I'm a developer and game development instructor here in Brazil. My main tools are 3ds Max, UDK, Unreal Engine 4, Mari and MotionBuilder

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2 comments by JJacques on Jan 2nd, 2014

My prototype was done in Kismet. A tool for visual scripting in UDK.I  received a lot of criticism for not  implemented it using traditional programming. I believe that visual scripting is very useful. Really. For a guy like me (generalist) is incredibly useful.In the unreal engine 4 we have a really interesting tool called blueprint.Some people say this is a waste of time.What do you guys think?  Visual Scripting:  It is worth?

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Latest tweets from @p_apocalipz

Prestenção... T.co

Jul 29 2014, 6:11pm

Versão 3.E chega por hoje T.co T.co

Jul 26 2014, 1:40am

É mais ou menos esse o clima =] T.co T.co

Jul 25 2014, 12:12pm

Eu publiquei uma nova foto no Facebook T.co

Jul 25 2014, 4:50am

RT @TheGameWall: #SpeedTree #Unreal #gaming #zombies SpeedTree Wind test for PaZ- T.co

Jul 18 2014, 8:16pm

Ok. Teste de tecido número 2. Não é pra rir T.co T.co

Jul 6 2014, 2:37pm

Teste de cloth - versão Unreal Engine 4 T.co T.co

Jul 4 2014, 7:01pm

Teste de cloth - Freira T.co T.co

Jul 4 2014, 5:52pm

A Freira (que original =]) tá pronta! Bora fazer um rig/skin decente. Modelagem e texturização do Bruno Zorzi Concept do Roberto Gomes

Jul 2 2014, 6:12pm

RT @TheGameWall: #Zombies PaZ-Project ApocalypZ development work T.co

Jul 2 2014, 5:16pm

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