Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.

Comment History  (180 - 210 of 399)
Serygala Nov 5 2014, 2:37pm replied:

Hello! Thanks a lot, but not yet! I will concider donations once its absolutely 100% certain that the project will succeed. I'm not one who takes peoples money and does not deliver a statisfying project. I really appreciate that you want to donate though! :)

+1 vote   article: Shavra (former Spyra) update
Serygala Nov 2 2013, 3:36pm says:

Great to hear! Best luck!

+3 votes   media: Stone Rage - Back!
Serygala Sep 27 2013, 6:43pm says:

Hilarious...disturbing...hilariously disturbing.

+2 votes   media: Ice Alpha 003 - Level1
Serygala Aug 2 2013, 9:34pm replied:

The password is : fidelio
Thanks though.

+1 vote   download: Early Alpha Single Level Preview
Serygala Jul 15 2013, 4:57pm replied:

Why? The arctic sabercat in skyrim was actually well made. This one looks more dangerous and ferocious though!

+1 vote   media: Saber Tooth Cat
Serygala Jul 9 2013, 7:01pm replied:

August already? Lay off the amphetamines and take your time ;)

+3 votes   article: 500.000 Visits - free ITI access to all of our customers!
Serygala Jun 21 2013, 2:34pm says:

Very kind of you to share these with us! :) Its much appreciated!

+3 votes   article: Sanity check: Dealing with money as Indie Dev
Serygala Jun 11 2013, 8:41pm replied:

As I told you on skype :)

+1 vote   article: Spyra - Mai Update 2
Serygala May 15 2013, 12:08pm replied:

:P I try not to... although the full game will have some 4th wall ...bending... dialogue.

+1 vote   article: Spyra - Mai Update
Serygala Apr 25 2013, 7:07am replied:

Thank you! :)
Yes, it is!
"Into the Dark" is the biggest release with this engine so far. If you are interested in the engine from a technical standpoint it is more advanced than my games. Homegrown and especially Ivan here is a more technical approach where I bank on aesthetics. :)

+3 votes   article: Spyra - April Update
Serygala Apr 25 2013, 6:59am replied:

Wow! Thanks!

+1 vote   game: Shavra - Renaissance
Serygala Mar 20 2013, 8:05pm says:

This looks much better than a lot of AAA Title physics / gravity /telekinetic gameplay I have seen and its still an Alpha version? :)
You guys impress me everytime I show up here.

+2 votes   article: Telekinesis & Destructible Actors (WiP)
Serygala Dec 28 2012, 8:31am replied:

No I didn't :)! I made a lot of the models and effects but a lot is also bought media. However, everything has been reworked and modified to suit the game. This is mostly just a collage of media I made for other projects.
In an advanced engine I wouldn't be able to do much at all. I'm a decent level artist in unreal engine but I doubt the possibilitie of making a game all on your own in your sparetime in a bigger engine. The workload is huge.

The sounds themselves are actually pretty neat. Its just the looping and setting in FPSCreator that cuts them off like this. That can be tweaked, but I didn't for this as its a miniproject.

Thanks for your feedback :)

+1 vote   article: Shavra Black November Video
Serygala Dec 27 2012, 8:16am says:

Looks great so far!! Very athmospheric! :D

+4 votes   article: New media + Mainmenu updated
Serygala Dec 23 2012, 12:01pm says:

A bit rough in the 3D realisation but overall nice designs. Well done!

I look forward to seeing these in motion.

+1 vote   article: Rendered Ships
Serygala Nov 11 2012, 1:49am replied:

Yes and no! I do try the best I can do... but I only have 3 weeks to work on this little game. You might have red that I ran into problems developing "Dead Frequency" which still prevail. This is just a small game for kicks :)

+2 votes   article: Shavra - November Release
Serygala Jun 24 2012, 10:12am replied:

how so?

+1 vote   media: old scenes in new postprocessing
Serygala Jun 5 2012, 4:54pm replied:

No, why do you think it would be? :) Its the "ia" in the title, isn't it?

+3 votes   article: Catathrenia June Update 1
Serygala May 22 2012, 5:41pm replied:

Hey man! Glad to see you around here too! :D

+1 vote   article: Catathrenia // Mai Update
Serygala May 16 2012, 8:10pm replied:

thank you! I appreciate your input :)

+1 vote   article: Catathrenia Mai Update
Serygala May 14 2012, 6:33pm replied:

Technically they are misplaced. (not only because the light does not shine through the window but also due to the masterlight casting unnatural shadow bits.) For instance: the telescope castes a shadow to the left which it would never do under natural lighting. But hey ;) we work with FPSC... At least it looks somewhat good.

+1 vote   article: Catathrenia News Collective
Serygala May 13 2012, 6:03pm replied:

Yes! You understood what kind of flair I'm after :) I don't like bloom either and I think its horribly overdone in a ton of games but this game is supposed to be overdone. If I would have full control over the effects, it would have filmscratches, constant flickering and maybe even slight lightrays. The bloom however is adaptive. If you focus on a lightsource, it seizes a bit :)

+2 votes   article: Catathrenia Mai Update
Serygala Apr 29 2012, 8:35pm replied:

:) Yes it is! Glad you like it :)

+1 vote   article: Catathrenia - April Update 2
Serygala Apr 10 2012, 9:51pm says:

Wicked! I like it :)

+1 vote   media: Slaug
Serygala Apr 10 2012, 3:53pm replied:

"the only one" is incorrect but "one of the very few" that use FPSC the right way? certainly. Can't wait to get my hands on it folks!

+1 vote   article: Demo Release Date
Serygala Mar 5 2012, 5:16pm says:

Ah yes! The glow, the cold wet walls, ...this has a lot of athmosphere to it.

+1 vote   media: Dungeon 1
Serygala Jan 31 2012, 2:12pm replied:

I agree...it IS amazing work but I do find the fantasy rabbit and blood/gore combination with all the violence a bit out of place aswell.

+2 votes   article: New Overgrowth a167 video devlog
Serygala Jan 30 2012, 1:16am says:

I love how your combat system is already more advanced than in ANY major studio game! :)

+18 votes   article: New Overgrowth a167 video devlog
Serygala Nov 27 2011, 10:17am replied:

there is a system shock 3?

+1 vote   game: P S I S H O C K
Serygala Nov 25 2011, 2:52pm replied:

I take that one, FPSC X10 turned out to be less powerful than X9 and less supported by the community so the support from TGC has been dropped.

+2 votes   article: Our screenshots are no "fakes". Promised. But what are fake screens anyway?
Serygala Sep 10 2011, 10:14pm says:

Bullpup Weapons? YEAH!!

+4 votes   media: ARMA 3 development blog screens #2
Serygala Aug 20 2011, 7:46am replied:

I though it would be "Digman" ...as "mineworker" but "War" is much cooler :P However. Already pretty nice! Keep it up. This is wolf from TGC board.

+2 votes   game: Digmaan (Re-uploaded)
Serygala Aug 20 2011, 7:42am replied:

Aww! Is someone mad because I gave him an honest review on the worst mod since videogame history? Well..nice try, but this is just a patch, not the actual game XD

+1 vote   download: Euthanasia Patch#1
Serygala Jul 11 2011, 7:27pm says:

"We are currently searching-
Weapon Modeller
Entites modeller
Sound Editor " Really? Come on!

How about getting real, practicing and coming back with something actually good?

+2 votes   game: Time Travelling Wars
Serygala Jul 10 2011, 1:01pm replied:

Yes, me too :) But unfortunately I lost a lot of Gamers due to the constant whispering/breathing sounds, the nonstop monsterattacks and all the corpses that where everywhere. The newer version shall have a lot more adventure and survival elements, along with more realism. (I won't confront the player with floating hallways and irregular architecture until the storyline is revealed. It is cleary planned to have a realistic and a completely insane part. We'll see how that turns out :)

+2 votes   article: Euthanasia Remake
Serygala Apr 28 2011, 8:23pm says:

Epic Model! :D The details are stunning. It looks definately real.

+1 vote   media: HK Ump45
Serygala Apr 9 2011, 8:45am says:

Damn! I wish I could reach this visual quality! :)

+1 vote   media: Two Classic Battlefields Revealed
Serygala Mar 24 2011, 5:48pm says:

Looks awesome and original :)

+1 vote   article: Tesla: The Weather Man Released on Desura!
Serygala Mar 24 2011, 4:34pm says:

:D Weapontweaking is the funniest part in firstpersonshooter development, me thinks :)

+1 vote   media: FUCKING MATHS
Serygala Mar 17 2011, 5:28pm replied:

Hey, sorry for the late reply. Did you try running as an Administrator?

If you have service pack 1 installed, the game will not run. I do not yet know why, but the engine crashes on most Win7 Service Pack 1 Versions.

+1 vote   article: Please report bugs
Serygala Mar 14 2011, 1:53pm replied:

Thank you! :) What game is that Mod for? Would like to play it ;)

+1 vote   game: Thanatophobia
Serygala Mar 14 2011, 1:47pm replied:

try to delete the "imageblock.bin" in you're installation folder.

+1 vote   download: Thanatophobia
Serygala Jan 7 2011, 5:46pm says:

Wow! What an awesome game idea and great first pictures!

+1 vote   mod: Water
Serygala Dec 26 2010, 11:45pm says:

Hmm...sounds promising.

+1 vote   article: Canalyst Christmas News
Serygala Dec 19 2010, 11:25am replied:

Thank you :D

+2 votes   member: Serygala
Serygala Dec 18 2010, 2:12pm replied:

Jupp! Its Wolf

+2 votes   member: Serygala
Serygala Dec 13 2010, 3:17am says:

Simply awesome! Nice to see the game here :)

Btw, I'm Wolf from the TGC Board.

+1 vote   game: Alpha Project
Serygala Nov 24 2010, 11:18am says:

Is that hoverbike animated? Looking good otherwise!

+1 vote   article: Hoverbike Action
Serygala Nov 4 2010, 7:11am replied:

jupp! I've seen it in editor.

+1 vote   media: Crymap
Serygala Oct 28 2010, 10:26am says:

This looks fantastic!

+1 vote   article: Trailer, screenshot, interview. You deserved it !
Serygala Oct 25 2010, 2:00pm says:

The Screenshot and the description don't really show anything. Maybe you should work a few hours on a project BEFORE you release it.

Also: Creating a Multiplayer Game with FPSCreator is nearly impossible. I'm usually not with people that flame the engine...but when it comes to multiplayer, they are all right.

This game doesn't show anything made by you. All I see is models you bought and ranomdly placed entities in your level.

+1 vote   game: The Arena
Serygala Oct 13 2010, 2:48pm replied:

Thanks ;) And there is only one guy working on this :D

+1 vote   game: Symbiotic
Serygala Sep 30 2010, 9:27am replied:

What are your systemspecs?

+1 vote   download: Euthanasia
Serygala May 8 2010, 7:29pm replied:

Ever fired a G3? it doesn' t suck at all ;) Yeah... G36 are way more modernised and look better...but the G3 ist still an awesome weapon. Even though its way too large.

+3 votes   article: H&K G36 fire mechanism and instruction video
Serygala Mar 22 2010, 6:21pm replied:

In 1965? I don`t think so ^.^ Its not the same model. Its inspired by the tank char, yes.

+3 votes   media: Euthanasia Screenshots
Serygala Mar 18 2010, 6:36pm replied:

Thanks! I try my best ;)

+1 vote   game: Euthanasia
Serygala Mar 18 2010, 10:54am replied:

FPSC Engine doesn ´t look like source. Its just that canalyst has a kinda source/half like`ish leveldesign. But that's not a bad thing.

+2 votes   game: Canalyst: Passing Lights
Serygala Nov 25 2011, 3:52pm says:

Very creative! Good luck with the further development mate :)

+1 vote   game: TOYARTWAR
Serygala Nov 25 2011, 3:50pm says:

here's a free hint: Try learning how to spell before starting to make games. There are no "Idnie" Games or "miltiplayer". The screenshot you are showing is actually having nothing but media from FPSC Addon packs...so basically you aren't showing us anything.

+2 votes   game: Doomed to Hell
Serygala Nov 14 2011, 7:30am replied:

yes :)

+2 votes   game: Relikt
Serygala Oct 23 2011, 12:40pm replied:

LoL? Why offend? :P Give it a maxiumum of 3 minutes, if it doesnt load, your pc froze.

+1 vote   game: Thanatophobia
Serygala Oct 23 2011, 12:39pm replied:

I replied already ;) But again: Just google "euthanasia download" and "euthanasia Patch" ...there are plenty of mirrors out there.

+2 votes   member: Serygala
Serygala Sep 22 2011, 6:22pm says:

And absolute piece of fpsc gold :) Keep it up!

+2 votes   game: Dusk
Serygala Sep 21 2011, 9:05pm replied:

Thats a whole different story then :) Best luck with the game!

+3 votes   game: Malevolence: The Sword of Ahkranox
Serygala Sep 18 2011, 3:03pm replied:

A word of advice. I know that you are putting in tons of blood sweat and tears in your game. I've been doing stuff long enough myself to know that your own game seems always totally brilliant. However, you can get a ton of competing AAA games for 40 $ and pretty much every other indie game...or even multiple games. I doubt that you will have many sails as this clearly aims to the "classic roleplaying game" audience which isn't large. You have been putting a lot of effort in the visuals, its great! But can't compete with most AAA titles and judgine by the looks of the sword...the combat won't either. My advice would be to sell it for a lot less. That way you will most likely gain more profit from it as more people buy it.

+2 votes   game: Malevolence: The Sword of Ahkranox
Serygala Sep 18 2011, 5:57am replied:

He most likely talks about the shadermaps. These are indeed a bit too much. Other than that, great work so far

+1 vote   game: Taking Point
Serygala Sep 18 2011, 5:55am replied:

thank you!

+1 vote   article: Shavra - Dead Frequency Development Update 7
Serygala Sep 18 2011, 5:55am replied:

Thanks for the support :)

+1 vote   article: Shavra - Dead Frequency Development Update 7
Serygala Sep 17 2011, 2:54pm replied:

while downloading here or in the game?

+1 vote   download: Thanatophobia
Serygala Sep 17 2011, 2:39pm says:

Focusing on singleplayer, story and immersion.

+2 votes   poll: Player-wise, your game is or will be
Serygala Sep 15 2011, 1:52am replied:

I doubt that I will release a voiced clip before the release, simply because voice acting will be the very final draft for it. So it will be in the trailer on youtube later... but the game will be already released then so you can play it :)

+1 vote   article: Shavra - Dead Frequency Development Update 6
Serygala Sep 15 2011, 1:51am replied:

I hope it does live up to the expectations :)

+1 vote   article: Shavra - Dead Frequency Development Update 6
Serygala Sep 8 2011, 11:04am replied:

I dont use FPSC 10. Besides...never use unedited stock AI, its just lazy.

+1 vote   article: Shavra - Dead Frequency Development Update 6
Serygala Sep 7 2011, 11:46am says:

Hey fella, you gave my older videogame 1 star in the rating slot. Do you mind providing a short review of what you disliked so much?

+2 votes   member: PsiquiGames
Serygala Sep 7 2011, 11:40am says:

I believe that people who voted for this: "Should be legally licensed or officially permitted to continue " don't really belong into the indie/modding scene. Its stealing after all.

+3 votes   poll: Mods using others' intellectual property (without permission)
Serygala Sep 7 2011, 11:26am replied:

nah, thats heather carolin.

+2 votes   member: Serygala
Serygala Sep 1 2011, 8:55am replied:

Thanks :D Glad you like it!

+2 votes   game: Shavra - Dead Frequency
Serygala Aug 23 2011, 7:26pm replied:

I second that. All we ever saw was the core gameplay : fighting. No additional gameplay elements, no story elements...nothing really. I preordered the game and its great!! But I really would prefer it not ending up being tekken with rabbits on generated terrains.

+3 votes   article: New Overgrowth a145 video devlog
Serygala Aug 20 2011, 7:54am replied:

Thank you! :)

+1 vote   article: Shavra - Dead Frequency Development Update 5 Alphabuild 2
Serygala Aug 20 2011, 7:53am replied:

thanks! Yes, thats what I planned for melee weapons...but all the enemies are armed futuresoldiers...so a pipe as a weapon would be a cool feature to look at but pointles...well, we'll see if it fits in or not. The weapons aren't that good...keep in mind that its a practice project and the guns are my first models :)

+1 vote   article: Shavra - Dead Frequency Development Update 5 Alphabuild 2
Serygala Aug 20 2011, 7:52am replied:

Thats true :) This city looks pretty dark and a bit in the way of dead space, however, the game's setting itself has a lot of steampunk elements. I think I will bring them more to life in future episodes

+1 vote   article: Shavra - Dead Frequency Development Update 5 Alphabuild 2
Serygala Aug 20 2011, 7:51am replied:

yeah, its free

+2 votes   game: Shavra - Dead Frequency
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