Programmer and founder at Sleepy Studios. Currently working on Crawle and a lot of other games from time to time.

Comment History  (0 - 30 of 431)
Sekaru
Sekaru Jun 1 2015, 1:51am replied:

Good luck ;]

+1 vote   news: Greenlit! (+ Level Updates)
Sekaru
Sekaru Jan 24 2015, 8:59pm replied:

People've already speedrun the first 5 chapters in 30 mins :p.

+1 vote   news: Chapter 8 Updates, New Ability: Chainkill
Sekaru
Sekaru Jan 24 2015, 6:09pm replied:

The next ability we were discussing was to send your copy as a bolt in a straight line, killing every guard it collides with. We're planning on having like 5 but the last two will be unlocked in Chapters 10 and 13.

+2 votes   news: Chapter 8 Updates, New Ability: Chainkill
Sekaru
Sekaru Jan 18 2015, 4:10pm replied:

Thanks :]

+1 vote   news: Chapter 8: Warped
Sekaru
Sekaru Dec 8 2014, 10:28pm replied:

You can do it right now in the demo, just go into the "custom" folder and you'll find a set of documentation on the basics of a custom level. Obviously it's not as fleshed out as it can be just yet but right now you can pretty much do anything we can do.

+1 vote   news: Chapter 6 updates & story consistency updates
Sekaru
Sekaru Dec 7 2014, 10:11pm replied:

Well you can create your own maps so if you want to, you can create that scene yourself ;].

+1 vote   news: Chapter 6 updates & story consistency updates
Sekaru
Sekaru Dec 7 2014, 9:24am replied:

This isn't Max Payne :p.

+1 vote   news: Chapter 6 updates & story consistency updates
Sekaru
Sekaru Nov 1 2014, 5:14pm replied:

Have you got Java 7 installed?

+1 vote   media: Chapter 3: Serrated, Part Two
Sekaru
Sekaru Oct 19 2014, 7:12am replied:

Definitely, send us a link once it's up.

+2 votes   news: Chapter 3: Serrated
Sekaru
Sekaru Sep 26 2014, 1:00pm replied:

It will be ;].

+1 vote   news: Superstatic Demo #2: Coming up
Sekaru
Sekaru Aug 17 2014, 6:55pm replied:

Thanks ;]

+2 votes   game: Superstatic
Sekaru
Sekaru Aug 12 2014, 11:33am says:

Fixing the popularity system so that it isn't solely based off a view counter would be a good place to start.

+1 vote   news: The future of ModDB & IndieDB
Sekaru
Sekaru Jul 11 2014, 8:26am replied:

Thanks man! It's a difficult game, no doubt about that. The copies do help with it though.

+1 vote   news: Demo Release
Sekaru
Sekaru Jun 24 2014, 9:59pm replied:

Nope. DRM-free on itch.io: Sleepystudios.itch.io

+1 vote   news: Crawle 1.0.0 released!
Sekaru
Sekaru Jun 20 2014, 12:44pm replied:

Yeah you're definitely right. I wish I could go back and change it but it'd involve a whole rendering engine rewrite which is just not feasible right now.

+2 votes   media: Crawle multiplayer (in a nutshell)
Sekaru
Sekaru Jun 20 2014, 11:55am replied:

8 directional movement caused some pretty serious problems for collision detection when we used to have it. The movement speed has been increased and that bug should be fixed next patch.

+1 vote   news: Crawle 1.0.0 is done! Game will be on sale until Tuesday
Sekaru
Sekaru Jun 20 2014, 1:24am replied:

The game doesn't have any zooming functionality unfortunately. It just looks like it's more zoomed in at lower resolutions and more zoomed out a higher resolutions.

+1 vote   media: Crawle multiplayer (in a nutshell)
Sekaru
Sekaru May 13 2014, 6:28pm replied:

Really sorry for the slow reply. This is an issue that stems from having multiple versions of Java installed, so if you have a previous version of Java installed (that isn't 7) uninstall it and try that.

+1 vote   game: The Trial
Sekaru
Sekaru May 3 2014, 3:07pm replied:

You can trade with villagers. Thugsta's mod is more of a graphical mod - those are 100% possible but mods that require any programming aren't possible.

+1 vote   news: Crawle 1.0.0 Plans
Sekaru
Sekaru May 3 2014, 1:57pm replied:

I don't think so. I've looked into creating a modding system in the past but never got anywhere with it.

+1 vote   news: Crawle 1.0.0 Plans
Sekaru
Sekaru May 3 2014, 1:05pm replied:

Yeah they do, just very slowly. Thanks a lot ;]

+1 vote   news: Crawle 1.0.0 Plans
Sekaru
Sekaru May 1 2014, 1:19am replied:

Me (programmer) and two artists. Thanks ;]

+1 vote   news: Crawle 1.0.0 Plans
Sekaru
Sekaru May 1 2014, 1:18am replied:

Thanks a lot, really appreciate the support.

+1 vote   news: Crawle 1.0.0 Plans
Sekaru
Sekaru Apr 30 2014, 4:21pm replied:

I really appreciate the thought but another x thousand people would also need to vote and I don't really think that's realistic.

+1 vote   game: Crawle
Sekaru
Sekaru Apr 6 2014, 4:48am replied:

That's totally fine, yeah. Feel free to leave a link to it when you're done ;].

+1 vote   game: The Trial
Sekaru
Sekaru Apr 5 2014, 3:53pm replied:

Probably not. I don't think Crawle will be popular enough to be able to get past Greenlight.

+1 vote   game: Crawle
Sekaru
Sekaru Feb 20 2014, 3:44pm replied:

Get logs. When you have at least 4, right-click one of them and select "Use as Landmark". Then, right-click the landmark and select the first option. From there all you need to do is drag and drop logs and leaves onto it until you get a full hut.

+1 vote   game: Crawle
Sekaru
Sekaru Feb 20 2014, 2:28pm replied:

Firstly you want to find some tall grass, get near it, right-click it and select "Search". That'll give you various seeds.

Next, walk into some dirt. Right-click the seeds in your inventory and select "Plant". It'll take a while. If your dirt is near water it'll speed it up. Also if you have ash you can fertilise the dirt by right-clicking it.

There are about 100 rocks generated in the world, I doubt you can use up all 100 of them :p.

+1 vote   game: Crawle
Sekaru
Sekaru Feb 20 2014, 12:24pm replied:

Actually. I'm gonna try to work on it today, here's the wiki: Crawle.wikia.com

+1 vote   game: Crawle
Sekaru
Sekaru Feb 20 2014, 11:46am replied:

Working on the next patch as we speak.

+1 vote   game: Crawle
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