Computer Science Student. Maker of things.

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SecretImbecile
SecretImbecile @ Work in Progress Far Cry 2010 Mod 0.16.28

I'd second that. I think you'll get better results with a simpler mesh.

I think something along the design of this model, with a less sci-fi look would look better. Forums.cgsociety.org

Good karma+2 votes
SecretImbecile
SecretImbecile @ FakeFactory's Cinematic mod 12

The stupid graffiti is not.

Good karma0 votes
SecretImbecile
SecretImbecile @ FakeFactory's Cinematic mod 12

Ah excellent. As usual it will be entirely brilliant apart from the hormonal-centric character models.

Good karma-2 votes
SecretImbecile
SecretImbecile @ CELERYLAND - by Jason Stokes

Far more impressive than the title had me believe.

Good karma+3 votes
SecretImbecile
SecretImbecile @ HRT 1.4

is that a UV fix? that looks awesome =)

Good karma+1 vote
SecretImbecile
SecretImbecile @ Resistance and Liberation

This should be awesome. Would love to see some of the towns from RnL in CE3 =)

Good karma+3 votes
SecretImbecile
SecretImbecile @ Track screenshots

Nice detail =)

Good karma+1 vote
SecretImbecile
SecretImbecile @ Space Hallway - by David Brumbley

Neat. I love the Pseudo-Realistic Approach =)

Good karma+1 vote
SecretImbecile
SecretImbecile @ News update

The normal on the brick looks a bit odd.
I would suggest making a custom heightmap (with brick as white and the grout as black), converting that to a normal (cryTIFF export option), then overlaying that with the crazybump normal and blending them.

Good karma+2 votes
SecretImbecile
SecretImbecile @ Darling textures

I'm using Photoshop to make seamless textures from photographs. My shader maps are made in photoshop or using the cryTIFF plugin

Good karma+1 vote
SecretImbecile
SecretImbecile @ Darling textures

It's probably a good idea to familiarise yourself with the cryTIFF plugin, if you use photoshop.

Generally, most surfaces benefit from more subtle shaders. Here's A metal floor surface I made. Crydev.net

Good karma+1 vote
SecretImbecile
SecretImbecile @ Darling textures

I think your normal maps are too powerful; Especially in this one, you're losing recognition of the material.

Good karma+4 votes
SecretImbecile
SecretImbecile @ Terrain test - by Wenda

probably not, based on BF4's turnaround time. =)

Good karma+1 vote
SecretImbecile
SecretImbecile @ OF2 - Urban Chaos (Canals)

because america...

Good karma+6 votes
SecretImbecile
SecretImbecile @ Introduction To CryEngine3 Programming (Setting up the Project)

yes, that's the cause of the bug listed in the thread

Good karma+2 votes
SecretImbecile
SecretImbecile @ Introduction To CryEngine3 Programming (Setting up the Project)

yes.
The code is supposed to include windows.h instead of afxres.h in the express version, but the if statement didn't seem to be working

Good karma+2 votes
SecretImbecile
SecretImbecile @ Introduction To CryEngine3 Programming (Setting up the Project)

Hey,

Thanks for the tutorial. It compiles up to the following error, "cannot open include file 'afxres.h'". Any idea what's up?

Good karma+2 votes
SecretImbecile
SecretImbecile @ Dev Blog #6: Wire Wrestling

Nice indeed.
From what I remember, these types of objects usually have an LOD without wire, which may be necessary if having multiple of those objects in a scene is a problem.

Good karma+2 votes
SecretImbecile
SecretImbecile @ WIP 08

This is extremely impressive. I think some details on the path and some ToD tweaking would make this look brilliant.

Good karma+1 vote
SecretImbecile
SecretImbecile @ Boxcar interior

Audacity. I get sounds from freesound.org, and in this case added a low pass filter to simulate the sound passing through a wall

Good karma+1 vote
SecretImbecile
SecretImbecile @ Bridge Constructor

looks fun, just in a £2 app sort of way, not a £17 game way.

Good karma+3 votes
SecretImbecile
SecretImbecile @ Electrical hazard

if you increase the HDR factor on them sparks to brighten them, and have the room lights emitted from the water level, that might improve the visuals in that room.

This may be of use to you Worldofleveldesign.com

Good karma+1 vote
SecretImbecile
SecretImbecile @ Metal barrels

1300 polies is way too high for a barrel. You should be able to get most of the details in that for less than 500 faces

Good karma+1 vote
SecretImbecile
SecretImbecile @ Turbo Run Pre-Alpha 1

the visuals are lovely, though I found the controls to be a bit annoying. The cornering on large turns works really well, but on smaller turns I can't get the control I want.

If possible, I'd like to maintain grip when not accelerating in a corner, and then drift when I accelerate. At the moment, not accelerating makes me drift and accelerating just makes me crash.

But, super cool =)

Good karma+1 vote
SecretImbecile
SecretImbecile @ Development Recap - October

Great to see some progress, looks awesome

Good karma+2 votes
SecretImbecile
SecretImbecile @ MineWars by ultek

that's pretty awesome =)

Good karma+4 votes
SecretImbecile
SecretImbecile @ problem with cry 3 on other computers

you mean a 560GTX and 4GB of ram surely?

Good karma+2 votes
SecretImbecile
SecretImbecile @ CE3_HD_Wallpaper_01

pfft, that's so console-esque =P 2560x1600's the future

the wallpaper is good though =)

Good karma+1 vote
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