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Sergeant_Mark_IV
Sergeant_Mark_IV @ Project Brutality Mutators 1.1 update 1

Please move this to the addon sections.

Good karma+1 vote
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom

Seems like there is a bug making Brutal Doom v20b not work with the recent dev builds of GZDoom. There is a line in the code that is written 0.l instead of where it should be 0.1. Seems like "L" used to be a valid decorate parser (the code was actually amazingly capable of reading 0.l as 0.1), but now it's not anymore. I really don't understand how I ended up putting a l in the place of a 1, I was probably very tired. :D
I am reluctant about releasing a version "v20c" just because of this simple bug that only affects non-stable dev builds of GZdoom. So please be patient, works on Brutal Doom v21 will start right after I release the first version of Brutal Doom 64 next month.
In the meanwhile, use older versions of GZDoom (just don't download the development builds, and search for the latest stable official release), or just stick with Zandronum.

Good karma+7 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ New video featuring 24 minutes of BD64 gameplay

Didn't you noticed that the pistol zombieman now actually carries a pistol?

Good karma+9 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

The video that I was going to upload tonight turned out to be 24 minutes long. Gonna take some time to finish uploading it.

Good karma+7 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

New footage showing more levels, weapons, and gore this Thursday night 28th.

Good karma+13 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Counter-Strike Doom Version 3 (2013)

Why there are like one bilion of loose files? Why not just including everything in a single .pk3? Nothing works, and I have no idea of how to many anything here work at all.

Good karma+4 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Doom 4/2016 Weapons for Brutal Doom test 2

Alright. I'm gonna make a script to preserve the player's armor on version 3.

Good karma+15 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Doom 4/2016 Weapons for Brutal Doom test 2

I think this is a very fair balance, considering that you will either be able to become a 1000hp tank-like Baron of Hell, or a Revenant that is basically a multiple mobile rocket launcher platform of death for over a minute.

Good karma+6 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

Heads up, news coming up soon. I will try to upload a new video next week, showcasing a playthrough of maps 01 to 03, and the progress achieved in gore, sound effects, and lightning.

Good karma+12 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

GZDoom and Zandronum only.

Good karma+3 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

Yes. It will be playable on the Linux versions of Zandronum and GZDoom.

Good karma+1 vote
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

This kind already exists in Doom 64, there are nightmare imps, nightmare spectres, and nightmare cacodemons.

Well, in a month or less maybe.

Good karma+5 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

Yes.

Good karma+4 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

Rescuable Marines, yes or no? You decide.
Strawpoll.me

Good karma+6 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

Yes.

Good karma+6 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom

Yes

Good karma+6 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

Yes.

Good karma+4 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

I need an opinion about the Unmaker's design. Instead using cells, I will make it use the souls of possessed zombies. But I am still not sure about the damage type of the weapon.

Should I make it a "silver bullet weapon" that kills almost anything, and when you have all the runes upgrades it's able to kill everything inside a room, but use lots of ammo and will require you to kill lots of zombies to be able to use it again, or make its ammo more common, and make its damage as described in the Doom Bible by Tom Hall as "hurts pure demons a lot, demon-humans very little, tech demons some."? (Reminder that Tom Hall was not in Doom 64's development, so his vision can't be considered a part of it.)

Good karma+8 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

No. It's a GZDoom/Zandronum mod, not Kaiser's Doom 64 Ex. Doom Builder 64 will not work with it.

Good karma+2 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

The community already made a Doom 64 Chaingunner, and I am working on a Doom 64 revenant, basing it on Blood's Tchernobog. Not sure about the Mastermind and the Archvile, specially when the maps were not designed to accommodate such monsters.

Good karma+3 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

As I already replied to your comment on the picture, I am not making the game brighter. That specific pic on Pitfalls seems bright because the player is standing between 4 torches in a very dark cave. That same place from a different position doesn't looks brighter. I am focusing on making the whole thing have higher contrast, making darker places darker, and bright places brighter.

Postimg.org

Good karma+3 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ New light system

lolwut. It's not killing the Doom 64's dark ambience, it's just enhancing it with higher contrast. This pic was took from the middle of the torches, so it would obliviously make everything brighter. The same area from a different angle doesn't look bright.

Postimg.org

Good karma+9 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

This is a much less ambitious project than the regular Brutal Doom, so something might be released around March.

Good karma+2 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

Yes, it's going to be scary. Wait until you get ambushed by Spectres or Nightmare Imps in a dark room.

Good karma+5 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom

He has been going through some bad times IRL lately. He doesn't talk much, so I don't know if he is ever going to finish it or not.

Good karma+1 vote
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom

You will only reload 30 bullets if you reload after firing everything.

Good karma+2 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom

It's on the download section.

Good karma+1 vote
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

I will make the maps and the monsters as two separated files.

Good karma+2 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

The mod from where BD64 is going to be based.

Forum.zdoom.org

Good karma+5 votes
Sergeant_Mark_IV
Sergeant_Mark_IV @ Brutal Doom 64

Yes.

Good karma+11 votes
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