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Sergeant_Mark_IV
Sergeant_Mark_IV Feb 25 2015, 4:33pm replied:

Can you provide a video?

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Feb 11 2015, 9:11pm says:

Remember the destroyable bodies? They will be back.

Youtube.com

(I am posting it as a comment because I don't think it's worth a news article.)

+13 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Feb 2 2015, 4:11pm replied:

1) That's your opinion. Many people already have asked me to release a weapons-only version of BD because they enjoy the weapons so much. But anyway, if you don't like them, you can just play Brutal Doom lite.
2) Have you played the v20 betas already? There is much less blood, it has more realistic ammounts and appearence.
3) Again, have you played the v20 betas? Hard wads such as Scytche 2 and Going Down are completely playable with it on Hurt me Plenty.
4) Then why do you use them?
5 and 6) I really wonder what this has to do with me. I also must remember you that before BD, Doomworld had a huge eliticism with maps, that if a map was not boom-compatible, it was instant trash. Oh, and remember when anything that was not AOW/Zombie Horde/MM8BDM were never hosted in Skulltag? This is not a new thing, the Doom community always had this kind of stupid behavior, and that's why I don't miss it.

+16 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Dec 29 2014, 3:35pm replied:

v20 will only come at late january/early february (hopefully).

+12 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Dec 23 2014, 11:50am replied:

Just FYI, the extreme concentration of sugar, the stuff made to create the artificial flavor, and the extreme levels of dyestuff contained in soda, makes it way worse than beer. Large amounts of beer can be bad for your liver and brain, but any amount of soda can be bad for your stomach, your hearth, your bones, your teeth, your hair, your skin, and plus, will make you fat. So, yeah I'd rather take the beer. But anyway, this is not the right place to discuss this. I'd recommend you to use an e-mail or a chat service, and I'd appreciate if you could stop making irrelevant comments such as this one.

+9 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2014, 11:34am says:

v20 will probably come out December 10. A trailer will be shown next week, announcing the official release date.

+15 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 22 2014, 10:01pm replied:

Actually I was thinking about using the grayish tone of green in the palette for Hell's Noble blood.

+4 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 22 2014, 10:01pm replied:

v20 will possibly feature FreeDoom compatibility.

+8 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 18 2014, 6:57pm replied:

Yes. Expect a demo release shortly after Brutal Doom v20's release.

+3 votes   mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV May 18 2014, 10:45am says:

On further releases, please post this on the addons section.

+1 vote   download: BRUTAL DOOM: PA1NKI113R & QUAKER540 COMPILATION V4
Sergeant_Mark_IV
Sergeant_Mark_IV Apr 24 2014, 8:35pm replied:

your gzdoom version is old. update it

+6 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Apr 19 2014, 2:58pm replied:

what do you suggest? making the movement look more "brute" and faster?

+1 vote   media: The Saw is the Law
Sergeant_Mark_IV
Sergeant_Mark_IV Jan 9 2014, 8:56pm says:

Can I run this mod on the Steam version, and still make Steam contabilize my playtime and get Steam achievements?

+2 votes   mod: AWP (A Week in Paradise)
Sergeant_Mark_IV
Sergeant_Mark_IV Jan 1 2014, 12:25pm replied:

These stuff would require some minimum DECORATE knowledge. You can use a tool called Slade 3 to change these stuff. All gib pieces and cartridges lasts for 2002 tics (35 tics = 0.98 second, then 2002 tics = 56,056 seconds). You just use Slade 3 search tool on all lumps to change any number 2002 to -1, and it will make everything last forever.
But don't worry, I have plans to release new addons to make these changes.

+2 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jan 1 2014, 12:20pm replied:

which body specifically?

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jan 1 2014, 12:19pm replied:

Go to the Gore Folder, and remove any unwanted gore sprites. As far as I know, it will even allow you to play multiplayer with your goreless version.

+3 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 30 2013, 12:31pm replied:

No, this is impossible. The underwater area must be made in the map, or you can edit the existing maps to contain such areas.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 30 2013, 11:05am replied:

Do you mean, maps with underwater areas, included in Brutal Doom?

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 28 2013, 8:26am replied:

And just for the record, I checked Demons of Problematic 2 with Brutal Doom 2 right now, and the underwater areas worked fine.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 28 2013, 8:10am replied:

There is a underwater feature on ZDoom already. It's just hard to find maps that contains it.

Raven Crypt is a map containing underwater areas, that can be played with Brutal Doom.
Doomworld.com

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 28 2013, 8:06am replied:

No. Just on hiatus.

+2 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 28 2013, 8:06am replied:

What the hell are you talking about? How did I made this a Modern Warfare game just because I removed the combat rolls? These rolls were unnecessary and only served to break the game. The player still has the same speed as in Vanilla Doom. The jumping mechanics were NOT altered, not even a single line of code, and the pump action shotgun has the same accuracy than in v18.

+3 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 31 2013, 11:15am replied:

I will upload a zip file with all songs converted to mp3 on next week.

+17 votes   download: Doom Metal Soundtrack Mod - Volume 4
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 31 2013, 11:14am says:

Combat rolls, the new weapons displayed on the first v19 trailer, and taunts are not working because I removed them from the main mod. They will be available son on the new mutator pack. I have plans to release it on the next week.

V19 is not the final version of Brutal Doom. It's just the final version for a while. I need to take a long break of it, work on other projects, and return to it somewhere in late 2014/early 2015

Also, everyone should check the expansion pack that was released today featuring 13 new maps
Facebook.com

Happy BrĂ¼tal Halloween to everyone!

+2 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 31 2013, 11:05am replied:

Revenants can be sawed, but its a bit hard, because they are now 1x1 targets.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 11:15pm replied:

Yes, but it will take a lot of work.
Check the Zdoom wiki to learn about Zdoom moding.
Zdoom.org

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 10:36pm says:

Hey guys, I just moved BDv18 here because I wanted to preserve it. Don't worry, there will be real news about this mod soon.

+3 votes   mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 10:30pm says:

The old links to download v18 on Moddb already have been deleted. Do you know what this means?

Fbcdn-sphotos-b-a.akamaihd.net

+3 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 10:18pm replied:

Soon

+4 votes   mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 10:18pm replied:

On hold. Gonna finish Brutal V19 first.

+1 vote   mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV Sep 4 2013, 10:16pm says:

I approve this

+4 votes   media: Barney
Sergeant_Mark_IV
Sergeant_Mark_IV Mar 15 2012, 10:05pm replied:

In your OpenGL options, look for a rendering option that is something about "Smooth Sprite Edges". Try switching it. If it doesn't works, it is something with your GPU model having a confusion about which actor should be rendered first.

+1 vote   mod: Brutal Doom
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