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Comment History  (60 - 90 of 139)
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 30 2012, 6:43pm says:

Brutal Arsenal Alpha Test 1

This is an expansion pack for Brutal Doom. It contains 15 new weapons. I have plans to make a total of 50 weapons for this expansion. This is a very alpha test, and many stuff is still not complete. This is just made for testing purposes and doesn't reflects the quality of the final product.

Mediafire.com

+4 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 30 2012, 10:48am replied:

You CAN play this on Linux. Just download the Linux version of Zandronum or GZDoom.

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 23 2012, 3:36pm says:

I just can't start this. Game crashes when I try to start a new level.

+1 vote     mod: Forgotten Hope
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 7 2012, 8:39pm says:

I got the infamous left sidestep bug during the whole level, but it doesn't matters. I can use Xpadder anyway.

Keep it up, dude! I am really looking forward to this. I didn't even knew that SG could run mods! Just one question: do you have plans to include boss battles too?

+2 votes     mod: Sonic Generations - Unleashed Project
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 7 2012, 2:19pm replied:

This happens because the HD sprites are still WIP, and mutilation deaths are really not ready yet, and may take a long time to get ready.

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 7 2012, 2:12pm replied:

I think you are using Skulltag. If then, use Zandronum.

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 7 2012, 7:05am replied:

You are trying to load the Zdoom version in the Zandronum sourceport.

+2 votes     download: Brutal Doom Version 0.17 for GZDoom Engine
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 7 2012, 7:05am replied:

You are trying to load the Zdoom version in the Zandronum sourceport.

+1 vote     download: Brutal Doom Version 0.17 for GZDoom Engine
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 7 2012, 7:04am replied:

Update your sourceport.

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 3 2012, 7:58am replied:

I never seen anything like this before. I think it has something to do with your rendering options. Go to Options > Display Options > OpenGLOptions, and try to mess around with it.

+2 votes     download: Brutal Doom Version 0.17 for GZDoom Engine
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 2 2012, 11:11am replied:

Yes. I just forgot to include it.

+1 vote     download: Brutal Doom Mutators - Version 2a
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 1 2012, 1:50pm replied:

You only need these files if you are playing my modified Knee Deep In the Dead maps...

+2 votes     download: Brutal Doom Version 0.17 for Zandronum Engine
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 1 2012, 9:07am replied:

You are trying to use Skulltag. USE ZANDRONUM

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 1 2012, 9:06am replied:

It doesn't works with Skulltag anymore. Use Zandronum.
Btw, you shouldn't even be trying to use the GZDoom version on ST/Zandronum.

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 31 2012, 8:49pm says:

As you can see, the files are already updated and ready. They are just waiting approval. I hope the Moddb admins aren't asleep...

I45.tinypic.com

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 31 2012, 7:58pm says:

It's already up. I am just waiting for the admins to authenticate the download. Just a matter of time now...

+3 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 13 2012, 11:01pm replied: +1 vote     media: Barrel Explosion
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 3 2012, 8:56pm replied:

No. Final version is going to 1.0 (and maybe there will be 1.1 or 1.2 if bugfixes are required)
0.17 is coming out this month, 0.18 in November, and 1.0 in December.

+3 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Sep 16 2012, 12:02pm replied:

Download the unfinished E1 here
Mediafire.com

Since this was made for Skulltag, you need the ST actors and ST data pk3 if you are going to play it in Zandronum or Zdoom (check the Zandronum forums for Download link)

You also need this patch to fix the final battle if you are going to play this with Brutal Doom.
Mediafire.com

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Sep 7 2012, 4:22pm replied:

1.0 is comming out December 21th

+1 vote     media: THIS IS SPARTAAA
Sergeant_Mark_IV
Sergeant_Mark_IV Sep 5 2012, 6:34pm says:

Mediafire.com

A new test version is out. Expect lots of bugs :D

The most important feature in this version is the skill to sideroll using Z and C buttons.

Also, this is not playable in Doom 1. And only works in the new Zandronum engine.

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Aug 28 2012, 6:07pm replied:

Actually, yes. Nazis are much stronger now.

+3 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Aug 22 2012, 11:28pm says:

Hey guys, Sorry for taking time to talk about V17. I found a new job with inflexible working time, and until my boss makes his mind about it, its gonna take a while until Brutal Doom can get under full-steam development again.

I'm working on some huge **** for 0.17. It will include new moves for the player and new ways to interact with the world, new moves that will make the Brutal Doom Guy look even more badass.

Also, I am working on smarter enemies. And by smarter enemies I don't mean enemies that can fire faster, I mean REALLY smarter enemies, enemies that can develop defensive tactics, react to taunts, and maybe, MAYBE, even communicate with each other.

+7 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 28 2012, 5:10pm replied:

The new light amplificator is a Zdoom/Skulltag feature, not a Brutal Doom feature. As far as I know, it's impossible to fix such problems of determinating what is and what is not highlighted. I personaly turned this feature off in my Display Options.

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 28 2012, 4:39pm replied:

You should only put the high res texture pack in the Skins folder. To run Brutal Doom and the Pistol replacement, you must put them in the Skulltag main folder, and grab and drag both files into the Skulltag.exe every time you want to play it.

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 23 2012, 7:13pm says:

I already know about the typo. It will be fixed on 0.17

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 23 2012, 7:12pm replied:

Which sourceport are you using?

+1 vote     article: Brutal Doom V0.16 is out, and more cruel than before
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 23 2012, 7:12pm replied:

What exactly is bugged?

+1 vote     article: Brutal Doom V0.16 is out, and more cruel than before
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 8 2012, 1:24pm replied:

Skulltag is dead, and now Zandronum will take its place, using the alpha build of Skulltag 98e as base.

Yes, its a good engine. It fixes most desync problems in online play, and it can handle lots of sprites and effects in the screen a bit better than Skulltag could.
And now without Carnevil whining about the Zdoom code implements , this engine will not have its features utterly outdated in comparison to Zdoom like Skulltag had.

+2 votes     download: Brutal Doom 0.16b for Skulltag & Zandronum engines
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 8 2012, 1:49am replied:

Are you running it on OpenGL? Did you droped the HD pack inside the skins folder?

+1 vote     mod: Brutal Doom
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