Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.

Comment History  (390 - 399 of 399)
Serygala Jan 20 2015, 9:04am replied:

Thank you! :) They didn't really. It just has/had a few artists in its community that really where able to improvise. Most have moved on by now though, including myself.

+1 vote   media: Former Engine Prototype
Serygala Jan 14 2015, 4:30pm replied:

Well, this IS made in FPSCreator... so I enjoy your compliment twice as much :)

+1 vote   media: Former Engine Prototype
Serygala Nov 3 2013, 6:40am says:

Glad to see you keep it up ;)

+1 vote   article: Baby Blues V5 (The Horror Continues) - New update, new horror, new screenshots!
Serygala Oct 4 2013, 12:36am says:

Decent work!

+1 vote   media: M4 Carbine
Serygala Oct 4 2013, 12:32am says:

It is not just you. It has been my observation that these games have a tendency to randomly crash on some machines but run perfectly fine on another. I never had crashing FPSC games while others with similar settings and operation system have crashes all the time.
I hope that reloaded...the new fpsc...will be more stable.

+1 vote   article: Is it just me, or do FPSC games always crash?
Serygala Sep 22 2013, 12:57pm says:

If you use a "clone brush", you can easily remove these mirroring artifacts visible next to the lightsource ;)

+1 vote   media: random shot
Serygala Sep 20 2013, 1:30pm replied:

;) Its an old model. I have marmoset now :)

+1 vote   media: some 2012 models
Serygala Sep 20 2013, 1:25pm says:


+1 vote   media: ss_07
Serygala Aug 18 2013, 8:40pm says:

I never asked for this.

+1 vote   game: Japanese The Game
Serygala Jul 15 2013, 4:59pm says:

Hey man! A few more screens and infos might give you more views and interest! So far I dont know if its an other FPSC clusterhump or a decent game. :)

+2 votes   game: Donald: A Horror Story
Serygala Jun 22 2013, 2:37pm says:

Looks solid!

+2 votes   media: Realms of Arkania - "Das Schwarze Auge"
Serygala Jun 22 2013, 10:46am replied:

After a lot more messing around I'm afraid. If I would have to guess, I'd have to say that I'm only 25 % done. ...thats already substantial but far from done. Thanks for the interest though ;)
Please keep in mind that its a one-man-show I'm pulling of here. :P

+4 votes   article: Spyra June Update II
Serygala Jun 17 2013, 4:59pm says:

Come on man! This shows the worst of fpsc. Why upload this to this gallery?

+3 votes   media: Stenches of the Night
Serygala Jun 12 2013, 2:30pm replied:

Milkshape 3d :) Its quite affordable and easy to use.

Its best in combination with fragmotion.

+2 votes   article: Spyra June Update
Serygala Jun 4 2013, 4:09pm says:

There is nothing in your screenshots...nothing! Just empty rooms and models you have bought. Please, there is nothing wrong with making a simple game but if you want to present it here it would be nice to see at least some effort put into it.

Even the game menue uses stock stuff...why post a picture of that?

+7 votes   game: Zombie Survival
Serygala May 15 2013, 12:07pm replied:

Thanks :)

+1 vote   article: Spyra - Mai Update
Serygala Apr 8 2013, 3:31pm says:

Its from an alpha so its still a bit rough on the edges;)

+3 votes   media: Some pics
Serygala Feb 27 2013, 3:38am says:

The materials are a bit plain, looks good otherwise! Very slick futuristic design :)

+2 votes   media: udk sci fi tunnel
Serygala Jan 31 2013, 4:23am says:

I know its not the primary focus of your games but your visual style has improved a lot! This looks like a game I would actually buy. I'm looking forward for more and I'm interested in what the gameplay will be like :D

+3 votes   game: Noise
Serygala Jan 2 2013, 11:29am says:

While you totally blow at FPSC you kinda have a mojo going in source. Looking good man!! Keep this up!

+4 votes   media: Chapter-4 The Subway
Serygala Dec 25 2012, 8:30pm replied:

This guest was me...wasn't logged in :)

+1 vote   article: Shavra Black November Video
Serygala Dec 23 2012, 12:03pm says:

Certainly a creative idea :)

+3 votes   game: Baby Blues - Toddler Horror Game
Serygala Nov 11 2012, 1:48am replied:

Thanks! :) To be honest: there are a bunch of titles out there that look alot better. But there are also a lot of kids out there making godawful zombiegames so its hard to find them in that mass.

+4 votes   article: Shavra - November Release
Serygala Sep 12 2012, 7:31am says:

Aren't the blue guys the bad guys? :)

+1 vote   media: Screenshot
Serygala Aug 26 2012, 6:39am replied:

Thanks! :D

+1 vote   article: Catathrenia August Update
Serygala Aug 23 2012, 3:58pm replied:

The game has this classic look to it like games from the aera of hexen etc. with a few modern shaders and 3D models. While I agree that the graveyard looks wierd, I can see that the malevolence team does not try to present an accurately decayed graveyard after a certain period of time. I dig the retro desgin of everything... a bit strong on the shiny/specular shaders though :P

+2 votes   article: Big Screenshot Update for August
Serygala Jun 5 2012, 2:58pm replied:


+1 vote   article: Catathrenia June Update 1
Serygala May 27 2012, 2:48pm says:

that looks like a great server :P

+4 votes   media: Daily Photo Updates via facebook
Serygala May 14 2012, 6:30pm replied:

Thank you! I tried to avoid using too many shader effects and specular highlighting. It just feels more real that way.

+2 votes   media: Catathrenia Second Bundle
Serygala May 12 2012, 7:36pm says:

I'm afraid you can't do that, dave.

+2 votes   media: Screenshot
Serygala May 12 2012, 5:19pm replied:

I aim for september, but can't make any promises.

+4 votes   article: Catathrenia News Collective
Serygala May 9 2012, 5:44pm says:

You guys made it in the important news box! Good job ;)

+1 vote   article: LC Revelation Patch #1 Release
Serygala Apr 20 2012, 5:29pm replied:

Logic is the only thing you need to survive. Creativity is the only thing you need to really live. You'll figure that out...trust me.

+5 votes   article: Personal Daemon
Serygala Apr 10 2012, 11:09pm replied:

This might even happen...we'll see what the future will bring. Up to this point, it remains and FPSC title

+1 vote   article: Major concept changes
Serygala Mar 24 2012, 10:32pm says:

Ah yes! nice to see this thing evolve. Just dont fall asleep working on that trainthing, we want "into the dark" !!

+1 vote   article: News from Level 6 in "Into The Dark" (and from "Train Giant" aka "A-TRAIN 9")
Serygala Mar 24 2012, 10:29pm says:

Great one mate! keep it up. I'm glad to see this on IndieDb.

+3 votes   game: Robolegs
Serygala Mar 7 2012, 8:55am replied:

Oh yes! It is! :) Thank you!

I certainly will... might just take a while ;)

+1 vote   article: Relikt - March Update
Serygala Mar 4 2012, 2:05pm says:

Awesome work wray ;)

0 votes   media: WWC pictures
Serygala Mar 4 2012, 1:55pm says:

This looks pretty good. Threatening in a good way. Maybe a little too clean though ;)

0 votes   media: Run!
Serygala Feb 20 2012, 7:06pm says:

"This is a game best played in the dark and for those who love a good experience. The final release of this game will be submitted to Desura to go on sale at a reasonable price. This is a game that I'm sure any horror and puzzle fan alike will enjoy. " Those are pretty promising claims for a fpsc game that, to this moment only shows some bland rooms with stock models and not exactly fitting texture work. Also, you must have translated the title with some googletranslator as its nonsense: correct german would be "Fliehe aus dem Bunker" or "Entkomme aus dem Bunker"

0 votes   game: Escape the Bunker: 1944
Serygala Jan 31 2012, 2:19pm says:

:) Great indoor scene. Nice industrial environment.

+1 vote   media: When Worlds Collide Batch o' Screens
Serygala Jan 30 2012, 11:46am replied:

thank you! :)

+1 vote   media: Spicing up the gallery a little
Serygala Jan 2 2012, 9:43am replied:

You think? :O I really like that floor...

+1 vote   media: First Screenshot Bundle
Serygala Nov 25 2011, 3:50pm says:

here's a free hint: Try learning how to spell before starting to make games. There are no "Idnie" Games or "miltiplayer". The screenshot you are showing is actually having nothing but media from FPSC Addon packs...so basically you aren't showing us anything.

+2 votes   game: Doomed to Hell
Serygala Sep 21 2011, 9:05pm replied:

Thats a whole different story then :) Best luck with the game!

+3 votes   game: Malevolence: The Sword of Ahkranox
Serygala Sep 18 2011, 3:03pm replied:

A word of advice. I know that you are putting in tons of blood sweat and tears in your game. I've been doing stuff long enough myself to know that your own game seems always totally brilliant. However, you can get a ton of competing AAA games for 40 $ and pretty much every other indie game...or even multiple games. I doubt that you will have many sails as this clearly aims to the "classic roleplaying game" audience which isn't large. You have been putting a lot of effort in the visuals, its great! But can't compete with most AAA titles and judgine by the looks of the sword...the combat won't either. My advice would be to sell it for a lot less. That way you will most likely gain more profit from it as more people buy it.

+2 votes   game: Malevolence: The Sword of Ahkranox
Serygala Aug 23 2011, 7:26pm replied:

I second that. All we ever saw was the core gameplay : fighting. No additional gameplay elements, no story elements...nothing really. I preordered the game and its great!! But I really would prefer it not ending up being tekken with rabbits on generated terrains.

+3 votes   article: New Overgrowth a145 video devlog
Serygala Aug 20 2011, 7:53am replied:

thanks! Yes, thats what I planned for melee weapons...but all the enemies are armed futuresoldiers...so a pipe as a weapon would be a cool feature to look at but pointles...well, we'll see if it fits in or not. The weapons aren't that good...keep in mind that its a practice project and the guns are my first models :)

+1 vote   article: Shavra - Dead Frequency Development Update 5 Alphabuild 2
Serygala Aug 20 2011, 7:52am replied:

Thats true :) This city looks pretty dark and a bit in the way of dead space, however, the game's setting itself has a lot of steampunk elements. I think I will bring them more to life in future episodes

+1 vote   article: Shavra - Dead Frequency Development Update 5 Alphabuild 2
Serygala Aug 18 2011, 7:54am replied:

None, its a bit older and I never used that scene. I have a similar one in my actual project though

+1 vote   media: Some old mapdesign
Serygala Aug 17 2011, 4:03pm replied:

there is just no way to say anything positive about it.

+2 votes   game: The Virus
Serygala Aug 3 2011, 6:15pm says:

This looks brilliant!

+1 vote   media: Nature's Fury v2
Serygala Jul 25 2011, 10:42am replied:

Thanks! I hope so. The engine ain't great but user friendly and can do some cool stuff if you use it right.

You actually can use it for a melee attack :)

+1 vote   article: Shavra - Dead Frequency Development Update 3
Serygala Jul 20 2011, 7:29pm says:

Why is this here?

+3 votes   media: hurmarned
Serygala Jul 18 2011, 3:28pm replied:

No one cares, babe ;)

@Heretic Studios:
And the new version was really a blast! Gunhandling felt almost real and I have no clue how you made some HUD effects :)

I'll give you a better review on the forum!

+2 votes   download: Alpha Project - Demo V2
Serygala Jul 18 2011, 11:34am says:

Lets see if you impress me *giggles*

0 votes   download: Alpha Project - Demo V2
Serygala Jul 9 2011, 6:45am replied:

Thank you! Glad you like it :)

+2 votes   media: Screenshots
Serygala Jul 7 2011, 9:33am replied:

Better than most if used correctly

+1 vote   game: Operation: Eastern Front
Serygala May 26 2011, 12:34pm says:

Holy Cow! This nukes, dude! Damn fine work!

+2 votes   media: Desperation Concept Art '11
Serygala Apr 11 2011, 10:33am says:

Epic work!

+1 vote   media: More will be soon
Serygala Apr 7 2011, 3:08am says:


+2 votes   media: Waterfalls
Serygala Apr 1 2011, 12:06am says:

Why the secrecy? These awesome profiles must be linked in every damn forum!! This is some damn awesome work,dude!

+2 votes   group: Doomstator
Serygala Apr 1 2011, 12:05am says:


+1 vote   media: Desperation Concept Art
Serygala Mar 31 2011, 8:17pm replied:

Thank you! :) The game is an adventure. It has no RPG Type Gameplay such as a leveling system. Combat however will be action based.

+1 vote   article: News in March
Serygala Mar 14 2011, 1:17am says:

Please note that this game might NOT work on Windows 7 using Service Pack 1

+1 vote   download: Thanatophobia
Serygala Feb 13 2011, 1:33pm says:

You sure know how to use shaders! Nice work!

+1 vote   game: Squadron AIU - Border World Conflict
Serygala Jan 30 2011, 7:37pm replied:

Nah! Me failing at the diffuse texture =D Gonna add some skin color later. I just wanted to show off the shading.

+1 vote   media: Work In Progress // January Screenshot Update
Serygala Jan 29 2011, 11:28am says:

Try not to use the same floor texture as ceiling texture.

+1 vote   media: Reapers End 1
Serygala Jan 20 2011, 4:42am replied:

Thanks for the idea! I don't think I'll keep working on this game. My new project is a bit too time consuming.

However, I will add the 2 Levels as Bonuscontent to the new Game. ("Relict")

+1 vote   download: Euthanasia Patch#1
Serygala Jan 12 2011, 2:01pm says:

Yeah! Awesome!

+1 vote   media: Zombies
Serygala Jan 2 2011, 1:50pm says:

looking damn promising! Keep it up!

+2 votes   game: Silent Hill : Forbidden Sins
Serygala Jan 1 2011, 5:41am replied:

Depending on the bugs I'll experience, I can release a Demo in 2 or 3 Weeks. Thanks for your support! :)

+1 vote   article: Relict December News
Serygala Dec 22 2010, 7:46am replied:

hmm...is that good or bad? :)

+1 vote   media: Latest Screens
Serygala Dec 19 2010, 11:25am replied:

Thank you! :)

+1 vote   media: Screenshot update Level3
Serygala Dec 18 2010, 1:40pm replied:

A "lot of details" would be a 300 pages novel ;)

+1 vote   article: A few Details about the Story
Serygala Dec 15 2010, 12:35am replied:

I know! But its always exciting to see such interactive stuff the player is actually able to pick up "with his hands" :)

+1 vote   media: Development Screenshots
Serygala Dec 14 2010, 3:46am replied:

Yes! I'm learning to handle Blender at the moment :)

+1 vote   media: Some newer images.
Serygala Dec 13 2010, 3:16am says:

Wow? Really? :O Awesome!

+1 vote   media: Development Screenshots
Serygala Dec 13 2010, 3:15am says:

Looks empty and unaesthetic. Why is there a chair? What is that big green thing there? Why are there Biohazard signs on the windows...needs a lot of work there :)

Keep it up!

0 votes   media: Screenshot
Serygala Dec 8 2010, 10:41am says:

Nice Architecture!

+1 vote   media: Mount and Blade screenshots
Serygala Dec 7 2010, 7:15am says:

Awesome use of Shaders! I still owe you a review ;)

+1 vote   download: Squadron AIU - Build 210
Serygala Nov 29 2010, 8:22am says:

Nice to see another Class AA FPSC Game here! :D

How about the download link? :) Tracking!

+2 votes   game: Squadron AIU - Dark Storm
Serygala Nov 29 2010, 8:22am says:

Awesome use of Shaders :)

+1 vote   media: Squadron AIU - Dark Storm
Serygala Oct 28 2010, 10:27am says:

creepy! I love the athmosphere!

+1 vote   media: Mall Of Ukraine [FINAL]
Serygala Oct 25 2010, 1:58pm says:

Whats this?!

+1 vote   media: Aim + map
Serygala Oct 22 2010, 2:39pm replied:

I'm Luxemburgian. I speak french, german and english.

+1 vote   media: First Screens WIP
Serygala Oct 21 2010, 12:19pm replied:

I have a lot of friend who help me out with models and stuff...but actually its just me working on it.

+1 vote   media: Some older shots to entertain u guys
Serygala Oct 17 2010, 10:48pm replied:


+1 vote   media: First Screens WIP
Serygala Oct 17 2010, 9:08pm says:

Ah! Beautiful outdoor level.

+1 vote   media: Crymap
Serygala Oct 13 2010, 2:48pm replied:

thanks for tracking ;) Yes! Its my favorite genre :)

+1 vote   game: Symbiotic
Serygala Oct 5 2010, 7:32pm replied:

Its a shotgun

+2 votes   media: VEMP2 Screenshots
Serygala Sep 30 2010, 1:29pm replied:

what? Wep bash? :D

+1 vote   media: Euthanasia . More Work in Progress Shots
Serygala May 8 2010, 7:38pm replied:

Made to shoot around corners... I saw these thins in a few videos but I don' t think they work.

+3 votes   article: Small Arms Illustrated
Serygala May 8 2010, 7:24pm says:

Thats actually not showing anything :P

+1 vote   media: Red Heat Levels
Serygala May 4 2010, 9:27pm replied:

He is

+1 vote   media: Predators.....Sneak Peek
Serygala May 3 2010, 9:16pm replied:

Hey there! I just googled for killing floor and it looks awesome! Thanks for the tip ;) I'll check it out ;)

+3 votes   media: More InGame Shots
Serygala May 2 2010, 5:27pm replied:

Whats "bloat" and whats "killing floor"? :)

+2 votes   media: More InGame Shots
Serygala Apr 26 2010, 3:57pm says:

Bam! I love it! =:0]

+2 votes   media: 590
Serygala Apr 18 2010, 2:10pm replied:

Sign and agree...to me, most source projects have the same style/look exactly the same.

+2 votes   poll: The engine I (am/would) develop my games on is
Serygala Mar 31 2010, 9:27am says:

You already know it...but I love that!

+2 votes   media: Canalyst Screenshots 5
Serygala Mar 28 2010, 1:20am says:

This is a censored shot. The Full Version wo' t have blured away breasts :)

+2 votes   media: Euthanasia . More Work in Progress Shots
Serygala Mar 28 2010, 12:26am replied:

Thanks for playing :)

+1 vote   article: Beta Demo: First Blood
Serygala Mar 27 2010, 11:46pm says:

I love the Morbid Athmosphere the warm yellow light gives this scene!

+3 votes   media: Euthanasia . More Work in Progress Shots
Serygala Mar 20 2010, 2:44pm replied:

No xD A flashlight would ruin the athmosphere :P

0 votes   media: Euthanasia Screenshots
Serygala Mar 18 2010, 4:02pm replied:

Thanks there! Mate!

+2 votes   game: Euthanasia
Serygala Mar 27 2010, 12:19am replied:

No, I wouldnt like to, its a beta demo, and hey! The game will only have 3 levels so the full version should be done soon!

0 votes   game: Euthanasia
Serygala Mar 27 2010, 12:18am replied:

Thanks for the huge compliment :)

0 votes   game: Euthanasia
Serygala Mar 25 2010, 8:18am says:

Thanks! =)

+1 vote   media: Euthanasia Screenshots
Serygala Mar 22 2010, 6:21pm replied:

In 1965? I don`t think so ^.^ Its not the same model. Its inspired by the tank char, yes.

+3 votes   media: Euthanasia Screenshots
Serygala Mar 18 2010, 6:36pm replied:

Thanks! I try my best ;)

+1 vote   game: Euthanasia
Serygala Mar 18 2010, 10:54am replied:

FPSC Engine doesn ´t look like source. Its just that canalyst has a kinda source/half like`ish leveldesign. But that's not a bad thing.

+2 votes   game: Canalyst: Passing Lights
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