Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.
Thanks for your support :)
Thank you! :)
Yes, it is!
"Into the Dark" is the biggest release with this engine so far. If you are interested in the engine from a technical standpoint it is more advanced than my games. Homegrown and especially Ivan here is a more technical approach where I bank on aesthetics. :)
Its from an alpha so its still a bit rough on the edges;)
feel free to record this for youtube if thats what you are asking. :)
This looks much better than a lot of AAA Title physics / gravity /telekinetic gameplay I have seen and its still an Alpha version? :)
You guys impress me everytime I show up here.
Who told you that? :) Its not true.
The materials are a bit plain, looks good otherwise! Very slick futuristic design :)
How about no? ;)
Well, the sound is a major part of the game and besides... you really think anyone cares about the "no sound" demographic that only consists of you? Its also fascinating that some people bring up the money they spent as if anyone gives a dang. Besides: there is a demo available...try before you buy ;)
I know its not the primary focus of your games but your visual style has improved a lot! This looks like a game I would actually buy. I'm looking forward for more and I'm interested in what the gameplay will be like :D
While you totally blow at FPSC you kinda have a mojo going in source. Looking good man!! Keep this up!
No I didn't :)! I made a lot of the models and effects but a lot is also bought media. However, everything has been reworked and modified to suit the game. This is mostly just a collage of media I made for other projects.
In an advanced engine I wouldn't be able to do much at all. I'm a decent level artist in unreal engine but I doubt the possibilitie of making a game all on your own in your sparetime in a bigger engine. The workload is huge.
The sounds themselves are actually pretty neat. Its just the looping and setting in FPSCreator that cuts them off like this. That can be tweaked, but I didn't for this as its a miniproject.
Thanks for your feedback :)
Looks great so far!! Very athmospheric! :D
This guest was me...wasn't logged in :)
Hey there!! I take it you mean the game "euthanasia"? Well, to be completely honest: Every version of it behaves different. I really don't know why you cant load your savegames. However, the patch should simply be imported in your euthanasia folder, it can not be ran... because if you get the patch to run, you have working savegames for all the levels :)
Certainly a creative idea :)
A bit rough in the 3D realisation but overall nice designs. Well done!
I look forward to seeing these in motion.
Voted for this as Indie of the year :D
The book thingie is the main menue... there should be a start button. If not, something is wrong indeed, but I dont know what could've caused this.
Thank you! :) If I havent made myself clear before: this minigame does not have advanced AI that uses cover etc. :)
Not exactly. Even though I doubt that it has a future in the unreal engine :)
Thanks :) the game takes only a couple minutes to complete so you wont be needing these anyway, right? :)
Well, its made in FPSCreator...so you can just buy it and you would have a dev kit. :) No really! Get it! Its fun!
Yes and no! I do try the best I can do... but I only have 3 weeks to work on this little game. You might have red that I ran into problems developing "Dead Frequency" which still prevail. This is just a small game for kicks :)
Thanks! :) To be honest: there are a bunch of titles out there that look alot better. But there are also a lot of kids out there making godawful zombiegames so its hard to find them in that mass.
there is only one level
Great concept and ideas! But you should really fix that slow movement and random headbobbing. Besides: if you design your game around an abandoned asylum, you should really look up some photos of asylums instead of making your levels at random. The shoppingcarts and random woodenbarrels / chains with meathooks etc. where kind of out of place and broke the immersion. I'll write you a detailed review about this on the TGC forums :)
Thank you! I look forward on picking development back up in 2013 and flesh this out a lot more :)