Finnish guy, who has a hobby of 3D modelling, and concepting.

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Description

Made not-so-long ago, doesn't have textures, no UV maps, no bones or anything. Originally designed to Counter-Strike Source, but i have a small problems with UV mapping with such high-poly meshes.
Haven't got ingame yet, maybe someday.
I would be grateful if someone would show me the secrets of UV mapping.

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3dquake
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