Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.
Glad to see you keep it up ;)
It is not just you. It has been my observation that these games have a tendency to randomly crash on some machines but run perfectly fine on another. I never had crashing FPSC games while others with similar settings and operation system have crashes all the time.
I hope that reloaded...the new fpsc...will be more stable.
If you use a "clone brush", you can easily remove these mirroring artifacts visible next to the lightsource ;)
;) Its an old model. I have marmoset now :)
I never asked for this.
Hey man! A few more screens and infos might give you more views and interest! So far I dont know if its an other FPSC clusterhump or a decent game. :)
After a lot more messing around I'm afraid. If I would have to guess, I'd have to say that I'm only 25 % done. ...thats already substantial but far from done. Thanks for the interest though ;)
Please keep in mind that its a one-man-show I'm pulling of here. :P
Come on man! This shows the worst of fpsc. Why upload this to this gallery?
Milkshape 3d :) Its quite affordable and easy to use.
Its best in combination with fragmotion.
There is nothing in your screenshots...nothing! Just empty rooms and models you have bought. Please, there is nothing wrong with making a simple game but if you want to present it here it would be nice to see at least some effort put into it.
Even the game menue uses stock stuff...why post a picture of that?
Its from an alpha so its still a bit rough on the edges;)
The materials are a bit plain, looks good otherwise! Very slick futuristic design :)
I know its not the primary focus of your games but your visual style has improved a lot! This looks like a game I would actually buy. I'm looking forward for more and I'm interested in what the gameplay will be like :D
While you totally blow at FPSC you kinda have a mojo going in source. Looking good man!! Keep this up!
This guest was me...wasn't logged in :)
Certainly a creative idea :)
Thanks! :) To be honest: there are a bunch of titles out there that look alot better. But there are also a lot of kids out there making godawful zombiegames so its hard to find them in that mass.
Aren't the blue guys the bad guys? :)
The game has this classic look to it like games from the aera of hexen etc. with a few modern shaders and 3D models. While I agree that the graveyard looks wierd, I can see that the malevolence team does not try to present an accurately decayed graveyard after a certain period of time. I dig the retro desgin of everything... a bit strong on the shiny/specular shaders though :P
that looks like a great server :P
Thank you! I tried to avoid using too many shader effects and specular highlighting. It just feels more real that way.
I'm afraid you can't do that, dave.
I aim for september, but can't make any promises.
You guys made it in the important news box! Good job ;)
Logic is the only thing you need to survive. Creativity is the only thing you need to really live. You'll figure that out...trust me.
This might even happen...we'll see what the future will bring. Up to this point, it remains and FPSC title
Ah yes! nice to see this thing evolve. Just dont fall asleep working on that trainthing, we want "into the dark" !!
Great one mate! keep it up. I'm glad to see this on IndieDb.
Oh yes! It is! :) Thank you!
I certainly will... might just take a while ;)
Awesome work wray ;)
This looks pretty good. Threatening in a good way. Maybe a little too clean though ;)
"This is a game best played in the dark and for those who love a good experience. The final release of this game will be submitted to Desura to go on sale at a reasonable price. This is a game that I'm sure any horror and puzzle fan alike will enjoy. " Those are pretty promising claims for a fpsc game that, to this moment only shows some bland rooms with stock models and not exactly fitting texture work. Also, you must have translated the title with some googletranslator as its nonsense: correct german would be "Fliehe aus dem Bunker" or "Entkomme aus dem Bunker"
:) Great indoor scene. Nice industrial environment.
thank you! :)
You think? :O I really like that floor...
here's a free hint: Try learning how to spell before starting to make games. There are no "Idnie" Games or "miltiplayer". The screenshot you are showing is actually having nothing but media from FPSC Addon packs...so basically you aren't showing us anything.
Thats a whole different story then :) Best luck with the game!
A word of advice. I know that you are putting in tons of blood sweat and tears in your game. I've been doing stuff long enough myself to know that your own game seems always totally brilliant. However, you can get a ton of competing AAA games for 40 $ and pretty much every other indie game...or even multiple games. I doubt that you will have many sails as this clearly aims to the "classic roleplaying game" audience which isn't large. You have been putting a lot of effort in the visuals, its great! But can't compete with most AAA titles and judgine by the looks of the sword...the combat won't either. My advice would be to sell it for a lot less. That way you will most likely gain more profit from it as more people buy it.
I second that. All we ever saw was the core gameplay : fighting. No additional gameplay elements, no story elements...nothing really. I preordered the game and its great!! But I really would prefer it not ending up being tekken with rabbits on generated terrains.
thanks! Yes, thats what I planned for melee weapons...but all the enemies are armed futuresoldiers...so a pipe as a weapon would be a cool feature to look at but pointles...well, we'll see if it fits in or not. The weapons aren't that good...keep in mind that its a practice project and the guns are my first models :)
Thats true :) This city looks pretty dark and a bit in the way of dead space, however, the game's setting itself has a lot of steampunk elements. I think I will bring them more to life in future episodes
None, its a bit older and I never used that scene. I have a similar one in my actual project though
there is just no way to say anything positive about it.
This looks brilliant!
Thanks! I hope so. The engine ain't great but user friendly and can do some cool stuff if you use it right.
You actually can use it for a melee attack :)
Why is this here?
No one cares, babe ;)
And the new version was really a blast! Gunhandling felt almost real and I have no clue how you made some HUD effects :)
I'll give you a better review on the forum!
Lets see if you impress me *giggles*
Thank you! Glad you like it :)
Better than most if used correctly
Holy Cow! This nukes, dude! Damn fine work!
Why the secrecy? These awesome profiles must be linked in every damn forum!! This is some damn awesome work,dude!
Thank you! :) The game is an adventure. It has no RPG Type Gameplay such as a leveling system. Combat however will be action based.
Please note that this game might NOT work on Windows 7 using Service Pack 1
You sure know how to use shaders! Nice work!
Nah! Me failing at the diffuse texture =D Gonna add some skin color later. I just wanted to show off the shading.
Try not to use the same floor texture as ceiling texture.
Thanks for the idea! I don't think I'll keep working on this game. My new project is a bit too time consuming.
However, I will add the 2 Levels as Bonuscontent to the new Game. ("Relict")
looking damn promising! Keep it up!
Depending on the bugs I'll experience, I can release a Demo in 2 or 3 Weeks. Thanks for your support! :)
hmm...is that good or bad? :)
Thank you! :)
A "lot of details" would be a 300 pages novel ;)
I know! But its always exciting to see such interactive stuff the player is actually able to pick up "with his hands" :)
Yes! I'm learning to handle Blender at the moment :)
Wow? Really? :O Awesome!
Looks empty and unaesthetic. Why is there a chair? What is that big green thing there? Why are there Biohazard signs on the windows...needs a lot of work there :)
Keep it up!
Awesome use of Shaders! I still owe you a review ;)
Nice to see another Class AA FPSC Game here! :D
How about the download link? :) Tracking!
Awesome use of Shaders :)
creepy! I love the athmosphere!
I'm Luxemburgian. I speak french, german and english.
I have a lot of friend who help me out with models and stuff...but actually its just me working on it.
Ah! Beautiful outdoor level.
thanks for tracking ;) Yes! Its my favorite genre :)
Its a shotgun
what? Wep bash? :D
Made to shoot around corners... I saw these thins in a few videos but I don' t think they work.
Thats actually not showing anything :P
Hey there! I just googled for killing floor and it looks awesome! Thanks for the tip ;) I'll check it out ;)
Whats "bloat" and whats "killing floor"? :)
Bam! I love it! =:0]
Sign and agree...to me, most source projects have the same style/look exactly the same.
You already know it...but I love that!
This is a censored shot. The Full Version wo' t have blured away breasts :)
Thanks for playing :)
I love the Morbid Athmosphere the warm yellow light gives this scene!
No xD A flashlight would ruin the athmosphere :P
Thanks there! Mate!
You can't be bothered to pay for it? o.O Well... no, there is no way to get it free. Feel free to send me a pm for future questions that are not related to the game.
Thanks! A lot of FPSC Users are still very young and try to copy call of duty. They haven't any experience or "the eye" for level aesthetics.
Its sad that a lot of experienced people look at these projects, overlook the good ones and dont give the engine a chance. :(
:) I'm working with UDK aswell, however, for a "one man gamestudio" like me that only has a few hours time for his project at evenings. Its a bit too much.
Thats very likely. But outdoor levels in this engine would require a bit planning and I didn't want to put myself through all that yet :D Thanks though!
Yes, it will be free :)
No doubt its a weak engine. But some guys around here (including me) found a way around its odd and it turns out to be all a hobby dev needs.
these are all test models (the entire game is for practice) and lag realism up to a certain degree.
I'll note this for future designs but I won't redo these. thanks for pointing that out.
I've been taking a look at some of your work on youtube and they are great! Thanks for your interest!!
Hmm...I haven't though about that. However! :) My future projects will be commercial (low priced of course). I hope I'll have some sails then. Thats all :) Thanks though
Thanks! You get an image of some weapons in the next update :)
Hey! I red your offer on my Game's Profile (Shavra = Dead Frequency) and I checked your Youtube videos. That stuff is much better than some I've seen from professional 3D Artists. Its great!
Hey, Shavra is going to be free, but if you would like to animate for commercial projects later this year, I could pay you and you would be totally in!
look at "profile" ;)
If you are interested in trying out the FPSC Engine :) I suggest looking on the forums @ the gamecreators.com for tutorials. They have an entire PDF brochure that should teach you everything you need to know.
You can find myself on these forums as "wolf"
Multiple reasons to be honest. First: It is very unstable and I'm getting tons of emails about errors I can't do anything about second: I was thinking of it to get a few hundred downloads but you can find it on many download portals now. Its really not that good and I want to get something really good out there. I'm making a remake of this anyway (you might have noticed) third: first thing that comes up when googling my name: this game. Thats a bit wierd.
Well, I can't stop it anymore now anyway, can I ? :)
Exactly! Thanks doomster ;)
Thanks for your interest :) So, there will be indeed no HUD. I'm not sure about it yet (it depends on how much time I will have) but I will add a small inventory that can be toggled on by pressing tab. This will show how many medipacks and painkillers the player has left. Health will be shown by the typical bloody screen (so real XD) and heavy breathing sounds... Yes, the enemies go down with a few shots depending on their protection gear. There will be heavyer units. Gunfights are often underlined with heartbeatsounds and the similar. Ironsights, gunlag, decreased accuracy while running etc. has been added too. More to come.
I sure hope so! Wouldn't mind having a shotgun in one hand and a chainsaw in another :)
"We are currently searching-
Sound Editor " Really? Come on!
How about getting real, practicing and coming back with something actually good?
I'll wite that on the back of the dvdcase :)
Yes, me too :) But unfortunately I lost a lot of Gamers due to the constant whispering/breathing sounds, the nonstop monsterattacks and all the corpses that where everywhere. The newer version shall have a lot more adventure and survival elements, along with more realism. (I won't confront the player with floating hallways and irregular architecture until the storyline is revealed. It is cleary planned to have a realistic and a completely insane part. We'll see how that turns out :)
Thank you! Thats the time I will be working on this anyway :)
Thanks for reading :)