This member has provided no bio about themself...

Comment History  (0 - 30 of 200)
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 3 2015, 12:27am replied:

Andrew posted several E2 and Doom 2 remakes on his Youtube channel. I think he is planning to completely remake the soundtrack of both games at some point.

Youtube.com

+1 vote   download: IDKFA Soundtrack Mod
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 3 2015, 12:21am replied:

1) I associated this addon with both the game and Brutal Doom's pages, for the purpose of giving him a wider audience.

2) It was Andrew himself who asked me to assemble and upload the wad.

+2 votes   download: IDKFA Soundtrack Mod
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 1 2015, 3:09pm replied:

If you have a FB account, please report them again here, just in case i have missed it.
Facebook.com

+1 vote   news: v20b update coming soon
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 1 2015, 12:19am replied:

It's a bug. I will have it fixed by v20b.

+3 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jul 1 2015, 12:19am replied:

Update your sourceport.

+2 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 19 2015, 10:53pm replied:

Because it will power up the monorail that you will use to reach level 3.

+1 vote   download: Recurring Nightmare - Demo Beta
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 19 2015, 3:17pm replied:

Ok, it's up.

+4 votes   mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 19 2015, 2:04am says:

I have dropped this project like one year ago in favor of working on Extermination Day. I don't have much interest on going back to it again. I'd be better spend my time working on my own maps instead of trying to "zdoomify" Vanilla maps. I might finish E1 maps and upload it someday, but It's probably going to take a good while.

Moddb.com

+4 votes   mod: Recurring Nightmare
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 13 2015, 7:16pm says:

Reposting this from FB:
v20b is already on the way, featuring options to disable the shotgun strap physics, optional (to be used at your own risk) destroyable bodies, and performance fixes. I will announce the release date in a few weeks. (don't worry, it won't take years like v20 took)

+14 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 6 2015, 1:51pm replied:

But it was unrealistic. Also, if you miss it so much, bind a key for "unload gun" and pump how much you want.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 9:25pm replied:

As I said on the news

"Unfortunately, only the main mod was uploaded. I was not able to finish all the promissed maps for the starter pack, so I decided to postpone the release of the Starter Pack, and not delay the release of Brutal Doom v20. I will release the Starter Pack on the following weeks. I will also upload a Game Manual on the following days."

+2 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 9:07pm replied:

Yes, works with Doom 1, 2, Final Doom TNT and Plutonia. Also works with Chex Quest.

+3 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 9:05pm replied:

2 hours are not enough time to explore all new features.
It was not straight 2 years of development. There were many points where I started to implement some feature, and I had to go back and remove it.

+4 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 9:04pm replied:

UV was rebalanced to work well with map packs such as Going Down and Scytche 2. For playing the regular Doom maps, you should try it on Black Metal.
Well, this version is the most feature-heavy out of all versions. Maybe you just didn't played enough to notice all the new features?

+3 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 8:32pm replied:

You are trying to run it on Software mode instead of OpenGL.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 8:29pm replied:

You can order them to guard an area and leave them there.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 7:40pm replied:

Zandronum.

+2 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 7:40pm replied:

Yes, please. Make a video.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 7:40pm replied:

You gotta wait for the mutator.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 7:29pm replied:

Yes, you installed wrong. Head to Zandronum's download page. You will find an installation Tutorial there.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 7:23pm replied:

It was disabled. Couldn't fix it.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 7:23pm replied: +3 votes   download: Brutal Doom version 20
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 7:22pm replied:

Update your sourceport.

+2 votes   download: Brutal Doom version 20
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 7:12pm replied:

He edited his comment. he said he was having issues to kick and taunt.

+1 vote   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 7:09pm replied:

try to rebind your keys

+2 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 5 2015, 6:06pm says:

Launch has been delayed for some minutes just to fix some last remaining bugs. Be patient.

+14 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Jun 4 2015, 3:46pm says:

Brutal Doom v20 will be released this Friday night. It will be uploaded to Moddb's database around 10 PM UTC (search google for "10 PM UTC" and it will say what time will be in your timezone) and might take an hour or two for admins to authorize it.

Unfortunately, only the main file will be updated. I was not able to finish all the maps for the starter pack, so I decided to postpone the release of the Starter Pack, and not delay the release of Brutal Doom v20. I will release the Starter Pack on the following weeks.

+10 votes   mod: Brutal Doom
Sergeant_Mark_IV
Sergeant_Mark_IV Apr 25 2015, 3:21pm replied:

FreeDoom is only used as a base, to provide textures and sprites to make it able to run without requiring Doom. 99% of the maps are new, and made by myself. There are only 3 or 4 maps from FreeDoom, and they are heavily modified.

+6 votes   news: BD v20 Trailer
Sergeant_Mark_IV
Sergeant_Mark_IV Apr 25 2015, 3:20pm replied:

I don't get it. These maps were made in the last weeks. Do you even have any idea of what you are talking about?

+11 votes   news: BD v20 Trailer
Sergeant_Mark_IV
Sergeant_Mark_IV Apr 25 2015, 3:18pm replied:

When you see the Starter Pack maps, you will say "Well, it was worth the wait".

At first, I thought that I would be dead before I could play GTA 5 and Killing Floor 2 and I would lose all the hype for them, and now, both of them are in my Steam library. Just be patient. Long waits are worth the cost.

+7 votes   mod: Brutal Doom
Level
Avatar
Avatar
Offline Since
Jul 4, 2015
Country
Brazil Brazil
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
2
Games
1
Mods
167
Articles
8
Media
6
Downloads
22
Groups
2