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ZDoom doesn't works like that. Skins doesn't works with a player that has "jumps" on its code. Things like the fatalities and special deaths prevents the engine from using the skins.
Yes, but you need to convert them to work with ZDoom.
You must be either loading another wad that is not compatible with BD, or loading two Brutal Doom files at the same time.
Zandronum can handle 64 players in the same server, but it will probably crash. Anyway, playing Brutal Doom coop with around 12 or 14 players already is very messy and chaotic.
REALLY impressive for a wad made on the mid 90s.
Guys, the solution for these "errors while parsing DECORATE scripts" are in the FAQ. I will not reply anymore to it.
It's already up. Just waiting for admin authentication.
Listen up everyone, a user have spotted a very annoying bug with liquid surfaces not working at all. I have removed the download, v18a is on the works. Won't take long. Be patient.
For everyone having problems to start play it, I have updated the FAQ, so check it out.
If you are getting this message
""SERVERSIDEONLY" is an unknown flag"
It means you are using an old version of GZDoom. Update it here
If you are geting the message
""THRUACTORS" is an unknown flag"
You are trying to use it with Skulltag. THIS DOESN'T SUPPORTS SKULLTAG ANYMORE SINCE V17. UPDATE TO ZANDRONUM
You are using an old version of GZDoom.
Which version are you using?
I removed the torch sounds on v17
When you put something in the Skins folder, it automatically will be loaded everytime you start the game, so you don't need to drag them to the exe.
Also, check on Display Options, OpenGL Options, Texture Options, and see if Enable High Res Textures is on.
In the skins folder. Works for me.
Oh, just saying, the DHTP doesn't works if you are not using an OpenGL render.
Read the FAQ
Broken links on the FAQ have been fixed.
Everyone please, stop giving attention to OgreDoomer. He is a troll. If you feed him, he only gets stronger. So don't answer him in any of his posts, let me delete any of his posts that I find, and let him starve to death.
No because the TNT music files uses the same name as Doom 2's ones. But I have plans to make a TNT Metal pack.
Extract the file from the .zip file, and place it inside your Skins folder at your sourceport main folder. (If it doesn't has a folder called Skins, just create it) It can't get more detailed than that.
You will listen to these remixes in the Final Doom games, but in the same sequence of Doom 2 soundtrack.
Volume 1 and 2 were previously and now outdated versions.
Yes. Just go on his profile, and report him.
Just so everybody know: The Ultimate Brutal Arsenal expansion pack is at ALPHA state, and is not assured to work properly. It's a known bug that you can't load any saved game when playing it.
Ultimate Brutal Arsenal is on its Alpha State. Nothing is assured to properly work yet.
Tryed to do what I said?
When this happens, it means that you are trying to load the files in wrong order. You are loading the Arsenal before Brutal Doom.
You must select Brutal Doom, then hold Ctrl and select the Arsenal file so both files get selected. Then drag and drop the Brutal Doom file (so it will drag the arsenal too, but as a secondary file) into the engine executable.