Computer Science Student. Maker of things.

Comment History  (0 - 30 of 473)
SecretImbecile
SecretImbecile Mar 31 2014, 8:37pm replied:

The terrain is tessellated, so it'll keep reducing in resolution and FPS will never become an issue.

The real giveaway would be the texture repetitions on the dark terrain texture.

+2 votes     media: Europe Map
SecretImbecile
SecretImbecile Jun 21 2013, 6:38pm replied:

I'd second that. I think you'll get better results with a simpler mesh.

I think something along the design of this model, with a less sci-fi look would look better. Forums.cgsociety.org

+2 votes     media: Work in Progress Far Cry 2010 Mod 0.16.28
SecretImbecile
SecretImbecile Feb 19 2013, 1:20pm replied:

The stupid graffiti is not.

0 votes     article: FakeFactory's Cinematic mod 12
SecretImbecile
SecretImbecile Feb 13 2013, 2:15pm says:

Ah excellent. As usual it will be entirely brilliant apart from the hormonal-centric character models.

-1 votes     article: FakeFactory's Cinematic mod 12
SecretImbecile
SecretImbecile Feb 4 2013, 6:24pm says:

Far more impressive than the title had me believe.

+3 votes     media: CELERYLAND - by Jason Stokes
SecretImbecile
SecretImbecile Jan 26 2013, 5:08pm says:

is that a UV fix? that looks awesome =)

+1 vote     media: HRT 1.4
SecretImbecile
SecretImbecile Jan 26 2013, 4:04pm says:

This should be awesome. Would love to see some of the towns from RnL in CE3 =)

+3 votes     game: Resistance and Liberation
SecretImbecile
SecretImbecile Dec 29 2012, 2:43pm says:

Nice detail =)

+1 vote     media: Track screenshots
SecretImbecile
SecretImbecile Dec 10 2012, 11:11am says:

Neat. I love the Pseudo-Realistic Approach =)

+1 vote     media: Space Hallway - by David Brumbley
SecretImbecile
SecretImbecile Dec 6 2012, 11:45am replied:

The normal on the brick looks a bit odd.
I would suggest making a custom heightmap (with brick as white and the grout as black), converting that to a normal (cryTIFF export option), then overlaying that with the crazybump normal and blending them.

+2 votes     article: News update
SecretImbecile
SecretImbecile Dec 4 2012, 12:50pm replied:

I'm using Photoshop to make seamless textures from photographs. My shader maps are made in photoshop or using the cryTIFF plugin

+1 vote     media: Darling textures
SecretImbecile
SecretImbecile Dec 2 2012, 2:04pm replied:

It's probably a good idea to familiarise yourself with the cryTIFF plugin, if you use photoshop.

Generally, most surfaces benefit from more subtle shaders. Here's A metal floor surface I made. Crydev.net

+1 vote     media: Darling textures
SecretImbecile
SecretImbecile Dec 1 2012, 6:24pm says:

I think your normal maps are too powerful; Especially in this one, you're losing recognition of the material.

+4 votes     media: Darling textures
SecretImbecile
SecretImbecile Sep 24 2012, 11:32am replied:

probably not, based on BF4's turnaround time. =)

+1 vote     media: Terrain test - by Wenda
SecretImbecile
SecretImbecile Sep 2 2012, 2:47pm replied:

because america...

+6 votes     media: OF2 - Urban Chaos (Canals)
SecretImbecile
SecretImbecile Aug 17 2012, 5:45pm replied:

yes, that's the cause of the bug listed in the thread

+2 votes     article: Introduction To CryEngine3 Programming (Setting up the Project)
SecretImbecile
SecretImbecile Aug 17 2012, 8:08am replied:

yes.
The code is supposed to include windows.h instead of afxres.h in the express version, but the if statement didn't seem to be working

+2 votes     article: Introduction To CryEngine3 Programming (Setting up the Project)
SecretImbecile
SecretImbecile Aug 8 2012, 4:59pm replied:

Ah, this thread sorted it out Crydev.net

+2 votes     article: Introduction To CryEngine3 Programming (Setting up the Project)
SecretImbecile
SecretImbecile Aug 8 2012, 2:32pm says:

Hey,

Thanks for the tutorial. It compiles up to the following error, "cannot open include file 'afxres.h'". Any idea what's up?

+2 votes     article: Introduction To CryEngine3 Programming (Setting up the Project)
SecretImbecile
SecretImbecile Jun 9 2012, 5:13am says:

Nice indeed.
From what I remember, these types of objects usually have an LOD without wire, which may be necessary if having multiple of those objects in a scene is a problem.

+2 votes     article: Dev Blog #6: Wire Wrestling
SecretImbecile
SecretImbecile May 22 2012, 5:31pm says:

This is extremely impressive. I think some details on the path and some ToD tweaking would make this look brilliant.

+1 vote     media: WIP 08
SecretImbecile
SecretImbecile Apr 17 2012, 3:56pm replied:

Audacity. I get sounds from freesound.org, and in this case added a low pass filter to simulate the sound passing through a wall

+1 vote     media: Boxcar interior
SecretImbecile
SecretImbecile Apr 15 2012, 6:24am says:

looks fun, just in a £2 app sort of way, not a £17 game way.

+3 votes     game: Bridge Constructor
SecretImbecile
SecretImbecile Mar 23 2012, 5:48pm says:

if you increase the HDR factor on them sparks to brighten them, and have the room lights emitted from the water level, that might improve the visuals in that room.

This may be of use to you Worldofleveldesign.com

+1 vote     media: Electrical hazard
SecretImbecile
SecretImbecile Mar 14 2012, 4:19pm says:

1300 polies is way too high for a barrel. You should be able to get most of the details in that for less than 500 faces

+1 vote     media: Metal barrels
SecretImbecile
SecretImbecile Mar 14 2012, 4:10pm says:

the visuals are lovely, though I found the controls to be a bit annoying. The cornering on large turns works really well, but on smaller turns I can't get the control I want.

If possible, I'd like to maintain grip when not accelerating in a corner, and then drift when I accelerate. At the moment, not accelerating makes me drift and accelerating just makes me crash.

But, super cool =)

+1 vote     download: Turbo Run Pre-Alpha 1
SecretImbecile
SecretImbecile Nov 11 2011, 12:22pm replied:

no, Cryengine 1 En.wikipedia.org

+1 vote     article: Far Cry 2010 Waterfall demo
SecretImbecile
SecretImbecile Nov 2 2011, 5:39am says:

Great to see some progress, looks awesome

+2 votes     article: Development Recap - October
SecretImbecile
SecretImbecile Oct 21 2011, 4:43am says:

that's pretty awesome =)

+4 votes     media: MineWars by ultek
SecretImbecile
SecretImbecile Oct 5 2011, 4:32pm replied:

you mean a 560GTX and 4GB of ram surely?

+2 votes     media: problem with cry 3 on other computers
Level
Avatar
Avatar
Offline Since
Jun 25, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
3
Games
7
Mods
91
Articles
60
Polls
1
Media
334
Downloads
6
Engines
2
Groups
2