Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.

Comment History  (150 - 180 of 396)
Serygala
Serygala Mar 5 2012, 5:16pm says:

Ah yes! The glow, the cold wet walls, ...this has a lot of athmosphere to it.

+1 vote     media: Dungeon 1
Serygala
Serygala Mar 4 2012, 2:05pm says:

Awesome work wray ;)

0 votes     media: WWC pictures
Serygala
Serygala Mar 4 2012, 1:55pm says:

This looks pretty good. Threatening in a good way. Maybe a little too clean though ;)

0 votes     media: Run!
Serygala
Serygala Mar 4 2012, 1:53pm replied:

I was basing my opinion on the first screenshots and the wierd translation...so I jumped to the conclusion that its just another kid making an fpsc game and claiming it to be a masterpiece. I don't need to tell you how often that happens ;) Didn't see its your work, otherwise I would have expected the first screenshots to be from an early alpha version (seriously, what did you do there? :D). Sorry for my undertone, I can be kind of grumpy from time to time. Newer media looks a lot better.

+1 vote     game: Escape the Bunker: 1944
Serygala
Serygala Feb 20 2012, 7:06pm says:

"This is a game best played in the dark and for those who love a good experience. The final release of this game will be submitted to Desura to go on sale at a reasonable price. This is a game that I'm sure any horror and puzzle fan alike will enjoy. " Those are pretty promising claims for a fpsc game that, to this moment only shows some bland rooms with stock models and not exactly fitting texture work. Also, you must have translated the title with some googletranslator as its nonsense: correct german would be "Fliehe aus dem Bunker" or "Entkomme aus dem Bunker"

0 votes     game: Escape the Bunker: 1944
Serygala
Serygala Jan 31 2012, 2:19pm says:

:) Great indoor scene. Nice industrial environment.

+1 vote     media: When Worlds Collide Batch o' Screens
Serygala
Serygala Jan 31 2012, 2:12pm replied:

I agree...it IS amazing work but I do find the fantasy rabbit and blood/gore combination with all the violence a bit out of place aswell.

+2 votes     article: New Overgrowth a167 video devlog
Serygala
Serygala Jan 30 2012, 11:46am replied:

thank you! :)

+1 vote     media: Spicing up the gallery a little
Serygala
Serygala Jan 30 2012, 1:16am says:

I love how your combat system is already more advanced than in ANY major studio game! :)

+18 votes     article: New Overgrowth a167 video devlog
Serygala
Serygala Jan 28 2012, 10:19am replied:

Moved to unreal engine :) But thanks for the tipp! :)

+1 vote     download: Thanatophobia
Serygala
Serygala Jan 26 2012, 7:29pm replied:

Well, what exactly do you want to know? How I model, how I map, how I retexture media I bought/downloaded or how I mix sounds, play music?

+2 votes     game: Relikt
Serygala
Serygala Jan 26 2012, 3:57pm replied:

Yes they are :) The FPSCreator version is discontinued :)

I'm glad you like them.

+1 vote     game: Relikt
Serygala
Serygala Jan 26 2012, 3:43pm replied:

Of course not, you dimwit!
About the alpha:
Actually, I don't like it yet (YET!). But seeing how people react to it, I'm the only one and I'm kind of an ******* anyway so thats okay. :)

You guys are working on the bought textures and sounds a little bit more right?

+2 votes     download: Into the Dark 100% Playable L5 Public Alpha Cut
Serygala
Serygala Jan 23 2012, 8:39am says:

I'm not a big fan of how source renders light. Thats why I moved on to UDK. I like the overall working environment better.

+1 vote     article: Major concept changes
Serygala
Serygala Jan 22 2012, 10:23pm says:

Most fun I ever had since I started to make games. Amazing engine, amazing tools.

+5 votes     engine: Unreal Engine 3
Serygala
Serygala Jan 19 2012, 11:56am says:

Stunning presentation. Not only is this my favorite genre of game but it's also made in my favorite game engine :)

The artwork presentation looks very athmospheric. I'm looking forward to this!

+3 votes     game: Thanatophobia
Serygala
Serygala Jan 12 2012, 5:25pm says:

Exactly the kind of indie game I like...tracking :)

+4 votes     game: Stone Rage
Serygala
Serygala Jan 12 2012, 5:22pm replied:

1. You don't just roll in and make a game, that requires some serious practice. 2. Yes, you need to buy a license. 3. Yes, you can use blender to make your own content. For Unity and cryengine... why would you want to import media from one engine into another?

+3 votes     engine: Unreal Development Kit
Serygala
Serygala Jan 12 2012, 5:15pm replied:

Thank you ;)

+1 vote     game: Relikt
Serygala
Serygala Jan 12 2012, 5:14pm replied:

Maybe... it might also end up costing something below 5 dollars :)
or..if I team up with some other developers and end up making something huge out of this, it might be a larger release. Its really hard to tell this early in the development.

+1 vote     game: Relikt
Serygala
Serygala Jan 10 2012, 10:02am says:

My mainproject (Relict) is currently being developed in UDK. I don't think I am ready yet to develop something like this in UDK though. I just want to make one last game in fpsc this year...to close this chapter :)

+1 vote     article: Major concept changes
Serygala
Serygala Jan 4 2012, 6:39pm replied:

Wolf is me, for those who dont know :D

+1 vote     game: P S I S H O C K
Serygala
Serygala Jan 3 2012, 11:50am replied:

Just google "Euthanasia Game" :)

+2 votes     download: Euthanasia Patch#1
Serygala
Serygala Jan 2 2012, 9:43am replied:

You think? :O I really like that floor...

+1 vote     media: First Screenshot Bundle
Serygala
Serygala Jan 2 2012, 9:42am replied:

Well, Psishock didn't come to my mind at first. On the mind map its still callen "the aphrodite complex". Later titles where also Venus related and wierd until "Psishock" came to mind.

I know that a ton of people will think now that its a system shock rip off, but I really do not care.

I took a look at system shock on youtube but I never owned a copy so I cant say that it got inspired by it. Most inspiration comes from scifi movies and novels for the story. The gameplay itself got inspired a bit by call of ctuhlu. I really try to make it as fresh as I can in FPSC ...and thats not easy :P

+2 votes     game: P S I S H O C K
Serygala
Serygala Jan 2 2012, 9:34am replied:

Hey! Yeah, I can't wait for Doom4 either. I just hope its not one of these modernday games where all you have to do is press "e" at certain points. I hope for some serious shooting :D

Anyway, the game is more ...like condemned if anything when it comes to the combat. However, there isn't that much shooting in there...at first you are beating things up with a pipe :P

Thanks for the interest! I hope I can punch out some demo soon.

+1 vote     game: P S I S H O C K
Serygala
Serygala Nov 27 2011, 10:18am replied:

Hey sure! I would like to take a look at them :)

+1 vote     game: P S I S H O C K
Serygala
Serygala Nov 27 2011, 10:17am replied:

there is a system shock 3?

+1 vote     game: P S I S H O C K
Serygala
Serygala Nov 25 2011, 3:52pm says:

Very creative! Good luck with the further development mate :)

+1 vote     game: TOYARTWAR
Serygala
Serygala Nov 25 2011, 3:50pm says:

here's a free hint: Try learning how to spell before starting to make games. There are no "Idnie" Games or "miltiplayer". The screenshot you are showing is actually having nothing but media from FPSC Addon packs...so basically you aren't showing us anything.

+2 votes     game: Doomed to Hell
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