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Mighty Commander Keen? lol dude, John Romero added Command Keen's Easter Egg because he hated him so much and wanted to see the bastard dying in an horrible death. Now it's an old joke and these days I know more people that hates Justin Bieber than Commander Keen.
open the console and type the following cheats:
skill 2 (2 is hurt me plenty difficult, 3 is ultra violence)
changemap "name of your current map" (like changemap map14)
Options > Display Options > OpenGL Options > Preferences > Adjust Sprite Clipping - ALWAYS
You are loading the files in wrong order. First select brutal doom, hold ctrl, and select the arsenal. Now drag both files (drag from brutal doom main pk3) into your .exe.
Brutal Arsenal Alpha Test 1
This is an expansion pack for Brutal Doom. It contains 15 new weapons. I have plans to make a total of 50 weapons for this expansion. This is a very alpha test, and many stuff is still not complete. This is just made for testing purposes and doesn't reflects the quality of the final product.
You CAN play this on Linux. Just download the Linux version of Zandronum or GZDoom.
I just can't start this. Game crashes when I try to start a new level.
I got the infamous left sidestep bug during the whole level, but it doesn't matters. I can use Xpadder anyway.
Keep it up, dude! I am really looking forward to this. I didn't even knew that SG could run mods! Just one question: do you have plans to include boss battles too?
This happens because the HD sprites are still WIP, and mutilation deaths are really not ready yet, and may take a long time to get ready.
I think you are using Skulltag. If then, use Zandronum.
You are trying to load the Zdoom version in the Zandronum sourceport.
Update your sourceport.
I never seen anything like this before. I think it has something to do with your rendering options. Go to Options > Display Options > OpenGLOptions, and try to mess around with it.
Yes. I just forgot to include it.
You only need these files if you are playing my modified Knee Deep In the Dead maps...
You are trying to use Skulltag. USE ZANDRONUM
It doesn't works with Skulltag anymore. Use Zandronum.
Btw, you shouldn't even be trying to use the GZDoom version on ST/Zandronum.
As you can see, the files are already updated and ready. They are just waiting approval. I hope the Moddb admins aren't asleep...
It's already up. I am just waiting for the admins to authenticate the download. Just a matter of time now...
No. Final version is going to 1.0 (and maybe there will be 1.1 or 1.2 if bugfixes are required)
0.17 is coming out this month, 0.18 in November, and 1.0 in December.
Download the unfinished E1 here
Since this was made for Skulltag, you need the ST actors and ST data pk3 if you are going to play it in Zandronum or Zdoom (check the Zandronum forums for Download link)
You also need this patch to fix the final battle if you are going to play this with Brutal Doom.
1.0 is comming out December 21th
A new test version is out. Expect lots of bugs :D
The most important feature in this version is the skill to sideroll using Z and C buttons.
Also, this is not playable in Doom 1. And only works in the new Zandronum engine.
Actually, yes. Nazis are much stronger now.
Hey guys, Sorry for taking time to talk about V17. I found a new job with inflexible working time, and until my boss makes his mind about it, its gonna take a while until Brutal Doom can get under full-steam development again.
I'm working on some huge **** for 0.17. It will include new moves for the player and new ways to interact with the world, new moves that will make the Brutal Doom Guy look even more badass.
Also, I am working on smarter enemies. And by smarter enemies I don't mean enemies that can fire faster, I mean REALLY smarter enemies, enemies that can develop defensive tactics, react to taunts, and maybe, MAYBE, even communicate with each other.