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Sergeant_Mark_IV
Sergeant_Mark_IV Jul 22 2014, 10:01pm replied:

Actually I was thinking about using the grayish tone of green in the palette for Hell's Noble blood.

+4 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 22 2014, 10:01pm replied:

v20 will possibly feature FreeDoom compatibility.

+8 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 18 2014, 6:57pm replied:

Yes. Expect a demo release shortly after Brutal Doom v20's release.

+3 votes     mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 10 2014, 10:43pm replied:

If you can only get one, then get Doom 2, because it's the one required to join on 95% of multiplayer servers. Doom 1 is just average, and Final Doom is under average. You can get community-made megawads containing maps much better than the original games.

+4 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV May 18 2014, 10:45am says:

On further releases, please post this on the addons section.

+1 vote     download: BRUTAL DOOM: PA1NKI113R & QUAKER540 COMPILATION V4
Sergeant_Mark_IV
Sergeant_Mark_IV Apr 24 2014, 8:35pm replied:

your gzdoom version is old. update it

+6 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Apr 19 2014, 2:58pm replied:

what do you suggest? making the movement look more "brute" and faster?

+1 vote     media: The Saw is the Law
Sergeant_Mark_IV
Sergeant_Mark_IV Jan 9 2014, 8:56pm says:

Can I run this mod on the Steam version, and still make Steam contabilize my playtime and get Steam achievements?

+2 votes     mod: AWP (A Week in Paradise)
Sergeant_Mark_IV
Sergeant_Mark_IV Jan 1 2014, 12:25pm replied:

These stuff would require some minimum DECORATE knowledge. You can use a tool called Slade 3 to change these stuff. All gib pieces and cartridges lasts for 2002 tics (35 tics = 0.98 second, then 2002 tics = 56,056 seconds). You just use Slade 3 search tool on all lumps to change any number 2002 to -1, and it will make everything last forever.
But don't worry, I have plans to release new addons to make these changes.

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jan 1 2014, 12:20pm replied:

which body specifically?

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jan 1 2014, 12:19pm replied:

Go to the Gore Folder, and remove any unwanted gore sprites. As far as I know, it will even allow you to play multiplayer with your goreless version.

+3 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 30 2013, 12:31pm replied:

No, this is impossible. The underwater area must be made in the map, or you can edit the existing maps to contain such areas.

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 30 2013, 11:05am replied:

Do you mean, maps with underwater areas, included in Brutal Doom?

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 28 2013, 8:26am replied:

And just for the record, I checked Demons of Problematic 2 with Brutal Doom 2 right now, and the underwater areas worked fine.

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 28 2013, 8:10am replied:

There is a underwater feature on ZDoom already. It's just hard to find maps that contains it.

Raven Crypt is a map containing underwater areas, that can be played with Brutal Doom.
Doomworld.com

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 28 2013, 8:06am replied:

No. Just on hiatus.

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Nov 28 2013, 8:06am replied:

What the hell are you talking about? How did I made this a Modern Warfare game just because I removed the combat rolls? These rolls were unnecessary and only served to break the game. The player still has the same speed as in Vanilla Doom. The jumping mechanics were NOT altered, not even a single line of code, and the pump action shotgun has the same accuracy than in v18.

+3 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 31 2013, 11:15am replied:

I will upload a zip file with all songs converted to mp3 on next week.

+15 votes     download: Doom Metal Soundtrack Mod - Volume 4
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 31 2013, 11:14am says:

Combat rolls, the new weapons displayed on the first v19 trailer, and taunts are not working because I removed them from the main mod. They will be available son on the new mutator pack. I have plans to release it on the next week.

V19 is not the final version of Brutal Doom. It's just the final version for a while. I need to take a long break of it, work on other projects, and return to it somewhere in late 2014/early 2015

Also, everyone should check the expansion pack that was released today featuring 13 new maps
Facebook.com

Happy BrĂ¼tal Halloween to everyone!

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 31 2013, 11:05am replied:

Revenants can be sawed, but its a bit hard, because they are now 1x1 targets.

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 11:15pm replied:

Yes, but it will take a lot of work.
Check the Zdoom wiki to learn about Zdoom moding.
Zdoom.org

+1 vote     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 10:36pm says:

Hey guys, I just moved BDv18 here because I wanted to preserve it. Don't worry, there will be real news about this mod soon.

+3 votes     mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 10:30pm says:

The old links to download v18 on Moddb already have been deleted. Do you know what this means?

Fbcdn-sphotos-b-a.akamaihd.net

+3 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 10:18pm replied:

Soon

+4 votes     mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV Oct 30 2013, 10:18pm replied:

On hold. Gonna finish Brutal V19 first.

+1 vote     mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV Sep 22 2013, 11:23pm replied:

I was only banned from Zandronum (not a big deal btw, I usually never post relevant stuff there). The Zdoom thread was temporally locked, but it will be restored.

+3 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Sep 21 2013, 2:01pm replied:

Imagine that Brutal Doom is a giant sci-fi super battle-tank. It has a giant 200mm main cannon, two mounted miniguns, two layers of reactive armor, rolls over four threads, and even has an emergency engine. By locking down the zdoom development thread, it just means that one of the miniguns were destroyed. Nothing more. Nothing that can stop it, or make it even slow down. V19 still is coming at full speed.

+11 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Sep 4 2013, 10:16pm says:

I approve this

+4 votes     media: Barney
Sergeant_Mark_IV
Sergeant_Mark_IV Aug 25 2013, 10:50am replied:

ZDoom doesn't works like that. Skins doesn't works with a player that has "jumps" on its code. Things like the fatalities and special deaths prevents the engine from using the skins.

+2 votes     mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 29 2013, 10:07am replied: +2 votes     mod: Brutal Doom
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