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Comment History  (90 - 120 of 418)
Setis Jan 10 2010, 6:37am says:

Idea: Ambush/Environmental Blending

Ability Type: Special

Pro: When in a shaded area, necro players can hit a key (e.g. ctrl) and blend in with their environment, making them harder to spot. Once a player gets close enough, the necros can ambush them with a critical swipe attack.

Con: Necros will give off a low growl when blending for too long, to limit camping possibilities. Also, if their swipe attack misses, they get dazed for a bit, making it harder for them to escape the area.

This would be especially useful in areas where players have to complete certain tasks (stay for a prolonged time) and adds to the atmosphere.

0 votes   mod: The Rising
Setis Apr 24 2009, 6:22am says:

thats it! this mod is watched! :)

+1 vote   news: More Team Members
Setis Apr 24 2009, 6:21am says:

Nah, leave them topless, or if anything, just put a very shredded top on. It looks far more terrifying when you see a mutilated and decrepit human body running at you in-game, so the more flesh the better. The horde zombies from L4D looked cool.. but weren't anything close to being "scary". This female (and the male) zombie are a completely different story. They look great and they look horrifying at the same time.

Great work, hannah!

+2 votes   media: Zombie Female
Setis Apr 22 2009, 7:01am says:

very nice work! :) When I first saw the preview image on the frontpage, I thought it was a Simpsonesque Mr. Burns-like drawing :D

+1 vote   news: Version 1.0.2 with a side of fan art
Setis Apr 22 2009, 6:07am says:

very nice shots :) keep up the great work. Looking forward to finally playing this little beast :)

+1 vote   news: Map Showcase: TC_Derailed
Setis Apr 22 2009, 6:04am says:

looking forward to the release :)

+3 votes   media: Miscalculation
Setis Apr 21 2009, 8:20pm says:

oh no of course, but I mean, it'll get mod teams motivated to work that extra bit harder to make the release in time. I mean, obviously if its not up to standard they won't want to release it, if it's going to backfire on them.

+1 vote   news: Last week on ModDB - Week 16
Setis Apr 21 2009, 6:19am says:

whats the latest guys? I've been checking your website and this profile.. and its been months since anything dev specific was posted. Any updates? Looking forward to hearing from you guys again!

+3 votes   mod: Resident Evil: Twilight
Setis Apr 21 2009, 6:15am says:

any updates :)

+1 vote   mod: Mario Kart Source
Setis Apr 21 2009, 5:56am says:

the game looks really neat! loved the demo.. but I can't get the game (yet) as I don't have a credit card and steam doesn't seem to accept my debit cards. And my bank doesn't accept paypal or click&buy. Should get my credit card in a month or two tho :) Guess I'll have to wait hehe

+1 vote   news: Cogs Released!
Setis Apr 21 2009, 5:45am says:

"mmm yeah! somebody might enjoy this" made me laugh :D

good podcast. keep 'em coming!

+2 votes   feature: Modcast S02 E21
Setis Apr 20 2009, 5:12pm replied:

well it is meant to have human resemblance, so monkey isn't far off hehe :)

+1 vote   media: The Ravager
Setis Apr 20 2009, 2:56pm says:

and it should get mod teams motivated to do weekly updates :D

+1 vote   news: Last week on ModDB - Week 16
Setis Apr 20 2009, 7:51am says:

lmao.. it's like sibliminal messaging :D

+1 vote   media: Frezza's Balls
Setis Apr 20 2009, 7:42am says:

good stuff, i like these recaps of the week :)

+3 votes   news: Last week on ModDB - Week 16
Setis Apr 20 2009, 3:42am says:

staying focused/motivated as danpearce had said is the hardest. Inactive members are one contribution (especially if it is in a field you don't know much about - and there is only so much you can do on a massive project on your own, in a realistic timeframe). However I think continued failing of features within the game or mod can also be quite a drag and people are likely to lose focus/motivation thereafter.

+8 votes   poll: My biggest development challenge is
Setis Apr 20 2009, 2:58am says:

once we've successfully finished that feature and perhaps found ways to simplify it, we might post a how-to thread for other modders to do it, too on blackout studios :)

+1 vote   news: Project Updates
Setis Apr 19 2009, 12:49pm says:

lmao.. just reading the comments. Made my day xD

+1 vote   download: Boxxy Left 4 Dead Infected Sound Pack
Setis Apr 19 2009, 12:34pm replied:

now does that mean Raindrop is better or equal to valve? :D

+2 votes   media: environment concept
Setis Apr 19 2009, 11:41am says:

amazing! Can I kidnap your concept artist?

+8 votes   media: environment concept
Setis Apr 19 2009, 9:24am replied:

this mod deserves to be on steamworks.. in fact, it looks so damn good, it deserves to be made retail with backing by valve. But thats just me rambling on. Can't wait for the release!

+2 votes   mod: Raindrop
Setis Apr 19 2009, 4:15am replied:

the mod is in a state of hibernation. We may release something at a later date, however for now, consider the mod to be asleep.

+1 vote   mod: Noir: Chronicles of The Forgotten
Setis Apr 18 2009, 7:19am says:

Oh and before I forget, In terms of The Thing, it's polish :D

+1 vote   feature: Transmission 12905
Setis Apr 18 2009, 6:47am says:

love the article. catches a lot more attention than the ordinary news posts. The game is looking sweet too, and to be perfectly honest.. once you get into the game, you don't really tend to look at the graphics, you tend to focus on how much fun your having playing the game!

+3 votes   news: The Name is Cool. The Graphics SSSUUUUUCCKKKK!!
Setis Apr 17 2009, 6:24pm replied:

no problem :)

+1 vote   mod: Noir: Chronicles of The Forgotten
Setis Apr 17 2009, 6:00pm says:

good show as always. keep it up :)

+1 vote   feature: Transmission 12905
Setis Apr 17 2009, 9:49am says:

nice article scott :) was a good read!

+1 vote   news: Breaking down the walls
Setis Apr 17 2009, 6:10am replied:

you could ask the same question about all sorts of other mods. And games for that matter. Why play counter strike when you can play insurgency and vice versa. Why play GTA when you can play Driver?

0 votes   mod: Room Escape
Setis Apr 16 2009, 1:38pm says:

this has just made me spark up :D

+1 vote   media: Cigarettes
Setis Apr 14 2009, 5:14pm says:

looking good so far, although the office-divider are looking a bit..well out of place. You wouldn't usually see bare plywood pannels as dividers.. its more likely going to be something "carpeted". I don't know the name for it.. but it looks like carpet in a sense. Also, its usually not as tall as it is here.. Maybe lower it a little bit.

And finally, the name sign for Malcolm is relatively big in relation to the rest of the scene. Other than that, I don't see anything wrong with it :) Keep it up!

+2 votes   media: Chapter 4
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