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Comment History
seato39
seato39 - - 14 comments @ NProject Mod

download a utility called Gentool and install. Then go to your config file in my documents and change your resolution there. You can only use widescreen resolutions with Gentool.

Good karma+1 vote
seato39
seato39 - - 14 comments @ NProject Mod

According to the readme its says that the aurora alpha's veterancy problem with kills has been fixed. So does that mean they gain exp from the fuel bomb explosion too? If so how'd you mangae to pull that off? Been searching in the code but can't find an answer.

Good karma+1 vote
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

quick question, is the pulse carbine weapon upgrade for fire warriors similar to the pathfinders' carbines? I know fire warriors use pulse rifles which are supposed to be long range and pack a punch where as the carbines are supposed to be short range and less powerful but have a slowing effect. Which seems like a down grade to go from rifle to carbine, or do I have it backwards?

Good karma0 votes
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Just noticed another bug, well more like remembered as this bug existed in the vanilla game but hasn't been fixed yet. If you use the dark eldar ability rekindle rage on a wych squad their combat drugs ability never recharges, ever. Maybe Relic wanted to keep us from abusing drugs lol.

Also posted this in their forum.

Good karma+2 votes
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Something I forgot to mention about the orks is that their titan unit the Betta Stompa has a Zap gun on its right arm that EMPs anything it shoots, including infantry, commanders, vehicles and even titans! And whats worse the effect is permenant! I've got screenshots to prove it, it EMPed my Arch Angel and its been stuck in place unable to move or attack, but for some reason it still can use its fly ability, however even if I use its fly ability it still can't move or attack. According to the in game timer its been EMPed for more than 10 minutes!

Imageshack.com
Imageshack.com

didn't take screens right away, but you still can see by these its lasted for more than 5 minutes.

Good karma+3 votes
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Just noticed a very crippling bug (at least I think it is) with the arch angel, whenever it jumps somewhere it causes fire to erupt around where it landed, that fire does damage to friendly units. Went to jump it to the front lines and killed 3 of my own squads because of it.

Good karma+5 votes
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Got another question, I've noticed that with the custom maps that come with the grand release I can zoom the camera out the whole way and see everything clear as day. However if I try the same thing on a vanilla map when I'm zoomed out the whole way I can't see anything but this weird gray fog (not fog of war, as I have that disabled[if the ai doesn't have FoW niether should I]).

Is this some kind of lighting setting that can be changed in a map editor? And what setting would that be exactly?

Good karma+1 vote
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Added to balance & suggestion thread.

For now I've just been using nothing but landraiders as they don't have a minimum range, are quite durable, faster and I can have 5 of them where as I can only have 2 titans.

Good karma+3 votes
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Are the warhound and reaver titans going to be capable of upgrading to melee weapons in 1.73 like shown in your image section?

Cause right now I can't justify building either of those 2 titans due to a VERY CHEAP TRICK that the DaemonHunter AI does. The DaemonHunter's AI will run their warhound titan up to my titans and "hug" them, because there so close my titans can't shoot back cause their guns have a minimum range that they need to be away from their target just to shoot it. Meanwhile their all flamer warhound titan doesn't have this problem, with one flamer arm torching my titan(s) and the other melting any troops or vehicles I send at it, and my titans can't run away either, cause the daemonhunter's warhound is faster than a rhino transport. So all I can do is sit there and watch helplessly while my titans are turned to ash.

If titans can be upgraded with melee weapons this wouldn't be a problem, so I really hope you can manage to get that working.

Good karma+2 votes
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

its in the other build menu, but you can only get his upgrades if you haven't reinforced his squad.

Good karma0 votes
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

ok, that clears that up, thanks.

Good karma0 votes
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Something else I've noticed is that the UI for the relic resource shows x/12 (x being how many relic points you have at the moment) but even with all the research or buildings (depending on your faction) I can only get 10 relic resource. Is there any way to actually get 12?

Good karma0 votes
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

thanks for the reply, but I don't think you understood me. I'm talking about the "Chaos Space Marine" faction not the "Chaos Daemons" faction. And I do have version 0.96 of the daemon mod, beta 2ss of the daemonhunt mod, and version 0.5b2 of the tyranid mod.

I also tried using just the UA module (without the new races) and chaos terminators are only avialable to the chaos undivided branch. I'm asking is that an intentional design choice or an oversight?

Good karma+1 vote
seato39
seato39 - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Did you intentionally make the chaos terminators only available to chaos undivided? I understand that khorne terminators are only available to khorne and chaos undivided, but it doesn't make sense to me that regular chaos terminators aren't available to all paths of chaos.

Good karma+3 votes