Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.
This might even happen...we'll see what the future will bring. Up to this point, it remains and FPSC title
Google would actually help you...I mean all you have to enter is "UDK". But since I'm such a nice guy. The license is free if you release a free project...if you do however intend to sell your game it will be 99 Dollar a year until you reach a certain amount of income. Check this out for the full license: Udk.com
Wicked! I like it :)
"the only one" is incorrect but "one of the very few" that use FPSC the right way? certainly. Can't wait to get my hands on it folks!
Somewhere in between a lot of fun and slave labor to be honest :) Glad you like it! :)
Ah yes! nice to see this thing evolve. Just dont fall asleep working on that trainthing, we want "into the dark" !!
Great one mate! keep it up. I'm glad to see this on IndieDb.
Oh yes! It is! :) Thank you!
I certainly will... might just take a while ;)
Ah yes! The glow, the cold wet walls, ...this has a lot of athmosphere to it.
Awesome work wray ;)
This looks pretty good. Threatening in a good way. Maybe a little too clean though ;)
"This is a game best played in the dark and for those who love a good experience. The final release of this game will be submitted to Desura to go on sale at a reasonable price. This is a game that I'm sure any horror and puzzle fan alike will enjoy. " Those are pretty promising claims for a fpsc game that, to this moment only shows some bland rooms with stock models and not exactly fitting texture work. Also, you must have translated the title with some googletranslator as its nonsense: correct german would be "Fliehe aus dem Bunker" or "Entkomme aus dem Bunker"
:) Great indoor scene. Nice industrial environment.
I agree...it IS amazing work but I do find the fantasy rabbit and blood/gore combination with all the violence a bit out of place aswell.
thank you! :)
I love how your combat system is already more advanced than in ANY major studio game! :)
Moved to unreal engine :) But thanks for the tipp! :)
Well, what exactly do you want to know? How I model, how I map, how I retexture media I bought/downloaded or how I mix sounds, play music?
Yes they are :) The FPSCreator version is discontinued :)
I'm glad you like them.
Of course not, you dimwit!
About the alpha:
Actually, I don't like it yet (YET!). But seeing how people react to it, I'm the only one and I'm kind of an ******* anyway so thats okay. :)
You guys are working on the bought textures and sounds a little bit more right?
I'm not a big fan of how source renders light. Thats why I moved on to UDK. I like the overall working environment better.
Most fun I ever had since I started to make games. Amazing engine, amazing tools.
Stunning presentation. Not only is this my favorite genre of game but it's also made in my favorite game engine :)
The artwork presentation looks very athmospheric. I'm looking forward to this!
Exactly the kind of indie game I like...tracking :)
1. You don't just roll in and make a game, that requires some serious practice. 2. Yes, you need to buy a license. 3. Yes, you can use blender to make your own content. For Unity and cryengine... why would you want to import media from one engine into another?
Thank you ;)
Maybe... it might also end up costing something below 5 dollars :)
or..if I team up with some other developers and end up making something huge out of this, it might be a larger release. Its really hard to tell this early in the development.
My mainproject (Relict) is currently being developed in UDK. I don't think I am ready yet to develop something like this in UDK though. I just want to make one last game in fpsc this year...to close this chapter :)
Wolf is me, for those who dont know :D
Just google "Euthanasia Game" :)