game 100% 2 times now, and i got like 30+ mods on game now to replay it xD could use some exchange lol.

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ SkyWars - Clone Rebellions

If you want ship models (like change dragons to fighters or just have them hover in sky), then i have a lot, but without textures due i dont have time to do so much lol. I think i also have some land units (speeders replace horses etc. if needed).
Gimme a pm if ya need something and we can see what will work out (:

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Aethernautics - A Space Travel Mod

Well, i have played it through and it looks good, i like the Mass Effect Normandy style quarters lol.
But the planets are kinda rush made and not much to look at, and how i get back on ship once i go to ground to tamriel? There is no teleport near the place. Maybe make spell like ''beam to ship'' or something?

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Morrowind Rebirth 3.6

Hey, i have a question, that will you make (or already have) the main land of morrowind as well? I mean, the original is just island, but on the overall map of Elder Scrolls location, morrowind has main land as well.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ THE GENESIS

lol the reason that it is 40k is that i made it with another modelling program and when i exported all my models to fit 3Ds Max, some of them went this way (due double faces mostly, kinda like walls inside walls). Models made in 3DS Max from start are no more than 10K poly usually :)

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ THE GENESIS

Yeh i know that this model has quite a poly count, but havent modeled things for this game before so i dunno what the engine can handle xD

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Aethernautics - A Space Travel Mod

Could use some overlook video before downloading to see, if it is something people like before downloading it.
But anyways overall idea is nice and from the pictures it seems quite well made :).

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Atheists, Agnostics, and Anti-theists of ModDB

lol things could get messy with Aliens xD But it was fun to see all the people panicking over thing that european settlers made up :D

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

lol how many stations do you do for cerberus? you cant add them all to the game as stations

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

Whats that?

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Stargate - Empire at War: Pegasus Chronicles

I knew that lol, but how i make difference between the gates lol, they all look same :D

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Stargate - Empire at War: Pegasus Chronicles

Looks epic, tho i miss the deadalus beaming nuke, since playing vs 3 Hard AI Wraith is messy lol, and the size of available feet is too small for my taste (gonna fix it), but anyways looks epic. Should use some more custom sounds tho (spacestation update, building mine/turret completed and such).
Btw What map i need to play to get traveller ships or aschen ships?

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Stargate - Empire at War: Pegasus Chronicles [old]

eh gamefront is not working again as usually lol, just gives the no file error.

Good karma+5 votes
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

yes i meant, that you can do the space ones same style as land ones, only make the place the turret is on look space fitting.
Btw if you want i can build some cerberus and alliance ships for the mod, and you texture them.

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

Maybe something like this: Masseffect.wikia.com and Images3.wikia.nocookie.net ? Can design them for different purpose and other land turrets as well.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

What happens to the other station? And what about ME style defense platforms instead SW ones?

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Jesus Powers

yea but i had extra health potions so i survived xD

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Jesus Powers

i hear ya xD

Good karma+3 votes
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

you only need to delete it under the mod, if you delete at original data folder (foc one) then it messes up the normal game as well.

Good karma+1 vote
-IllusiveMan-
-IllusiveMan- @ Mass Effect at War 1.1.01

Delete Graphicdetails.xml in XML folder in mod folder and that should do it. Worked for me at least.
I think the game don't like double (original and mod one) together. Many persons have that problem and it has fixed it so far.

Good karma+2 votes
-IllusiveMan-
-IllusiveMan- @ Screenshots of mod version 1.01

Yea but the stuff in the game are not so right size, i mean lets say normandy is Size 1, reaper (normal) should be size 10+, and collector station should be size 30+ if talk about right scale.

Good karma+1 vote
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