This member has provided no bio about themself...

Comment History  (0 - 30 of 41)
Sean_T
Sean_T @ Republic at War

Munificent-class Star Frigate - Is missing 2 heavy ion cannons. Please check below for some images that confirm this.

Munificent-class Star Frigate Images -

Imageshack.us
Imageshack.us

Recusant-class Light Destroyer - Is missing a large turbolaser cannon. Please check below for some images that confirm this.

Recusant-class Light Destroyer Images -

Imageshack.us
Imageshack.us
Imageshack.us
Imageshack.us

Good karma+3 votes
Sean_T
Sean_T @ Republic at War

Would you guys ever consider adding the Droid Control Ship to the mod?

Good karma-4 votes
Sean_T
Sean_T @ Custom corvette

Nomada posted about this ship first. Check here --> Moddb.com
Get your facts straight before jumping to conclusions.

Good karma+2 votes
Sean_T
Sean_T @ Sins of a Galactic Empire

Hi Lavo/Warb, I just wanted to let you guys know about a small feature that is missing on the Lucrehulk DCS/BB models. Both models are missing a sensor rectenna. Please check below for some images that confirm this.

Lucrehulk DCS Images -

Imageshack.us
Imageshack.us
Imageshack.us

Lucrehulk BB Images -

Imageshack.us
Imageshack.us

If you do decide to correct this, then please don't forget about the other feature that is missing on these models. Please go to page 18/19 for details.

Good karma+2 votes
Sean_T
Sean_T @ Sins of a Galactic Empire

I wasn't just referring to the stats of the standard Providence, I was also referring to the visual size of its main hangars. Please check below for some images that confirm this.

Standard Providence Carrier/Destroyer Images -

Imageshack.us
Imageshack.us
Imageshack.us
Imageshack.us
Imageshack.us

Good karma+2 votes
Sean_T
Sean_T @ Sins of a Galactic Empire

Haha, very well. At the end of the day they are still very good models.

Good karma+2 votes
Sean_T
Sean_T @ Sins of a Galactic Empire

Capital Providence Carrier/Destroyer - Some parts near the head/beak of this ship should be a darker colour, please check below for some images that confirm this.

Capital Providence Carrier/Destroyer Images -

Imageshack.us
Imageshack.us
Imageshack.us

Also, have you decreased the size of the main hangars for the standard Providences? Because, the standard Providences had their sterns filled with reactors and thrusters, while some ships like the Invisible Hand, Lucid Voice and Colicoid Swarm were modified to allow for bigger hangar space.

Good karma+3 votes
Sean_T
Sean_T @ Arquitens

Very nice! :)

Good karma+1 vote
Sean_T
Sean_T @ Better skirmiss IA

I think he's still going to add the Republic and CIS to skirmish, which is good. :)

Good karma+1 vote
Sean_T
Sean_T @ New IA and effects

This looks like a lot of fun! :-D

Good karma+1 vote
Sean_T
Sean_T @ Republic at War

Would you be able to set ships at different heights like in this TouTube video?

Good karma+4 votes
Sean_T
Sean_T @ Custom corvette

Interesting design.

Good karma+1 vote
Sean_T
Sean_T @ The future

The future's looking good! :)

Good karma+2 votes
Sean_T
Sean_T @ Industrial Planet and it's Moon

Novus Universum looks a lot better in Rebellion than it did in Entrenchment for some reason.

Good karma+1 vote
Sean_T
Sean_T @ Sins of a Galactic Empire

Thanks for releasing this super quick guys, downloading now... can't wait to play it! :-)

Good karma+1 vote
Sean_T
Sean_T @ Glorious

Hello beautiful! ;)

Good karma+1 vote
Sean_T
Sean_T @ Sins of a Galactic Empire

Well it's your choice at the end of the day. I still think it would be better having its firing position set to broadside but that's just my personnel opinion. Anyways, I said this would be my last suggestion so I'll leave you guys alone now lol. I look forward to seeing/playing your next release. :)

Good karma+2 votes
Sean_T
Sean_T @ Sins of a Galactic Empire

That's fine. As long as you guys are aware of it, that's good enough for me.

There's one other thing I'd like to bring up, I swear this is going to be the last of my excessive comments/suggestions... I don't want to give you guys a headache. Could the Subjugator SBB aka the Malevolence have its firing/targeting angle set to broadside? In my view this is its prefered angle of attack due to its ion cannons. What do you guys think about this?

Good karma+2 votes
Sean_T
Sean_T @ Sins of a Galactic Empire

Hi Lavo/Warb, I just wanted to let you guys know about another big feature that is missing on the Lucrehulk DCS/BB models. Both models should have 3 huge pipes starting at the base of the neck and then ending somewhere near the engines. Would it be possible to add these pipes to the Lucrehulk DCS/BB models? Please check below for some images/videos that confirm this.

Lucrehulk DCS/BB Images -

Images.wikia.com
Images.wikia.com
Img.phombo.com
Google.co.uk
Google.co.uk
Bigshinyrobot.com
Images.wikia.com

Lucrehulk DCS/BB Videos -

Please check at 0:27 top left - Youtube.com
Please check at 1:37 - Youtube.com
Please check at 9:29 - Youtube.com

Good karma+2 votes
Sean_T
Sean_T @ Sins of a Galactic Empire

Oh, sorry. I think I misread one of your comments a few pages back. So does that mean that ships like the C-9979 transport/landing craft, Gallofree heavy transport, Hajen support frigate, Sentinel landing craft, Botajef armed freighter and Sh'rip Sh'pa that have the same problems as the Acc I, are working properly and are not supposed to join fleets?

Good karma+2 votes
Sean_T
Sean_T @ Sins of a Galactic Empire

I think you should keep the Acc I as a colonizer... my main issue with the Acc I is that it has a lot of trouble at joining fleets manually and while being in a fleet it doesn't move/fire properly. So please, if you find the time, could you have a little play around with the Acc I and see if you have the same problems.

Good karma+3 votes
Sean_T
Sean_T @ Sins of a Galactic Empire

I tried out the beta today and had a look at the updated Lucrehulk DCS, looks very good. I also spotted the new turbolaser/missile platform models they look excellent as well. I'm really looking forward to the next full release! :)

Good karma+1 vote
Sean_T
Sean_T @ Sins of a Galactic Empire

Well I don't think there would be any harm in giving the VSDII to both the Empire and Republic. Remember that in a sense they are the same, the only difference is that the Empire are pure evil and a little more advanced than the Republic. My main issue is that if the VSDII were to be added to the Empire it would have to take the place of one of the other cruisers, which wouldn't be so good. Lets just say that if in the future SoaSE were to introduce more ship slots, would you then consider adding the VSDII to the Empire?

Good karma+1 vote
Sean_T
Sean_T @ Sins of a Galactic Empire

Are you referring to having both NU and skyboxes combined or the choice of having either NU or the original background/skyboxes?

Good karma+1 vote
Sean_T
Sean_T @ Sins of a Galactic Empire

Can't wait to see the changes! It's going to make battles a lot more tactical and interesting.

Good karma+1 vote
Sean_T
Sean_T @ Sins of a Galactic Empire

*Also, colonizers are the first targeted, first destroyed in any engagement, keeping them in fleets actually gives them a chance to survive. If you increase the colonization radius, they Survive + Colonize while being in a fleet.*

I completely agree.

Good karma+1 vote
Sean_T
Sean_T @ Sins of a Galactic Empire

I got some other things here to bring to your attention.

Yuuzhan Vong - Would it be alright to add an insignia/logo/symbol/theme to the Vong?

Victory II SD - Would it be alright to add this ship to the Empire?

Some ships have some difficulty joining fleets automatically after being built or can't join any fleets at all, please check below for the ships that have this problem.

Republic

Acclamator I Assault Ship
CC-2200 Interdictor
Victory II FG
Consular LCG

CIS

C-9979 Transport/Landing Craft
Hardcell Transport
Geonosian Pinnace

Empire

Escort Carrier
Immobilizer Interdictor
Corellian Gunship
Corellian Heavy Corvette
Sentinel Landing Craft

Alliance

CC-7700 Interdictor
Gallofree Heavy Transport
Corellian Corvette
Corellian Heavy Gunship

New Republic

CC-7700 Interdictor
Corellian Corvette
Hajen Support Frigate
Prowler

Vong

Gunship Analogue

Good karma+1 vote
Sean_T
Sean_T @ Sins of a Galactic Empire

When you move your mod to Rebellion would it be possible to have a choice of either having Novus Universum or the original background/skyboxes? Personally I'd prefer having both NU and skyboxes, but I'm guessing this would be difficult to do.

Good karma+1 vote
Sean_T
Sean_T @ Sins of a Galactic Empire

Hmm, there's always a downside to every idea. I understand your point about the Providence and I agree with you.

It's good to hear that the ISDs will finally be getting their murderous side turrets, I presume this is because of Rebellions generous 5 weapons slots? :)

Just remember that the Imperial I, Imperial II and Tector Star Destroyers all have different types of side turrets, please check below.

Imperial I SD - Dual heavy turbolaser/ion cannon turrets.
Imperial II SD - Octuple barbette turbolaser/ion cannons.
Tector SD - Dual heavy turbolaser turrets, I'm not sure if any of the turrets are ion cannons.

Good karma+1 vote