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Setis
Setis Mar 4 2014, 6:58am says:

Review for Thief: Virtual-dimensions.net

+1 vote   game: Thief
Setis
Setis Feb 28 2013, 7:56am replied:

I'm wondering that too.. I'll be tracking anyway but I am worried that this will inevitably mean more delays.

+2 votes   game: Raindrop
Setis
Setis Oct 21 2010, 2:27pm says:

Thank you to all who applied for the role of concept artist. We've had a massive reaction from the community and received far more applications than we had initially anticipated. It has taken us a bit of time to work through all of them, but in the end we did look at each individual applicant in detail.

Those of you who have been short-listed received an email with further instructions for the remaining application process. Unfortunately, not everyone could go through to the next stage and have had to turn a lot of you down. Its always difficult to tell someone they weren't successful, however these things need to be done.

We do, however, wish everyone who didn't make the cut all the best for their future modding and indie careers and hope that we will see them around the community.

Please note that we won't accept any further applications after this point. As soon as we have more vacancies, we will let you know!

Thanks to everyone again!

+1 vote   article: Updates From Behind The Scenes!
Setis
Setis Oct 21 2010, 2:27pm says:

Thank you to all who applied for the role of concept artist. We've had a massive reaction from the community and received far more applications than we had initially anticipated. It has taken us a bit of time to work through all of them, but in the end we did look at each individual applicant in detail.

Those of you who have been short-listed received an email with further instructions for the remaining application process. Unfortunately, not everyone could go through to the next stage and have had to turn a lot of you down. Its always difficult to tell someone they weren't successful, however these things need to be done.

We do, however, wish everyone who didn't make the cut all the best for their future modding and indie careers and hope that we will see them around the community.

Please note that we won't accept any further applications after this point. As soon as we have more vacancies, we will let you know!

Thanks to everyone again!

+1 vote   group: Blackout Studios
Setis
Setis Oct 21 2010, 2:26pm says:

Thank you to all who applied for the role of concept artist. We've had a massive reaction from the community and received far more applications than we had initially anticipated. It has taken us a bit of time to work through all of them, but in the end we did look at each individual applicant in detail.

Those of you who have been short-listed received an email with further instructions for the remaining application process. Unfortunately, not everyone could go through to the next stage and have had to turn a lot of you down. Its always difficult to tell someone they weren't successful, however these things need to be done.

We do, however, wish everyone who didn't make the cut all the best for their future modding and indie careers and hope that we will see them around the community.

Please note that we won't accept any further applications after this point. As soon as we have more vacancies, we will let you know!

Thanks to everyone again!

+2 votes   member: Setis
Setis
Setis Oct 15 2010, 6:14am says:

Hello Fellow Modders,

Blackout Studios is looking for an additional talented Concept Artist to work on an upcoming modification for the Source Engine.

The role requires the concept artist to visualise outdoor environments and/or biological, humanoid characters.

The mod project is aiming on immersing the player in a deep horror experience with focus on story, twists and atmosphere. Due to the current nature of this mod, we can't give away too much information in this job ad, however more info will be revealed to successful applicants.

To Apply
Interested? Simply contact Setis with a sample of previous work and tell us a little about yourself. Just send us a mail to mathias.burmeister@gmail.com and we will get back to you ASAP!

Please note: This is not a paid position

+2 votes   member: Setis
Setis
Setis Oct 15 2010, 6:14am says:

Hello Fellow Modders,

I'm not sure if this is the right place to post this, if it isn't I do apologize! I have already posted this on the job ads as well, but I figured there is no harm in promoting the vacancy. Here it goes ;)

Blackout Studios is looking for an additional talented Concept Artist to work on an upcoming modification for the Source Engine.

The role requires the concept artist to visualise outdoor environments and/or biological, humanoid characters.

The mod project is aiming on immersing the player in a deep horror experience with focus on story, twists and atmosphere. Due to the current nature of this mod, we can't give away too much information in this job ad, however more info will be revealed to successful applicants.

To Apply
Interested? Simply contact Setis with a sample of previous work and tell us a little about yourself. Just send us a mail to mathias.burmeister@gmail.com and we will get back to you ASAP!

Please note: This is not a paid position

Also, if you're not a concept artist but feel you can contribute to our project anyway, please feel free to drop us a line at the above email. We'd love to hear from you!

+4 votes   group: Source Developers Club
Setis
Setis Oct 15 2010, 6:09am says:

Hello Fellow Modders,

Blackout Studios is looking for an additional talented Concept Artist to work on an upcoming modification for the Source Engine.

The role requires the concept artist to visualise outdoor environments and/or biological, humanoid characters.

The mod project is aiming on immersing the player in a deep horror experience with focus on story, twists and atmosphere. Due to the current nature of this mod, we can't give away too much information in this job ad, however more info will be revealed to successful applicants.

To Apply
Interested? Simply contact Setis with a sample of previous work and tell us a little about yourself. Just send us a mail to mathias.burmeister@gmail.com and we will get back to you ASAP!

Please note: This is not a paid position

+3 votes   group: Concept Artists
Setis
Setis Oct 15 2010, 6:08am says:

Hello Fellow Modders,

Blackout Studios is looking for an additional talented Concept Artist to work on an upcoming modification for the Source Engine.

The role requires the concept artist to visualise outdoor environments and/or biological, humanoid characters.

The mod project is aiming on immersing the player in a deep horror experience with focus on story, twists and atmosphere. Due to the current nature of this mod, we can't give away too much information in this job ad, however more info will be revealed to successful applicants.

To Apply
Interested? Simply contact Setis with a sample of previous work and tell us a little about yourself. Just send us a mail to mathias.burmeister@gmail.com and we will get back to you ASAP!

Please note: This is not a paid position

+1 vote   group: Broken Pencil Studios
Setis
Setis Oct 15 2010, 6:04am says:

New job ad and news posted! Have a look :)

+1 vote   group: Blackout Studios
Setis
Setis Oct 13 2010, 4:47am says:

I think this is going to scare off a lot of the modding newcomers hehe. Looks bloody awesome though!

+2 votes   article: Off Limits - construction site development video
Setis
Setis Oct 9 2010, 4:54am says:

awesome work as always :) I love that dirty look of the bathroom section and the underpass is just neat - reminds me of nyc :)

+1 vote   article: Off Limits - restaurants and underpass
Setis
Setis Oct 1 2010, 11:15am replied:

(gotta post this in two bits)

I found that modding and being creative with your concepts, regardless of the engine you're using, always requires you to question your ideas. Is it feasible? Is it fun? Will it add to the environment, or will it annoy the players? Having ideas is great, turning those ideas into something playable is even better - but finding out that your great idea somewhat ruined the experience is a real motivation killer.

I hope you understand where I'm coming from. I think its brilliant that you're modding, and not just that, but that you're modding on gold source while most of today's developers would rather go for next-gen engines. I'd just hate to see so much enthusiasm, which you have already shown, go to waste because of simple mistakes. Keep up the work and good luck!

+2 votes   article: Developer notes and progress
Setis
Setis Oct 1 2010, 11:13am says:

hey tnk, just thought I should give you some constructive criticism. First of all, its good to see so much enthusiasm from young Developers such as yourself. I've been involved in the modding scene since 1996 (the good old days hehe) and I have to say I am truly impressed with your drive. It's definitely refreshing!

However, I would really encourage you not to use imageshack as your media host for mod related eyecandy, apart from taking ages to load, it really isn't the most user friendly environment (ie. too much traffic and your work gets disabled). I can understand if you might not want to display your WIP screenshots on your mod profile's image bank, but at least upload them to your user profile and link them from there. It will run much smoother, not to mention cause less hassle.

I also noticed a few spelling mistakes on your work. This isn't really a big issue - especially since english isn't your first language (nor is it mine) - but it does question a developer's credibility.

Your character and feature ideas are definitely on the right track, however, with out wanting to come across like a hard ***, I have the impression you are trying too hard in some respects. For example, using manual over automatic gear changes when driving is great (and personally I think a lot more fun, having driven both), but is it something that would actually add to your mod's atmosphere? If you find that it most definitely will add to it, you should go for it - but then ask yourself if you can simplify it to a point where you have the functionality of manual driving without causing players to get stressed out.

+2 votes   article: Developer notes and progress
Setis
Setis Sep 26 2010, 11:37am replied:

ouch, yeah...I remember those problems. same thing happened to us way back when :(. If you need another playtester, give me a shout :)

+2 votes   mod: Off Limits
Setis
Setis Sep 20 2010, 4:29pm replied:

that almost reminds me of apple's stand to the iphone4: "there's nothing wrong with the phone..everybody is just holding it wrong." xD

+1 vote   article: Dead Before Dawn is Back
Setis
Setis Sep 19 2010, 12:50pm says:

just finished the mod for the 10th time already and its still not getting old. Simply loving the gameplay and subtle humour of the mod. very well done!

+3 votes   mod: Nightmare House 2
Setis
Setis Sep 18 2010, 5:29pm says:

awesome work :) i dread to think what kind of coding this required, but very very nice result indeed. Keep it up!

+2 votes   media: New navigation code
Setis
Setis Sep 17 2010, 3:33pm says:

just watched your "random" video.. that nuke at the end.. bloody hell. awesome work on that. Love the effects, although the actual explosion could use a bit more work. Other than that.. keep it up!

+2 votes   mod: Lambda Wars
Setis
Setis Sep 17 2010, 3:24pm says:

hot damn.. thats all i can say really. can't wait to replay opposing force now :) might just kick up opfor vanilla again to kill some time until obm is released :P

+2 votes   mod: Operation: Black Mesa
Setis
Setis Sep 17 2010, 3:19pm says:

this is shaping up very nicely! that video of the test track looks brilliant. some minor issues still, but other than that, its looking very hot indeed. Can't wait to play this baby :D

+1 vote   article: September news !
Setis
Setis Sep 17 2010, 3:14pm says:

looking good. keep up the good work. when can we expect to see a vid of in-game footage? :)

+2 votes   mod: Off Limits
Setis
Setis Sep 17 2010, 3:13pm says:

very nice. this takes me back :)

+1 vote   article: Gosh Darn It!
Setis
Setis Apr 26 2010, 3:14pm replied:

I also don't think that they would force developers to charge for the custom content. After all, in their presentation on the new Battle.net they did say that although they make it possible to charge, they keep out of it and leave it up to the developers. I'd imagine Blizzard might take a share of the profits, as the custom content is developed with their tools and their engine, but I really don't think they'll force a charge.

And them stopping people from creating custom content is highly unlikely, so again..a fine (in my opinion) is out of the question :)

+1 vote   article: SC2:WoW?
Setis
Setis Apr 26 2010, 3:09pm replied:

I think Craka has a point with the assumption that more people will own SC2 than WC3. Not only has it got a massive following from the Blizzard fan community, but generally will appeal to every gamer who enjoyed wc3 - so the potential will be far greater than sticking to wc3. And people who play RTS games, aren't going to buy WC3 over SC2 simply because the general demand goes towards the newer games due to better graphics, better gameplay, better support, better features, etc.

Granted, gamers whose computers won't/can't handle SC2 will inevitably be left behind, but that sadly is the nature of the gaming industry. Companies can only do so much optimising.

I've tested the SC2 beta on my 3 year old laptop and it still runs perfectly fine even on higher settings. I'm all for the move to SC2. Bring it on :)

+1 vote   article: SC2:WoW?
Setis
Setis Apr 25 2010, 5:25pm says:

"Blizzard Entertainment may force a price onto the project, requiring those who wish to play SC2:WoW to pay-to-play SC2:WoW first. It wouldn't be a monthly fee though - just a one-time fee."

That will not be the case, as you (as the author) have complete control over whether you wish to charge for the game or not. The only circumstance under which Blizzard would force a charge, would be if they didn't approve of the project and the charge would be in the form of a fine unless you stop development, but seeing as they are looking to promote their up-and-coming modding scene, that is very unlikely. So yeah, the final decision whether to charge for the mod will ultimately lie with you. :)

+1 vote   article: SC2:WoW?
Setis
Setis Mar 30 2010, 6:45am replied:

yeah I looked at network sync-able databanks and the aura system, but I wasn't sure if the info I got was reliable. Might write a follow up article, focusing on additional features not yet covered in this article, or not covered in detail :)

+1 vote   article: So You Want To Mod, Eh?
Setis
Setis Mar 30 2010, 6:43am says:

i think a sc1 classic and brood war remake on the sc2 platform will definitely see the light. And I think it will actually play better than the original - build queues for the win :D

+1 vote   article: So You Want To Mod, Eh?
Setis
Setis Mar 29 2010, 6:49pm says:

haha loving the enthusiasm! Depending on how things unfold for us in the future, we'll definitely be looking at hosting SC2 mod projects with direct links to our rapidly growing community - and we'd of course make sure that any news you post will get extra coverage from us on other starcraft and modding websites.

And for all those people (there are a lot more than I had expected to be honest) who have decided they have to buy Starcraft 2 now, we have now set up our community shop on www.enterstarcraft.co.uk - if you do decide to buy the game, we'd really appreciate it, if you came through us, using the affiliate program, as that helps us keep the community running and hosting our own events, competitions and tournaments. And if not for the sake of supporting the enterstarcraft community, the offers actually are quite a bit cheaper than the retail stores (around here anyway) :)

+1 vote   article: So You Want To Mod, Eh?
Setis
Setis Mar 29 2010, 3:17pm says:

w00t, rank 1 of all modDB groups all day long. mmm the warm fuzziness! :D

+1 vote   group: EnterStarcraft
Setis
Setis Mar 27 2010, 8:35pm says:

And the winner is...

After four mindblowing games WhiteRa wins the Team Liquid SC II Invitational! He beat TheLittleOne 3:1 and received the 300$ pricemoney. Congratulations WhiteRa!

Thank you for tuning in and don’t forget that we will also be covering the GosuCup on the 4th of April - as always, on www.enterstarcraft.co.uk!

+1 vote   article: Team Liquid Invitational Coverage
Setis
Setis Feb 3 2010, 9:57am says:

good as always, but what happened to the episode 67 news post?

+1 vote   article: Episode 68
Setis
Setis Feb 1 2010, 9:43am says:

I can't say that i have heard about this before, but it definitely sounds interesting. I'm a big fan of social experiments.

You should do a review on that warhammer 40k tower defense mod once. I thought that had some of the best gameplay in wc3 mods. So much strategy potential, different roles for players, teamwork emphasis and so much more.

+2 votes   article: Classic Mods: Don't Move the Tauren!
Setis
Setis Jan 23 2010, 6:32am replied:

no longer a mod. they went indie last time I checked.

Still a very interesting concept, looking forward to giving it a whirl.

+3 votes   article: Dev Diaries: On Post-Cataclysmic Economies
Setis
Setis Jan 22 2010, 5:18am says:

nice one :) already listened to it yesterday, but can't hurt to hear it twice :D

+1 vote   article: Episode 66
Setis
Setis Jan 20 2010, 3:55pm says:

Bah, too early. Will be back later :P

+9 votes   media: The Lower Depths
Setis
Setis Jan 10 2010, 5:04pm says:

loving the atmosphere :)

+1 vote   media: ZPS v2.0 Halloween Media
Setis
Setis Apr 24 2009, 6:22am says:

thats it! this mod is watched! :)

+1 vote   article: More Team Members
Setis
Setis Apr 20 2009, 5:12pm replied:

well it is meant to have human resemblance, so monkey isn't far off hehe :)

+1 vote   media: The Ravager
Setis
Setis Apr 20 2009, 7:42am says:

good stuff, i like these recaps of the week :)

+3 votes   article: Last week on ModDB - Week 16
Setis
Setis Apr 17 2009, 9:49am says:

nice article scott :) was a good read!

+1 vote   article: Breaking down the walls
Setis
Setis Apr 12 2009, 5:01pm says:

looking good.. i like the look of the hud. graphics looking sexy, too. keep it up!

+1 vote   media: bleep !
Setis
Setis Apr 12 2009, 6:05am says:

i remember that. has it really been that long?!

+2 votes   media: 1999 to 2001 - Wanted HL Mod
Setis
Setis Mar 1 2009, 12:08am says:

the song is called "The Last Man" by Clint Mansell. Also features in the movie The Fountain.

+2 votes   member: matt_12
Setis
Setis Feb 27 2009, 1:49pm says:

Thanks for the auth. I appreciate it!

+1 vote   article: Post Mortem
Setis
Setis Feb 27 2009, 6:35am says:

good stuff. Casbah was my favorite map on tfc :)

+1 vote   download: FF_Casbah
Setis
Setis Aug 17 2008, 9:02am says:

huhu dude :D glad you made it onto the modDB :)

+1 vote   member: Nazker
Setis
Setis May 26 2008, 7:40am says:

I love this screenshot. The atmosphere created is fantastic! Very nice work, guys!

+3 votes   media: Screenshots
Setis
Setis May 25 2008, 9:56pm says:

I love this shot! Would be brilliant if you could start a career as the warden of a high security space prison. A mix up between prison break and wing commander comes to mind here :D Keep up the great work guys - looking forward to finally playing Infinity!

+2 votes   media: Space prison
Setis
Setis May 12 2008, 11:20am says:

I like the warm feeling of this shot.. however, I find that with a lot of the other screens of charsons town, the buildings look too "new" - like they have never been used before. I'm not sure which look you guys are aiming for, but at the moment its looking a bit like plastic.

But keep up the good work. I've been looking forward to parallel from the day it was announced!

+1 vote   media: Charsons Home
Setis
Setis May 12 2008, 8:55am says:

very nice work, although I think the jump and jab action of the hero with the spear could possibly be improved, as the motion doesn't look that practical to attack from hehe. But then again, this video is from 2006 and hence things may have already been changed. But in any case.. really nice work you've done so far and I'm looking forward to playing it.

+4 votes   media: Game Developers' Conference 2006 0 A.D. Demo Video
Setis
Setis May 8 2008, 7:15pm says:

this definitely already looks better than hud 2. The grey gargoyles set a nice contrast from the health and mana globes.

I'll also keep a look out for potential replacement items though. If I find anything I'll forward it to you guys! In any case, keep up the great work!

+1 vote   media: Another HUD... uhg.
Setis
Setis May 7 2008, 3:58am says:

Hey mate,

I replied to your PM. Really like your work and I also forwarded it onto one of our main mappers, as I think combining both of your talents to work on the town Elder's Creek for The Forgotten would really come to amazing results. I think it's safe to say that things are looking quite good for your application :)

Take Care,

Matt

+1 vote   member: IMUS90
Setis
Setis May 6 2008, 3:38am says:

Nice news post :) Am a big fan of penny arcade, so will def be looking forward to this. One prob that I could foresee though is the control and handling of the character. From the video it looked liked it was somewhat difficult to properly guide the character through doors. But considering this is just an alpha, it's already looking great! Keep it up :)

+2 votes   article: Penny-Arcade : BASW Update #5
Setis
Setis May 2 2008, 5:45am says:

Hey, glad you liked the media from The Forgotten. Keep up the support, we really appreciate that! And come sign up at our new forums (link found on our profile), as we will be releasing news on their before they go online anywhere else!

+1 vote   member: mark008
Setis
Setis May 2 2008, 5:25am says:

i'll be watching this space! keep it up!

+1 vote   mod: Abaddon
Setis
Setis May 2 2008, 5:25am says:

very nice work on the hud. Its looking good already. Keep up the good work!

+1 vote   media: Rough Gameplay
Setis
Setis Apr 14 2008, 8:35am says:

Hey Al! Haven't seen you for ages! You alright? How are things going?

+1 vote   member: AL_06
Setis
Setis Mar 31 2008, 9:29am replied:

I also quite like this one :)We also have four other tracks for in-game sections which we'll demonstrate sooner rather than later. However, first we will announce some big news, which will be very beneficial to TF and its community - So, stay tuned for that :)

+1 vote   media: Background Theme Test #1
Setis
Setis Jun 9 2007, 5:06am says:

hey joao,

I assume you created the subdomain yesterday, right? Good work on that :) I was thinking that we should put in a website with general info and news about the project. Is it possible to set something like that up and connect it with the subdomain? Maybe use that instead of the current flash screen.

matt

+1 vote   member: jonhy
Setis
Setis May 21 2007, 7:44pm says:

Welcome to modDB :)

I replied to your email. I was going to say that it would be great if you could sign up at modDB, but then realised you already were a step ahead of the game hehe. By the time I sent this comment, I will have added you to the team list.

Again, welcome on board :)

Mathias

+1 vote   member: Karol504
Setis
Setis May 16 2007, 2:34pm says:

very nice looking indeed :) too bad I don't own my copy of UT2K4 anymore - might just buy it again for some fun playtime :)

+1 vote   media: Kaboom!
Setis
Setis Jun 8 2007, 9:39am says:

thank you :) I'm sure the modellers with appreciate the props :)

+1 vote   media: Heckler & Koch USP
Setis
Setis Oct 30 2006, 4:36am says:

well, in relation to the other picture of this media release.. the models look all the same size.

+1 vote   media: Star Destroyer WIP
Setis
Setis May 10 2007, 2:11pm says:

looks good.. will watch..however, the nailgun and holding wood to barricade has been done before in a zombie mod for hl1.

but other than that, keep it up.

+1 vote   mod: The Day of Silence
Setis
Setis May 23 2006, 11:40am says:

hehe.. it's titled the army of the undead.. but I only see.. ehm.. well one.. undead :P

+2 votes   media: The army of the undead
Setis
Setis Jun 1 2006, 5:41am says:

hehe pure hawtness :D -- i want to mod on quake some time - just never got around to doing it

+1 vote   media: Farmer Hoggett
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