Programmer and founder at Sleepy Studios

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Scrunk is now free!
Scrunk

Scrunk is now free!

Scrunk

Scrunk is now out of early access and completely free to play on Steam!

Leaving Early Access and Going Free to Play
Scrunk

Leaving Early Access and Going Free to Play

Scrunk

Scrunk will be leaving early access and becoming free on April 16th.

Scrunk Update #4: Halloween
Scrunk

Scrunk Update #4: Halloween

Scrunk

Welcome to Scrunk’s first seasonal event. We’re celebrating halloween with new limited time item graphics, enemy graphics, a spooky new player style...

Scrunk Update #3: Leaderboards
Scrunk

Scrunk Update #3: Leaderboards

Scrunk

The servers are back up with a massive new patch. There's lots of stuff this time round, check out the changelog for all the posts. Make sure you read...

Scrunk free launch weekend is here!
Scrunk

Scrunk free launch weekend is here!

Scrunk

Scrunk has launched today and is free from July 12th until July 15th!

Scrunk 101: Fight for scrap + Free launch weekend July 12th
Scrunk

Scrunk 101: Fight for scrap + Free launch weekend July 12th

Scrunk

The final Scrunk 101 covering the scrap-related mechanics in the game including a number of PvE elements. There's also lots of stuff about Scrunk's release...

Part 12 - Our biggest level yet
Superstatic

Part 12 - Our biggest level yet

Superstatic

Sorry for the silence recently we've been working hard on finishing the game. Right now, we have 2 more levels to finish, a couple of editor-specific...

New vehicles + Part 10
Superstatic

New vehicles + Part 10

Superstatic

This time we've got a few updates on the next level and a few graphical updates. Starting off with the graphical updates, we've got a few new vehicles...

Greenlit! (+ Level Updates)
Superstatic

Greenlit! (+ Level Updates)

Superstatic 2 comments

We've been officially Greenlit! We've started looking into Steam's huge library of features including trading cards and achievements. Come launch, we'll...

Demo 3 updated!
Superstatic

Demo 3 updated!

Superstatic

Good news! We've managed to update the latest demo (Demo 3) to a more up-to-date version of the game.

Abilities in Superstatic
Superstatic

Abilities in Superstatic

Superstatic

After the demo we saw quite a few people struggling with the abilities (through no fault of their own really) so we immediately set about trying to make...

Superstatic Demo 3 Released!
Superstatic

Superstatic Demo 3 Released!

Superstatic

The new gameplay demo for Superstatic has finally been released!

Demo 3 Release Date
Superstatic

Demo 3 Release Date

Superstatic

This is just a quick post to announce the date of the demo release: Friday 17th April. We'll be launching both the demo itself and the Steam Greenlight...

Part 9 and Demo 3 Info
Superstatic

Part 9 and Demo 3 Info

Superstatic

We're back in full swing with Part 9! Like Part 8 and Part 2, this one is open and is noticeably a lot more open than both of those parts. The first part...

Part 7 and 3D Sounds
Superstatic

Part 7 and 3D Sounds

Superstatic

A quick overview of the new level, the new voice acting and the new 3D sounds.

Chapter 8 Final Update, Flashback 1
Superstatic

Chapter 8 Final Update, Flashback 1

Superstatic

Chapter 8 marks the return of the large open levels like Chapter 2 and Chapter 4. We've also significantly improved enemy AI and added the first Flashback...

Chapter 8 Updates, New Ability: Chainkill
Superstatic

Chapter 8 Updates, New Ability: Chainkill

Superstatic 5 comments

This week we’ll be talking about the still very-much-WIP Chapter 8 along with the new ability that we teased last week.

Chapter 8: Warped
Superstatic

Chapter 8: Warped

Superstatic 2 comments

Last week we said we’d be showing off Chapter 7. We decided to save that for later and instead we’ll be showing off a bit of Chapter 8. “Warped”...

Chapter 6 updates, level design updates
Superstatic

Chapter 6 updates, level design updates

Superstatic

Chapter 6 is almost done! In this blog post we preview the two new parts of Chapter 6 and talk about some of the changes we've made to creating levels.

Chapter 6 updates & story consistency updates
Superstatic

Chapter 6 updates & story consistency updates

Superstatic 6 comments

We only have enough time for a small update this weekend since we're currently in the middle of Ludum Dare. There's a few noteworthy additions this week...

Chapter 6: Snakes and Ladders
Superstatic

Chapter 6: Snakes and Ladders

Superstatic

For the past two weeks we've been working on (mostly) backend things. We've been updating documentation, tweaking old code and optimising just about everything...

Chapter 3 Final Update
Superstatic

Chapter 3 Final Update

Superstatic

Time for one last update for this chapter. This week we're going to show off 2 more parts of the level. There is a fourth and final part but we won't...

Chapter 3 Updates
Superstatic

Chapter 3 Updates

Superstatic

Last week we went over the new chapter. This week we're going to go over the changes we made this week to the new chapter. We've still got a long way...

Chapter 3: Serrated
Superstatic

Chapter 3: Serrated

Superstatic 3 comments

We're back to work on the next chapter of the game. Since we skipped Chapter 3 (due to story-related reasons) we're going to be working on that next...

Superstatic Demo #2 Released!
Superstatic

Superstatic Demo #2 Released!

Superstatic

The second SUPERSTATIC demo has been released! It features new chapters, new abilities, new guns and more modding tools!

Superstatic Demo #2: Coming up
Superstatic

Superstatic Demo #2: Coming up

Superstatic 2 comments

This week we've been focused on polishing up the game to get closer and closer towards a second demo. Back in July, we released the first demo (when the...

Superstatic
Superstatic

Superstatic

Superstatic

Technicolour Rain's name has been changed to Superstatic. We go over why this happened and all the changes in the last three weeks in this dev log.

New level preview: "Ghost Stories"
Superstatic

New level preview: "Ghost Stories"

Superstatic

As I mentioned before, the events of this chapter will also be decided by the events of the previous chapters. I'm not going to spoil too much about this...

Choices in Superstatic
Superstatic

Choices in Superstatic

Superstatic

One of the main story-telling devices we use in Superstatic is the meaningful choices you'll make throughout the game. We've recently finished the first...

New level preview: "No Man's Land"
Superstatic

New level preview: "No Man's Land"

Superstatic

Today is a pretty exciting day since we've finally started working on new levels. We've started off with No Man's Land: this will be the fifth chapter...