Hi, I'm Sean, or seagaia on the internet. I design, program, and make music for games. I'm also a student right now. My current project is Anodyne - check it out!

Comment History  (0 - 30 of 62)
seagaia
seagaia Mar 3 2014, 2:04pm replied:

thank you! it's the work of twitter.com/jonkittaka .

+1 vote   article: Even the Ocean news, 2014-3-2
seagaia
seagaia Apr 1 2013, 11:10am replied:

I keep following up with no response - for now, if you want one just e-mail me at anodynegame@gmail.com and I'll send you a key!

+2 votes   game: Anodyne
seagaia
seagaia Mar 24 2013, 5:58pm replied:

mon or tue i cant make them yet.

+2 votes   game: Anodyne
seagaia
seagaia Feb 22 2013, 1:17am replied:

with the center BBCODE tags (square brackets) around the html

+1 vote   article: Anodyne post-release, 2 weeks in
seagaia
seagaia Feb 22 2013, 1:17am replied:

Wasn't sure myself - happened automagically with the image button - HTML is

<img src="http://media.indiedb.com/images/articles/1/122/121121/auto/848007135-1.jpg" alt="" width="350" height="350" />

+1 vote   article: Anodyne post-release, 2 weeks in
seagaia
seagaia Feb 20 2013, 7:09pm replied:

Ohy eah the standalone went up a day or so ago! shoul dwork

+2 votes   game: Anodyne
seagaia
seagaia Feb 17 2013, 11:36am replied:

Yeah it seems to be broken, idk why. I uploaded the patched swf a few days ago and I'm still waiting for admin approval, then it will go live.

+4 votes   game: Anodyne
seagaia
seagaia Feb 16 2013, 8:10pm replied:

If it's Android, maybe, if it runs fast enough! havne't release it on android yet, though.

+3 votes   game: Anodyne
seagaia
seagaia Feb 10 2013, 12:02am replied:

hey, that is normal!

+3 votes   game: Anodyne
seagaia
seagaia Feb 9 2013, 1:07pm replied:

Okay I fixed this and it will be in 1.505 .

+5 votes   game: Anodyne
seagaia
seagaia Feb 7 2013, 11:44pm replied:

I have it on my to-do list to attempt to do!! Thanks!

+3 votes   game: Anodyne
seagaia
seagaia Feb 7 2013, 11:21am replied:

You can download the full installer as a standalone.

+3 votes   game: Anodyne
seagaia
seagaia Feb 4 2013, 11:22pm replied:

Okay, I am uploading a build now. I will send it to you, could you test it? If the following don't crash the game:

-Starting up
-Saving
-Trying to mess with window config in menu
-Quitting from menu

then we should be good to go.

+3 votes   game: Anodyne
seagaia
seagaia Feb 4 2013, 10:19pm replied:

Okay, thanks for bringing that up, I'll try to get a plain swf out in a bit.

+4 votes   game: Anodyne
seagaia
seagaia Feb 4 2013, 8:43pm replied:

It's possible - Jon did most of that area's level design and he has a lot of tributes to LA.

+3 votes   game: Anodyne
seagaia
seagaia Feb 4 2013, 6:15pm replied:

also if you cant get it to run at all let me know and i'll probably upload a SWF with no air api calls so it doesn't crash the game, you can run that in a browser or flash projecotr (not ideal but better than nothing!)

+3 votes   game: Anodyne
seagaia
seagaia Feb 4 2013, 2:47pm replied:

Whoops thought I replied to this: I use AIR 2.6 which is the last one that supports linux - if you can get AIR 2.6 to work on linux then Anodyne should be able to run

+3 votes   game: Anodyne
seagaia
seagaia Feb 4 2013, 2:26pm replied:

It's out now!

+1 vote   article: Anodyne Released on Desura
seagaia
seagaia Feb 3 2013, 12:16am replied:

answered!

+3 votes   game: Anodyne
seagaia
seagaia Feb 3 2013, 12:16am replied:

hooray! soooon! like, very soooon! like less than 36 hours! ahh

+3 votes   game: Anodyne
seagaia
seagaia Feb 2 2013, 1:35am replied:

Well, there are some puzzles, but I wouldn't say the game is a puzzle game per se...I don't think I designed any of the rooms to keep you stumped for minutes...a lot of the game is about the aesthetic experience of exploring and overcoming these things, as it relates to the character, Young.

Yes, It's fun to have many items, but it's also fun to stick to a small set of two items and see what arises out of them, design-wise (which is one of the reasons I picked fewer items). While many items are fun, it can feel a bit shallow at times with the level design if I just throw lots of things in and don't let the two things be explored to their fullest. The difficulty of the dungeons arises in different ways than strictly harder dungeon puzzles.

Well, you do get one new thing near the end of the game...perhaps you will like it :)

You can't kill those monsters in the game, sorry!

+2 votes   article: Anodyne Released on Desura
seagaia
seagaia Feb 2 2013, 1:33am replied:

Thanks for deciding to buy it! It would definitely be nice to get on Steam, but that is entirely in the hands of people who decide to make reviews of it or make videos of it. In any case this is only my first commercial release so I have time to make it to Steam still :)

+2 votes   article: Anodyne Released on Desura
seagaia
seagaia Feb 2 2013, 1:31am replied:

There are more NPCs now and the non-dungeon areas have been fleshed out a lot in the past few months, so the video interview is a bit outdated. The minimalist/emptiness feeling of the world is definitely important to what we wanted to convey.

I talked a bit about the items in my below comment- mostly just I wanted to look at design in Zelda-like games from a more minimal standpoint, plus it was tough to make lots of items and still keep myself satisfied with the level design.

+2 votes   article: Anodyne Released on Desura
seagaia
seagaia Jan 26 2013, 10:12pm says:

Jon thanks you for the art compliments! Yes, we hope we will get some press - many people enjoyed the demo we made a press push with in September, so I hope they will like the finished game!

+2 votes   article: Anodyne releasing February 4th. And new demo available now.
seagaia
seagaia Jan 26 2013, 10:11pm replied:

no problem :) glad to motivate you!

+1 vote   article: Anodyne releasing February 4th. And new demo available now.
seagaia
seagaia Jan 26 2013, 12:53pm replied:

Thank you! We'll need all the luck we can get with release...

+5 votes   game: Anodyne
seagaia
seagaia Jan 26 2013, 11:42am replied:

rad, which one?

+1 vote   media: Glowing, barren
seagaia
seagaia Jan 26 2013, 11:41am replied:

hey fib: I use camstudio recorder to get an AVI and then I use virtual dub to open the AVI and export to GIF. All for freee!

+3 votes   media: Entering An Area
seagaia
seagaia Jan 25 2013, 6:13pm replied:

Thanks! Let me know if you do!

+1 vote   article: Anodyne releasing February 4th. And new demo available now.
seagaia
seagaia Jan 7 2013, 7:58pm replied:

Thanks! Yes, we wanted to keep the game not super large (it is about 6-9 hours I'd say at the moment, though no one has played through it entirely yet), and I think we are doing an okay job in that regard! Didn't want to be hung up on one project for a very long time.

+1 vote   article: Anodyne News Before the End of the World
seagaia
seagaia Nov 27 2012, 8:18pm replied:

yeah, logically you can press in the top half to hit them. i'll probably move the graphics down to make it appear that way!

+1 vote   media: Mobile GUI Example
seagaia
seagaia Nov 11 2012, 12:39am says:

Whoops, if someone could change the link to /games/anodyne that would be great (I can't do it)

+2 votes   game: Anodyne
seagaia
seagaia Nov 10 2012, 11:32am replied:

I figured releasing the current demo for free is a good idea to get all the resolution bugs out of the way and see how it plays. The input lags slightly because of all the layers of software, I'm hoping it won't detract too much.

+2 votes   article: Anodyne News 11-9 : Now on Android Phones!
seagaia
seagaia Oct 15 2012, 11:39pm replied:

Yeah :) that was a funny question. She was a nice older woman. And thanks!

+1 vote   article: Talks and the like. Anodyne News, 10-13-12
seagaia
seagaia Oct 10 2012, 2:17am says:

Hoorah, glad to see the game here.

+2 votes   game: The Sea Will Claim Everything
seagaia
seagaia Sep 28 2012, 11:25am says:

that's an assload of bullets.pretty cool enemy.

+1 vote   media: Vulture
seagaia
seagaia Sep 5 2012, 12:58pm replied:

Agreed. fuuuuuuuuuuuck.

+2 votes   media: Laser Turret in Action
seagaia
seagaia Sep 5 2012, 3:43am replied:

thanks dude!

+1 vote   media: Anodyne Title Screen #1
seagaia
seagaia Aug 30 2012, 1:47am says:

Holy ****, the super amazing wagon adventure IndieDB page. also I'm "tracking" you, which sounds creepy

+2 votes   member: sparsevector
seagaia
seagaia Aug 25 2012, 3:10pm replied:

thanks! I'm looking forward to buck & miles too!

+3 votes   game: Anodyne
seagaia
seagaia Aug 24 2012, 1:11pm replied:

Thanks! It is influenced by that wonderful game, and I hope that it will be a fun exploration as well.

+2 votes   article: Anodyne News: 8-23-12
seagaia
seagaia Aug 24 2012, 1:10pm replied:

Jon thanks you! It looks quite nice in game!

+1 vote   media: On the shore
seagaia
seagaia May 20 2012, 11:55pm says:

Hey, cool game, I played the first 6 levels. I like the design choice in giving the golden apples - what do the golden apples do? Also, the way the player smiles when she jumps reminds me of Rayman's jumping animation, which is a pleasant thing!

I didn't check but are there keyboard-only controls (to avoid having to use the mouse when clicking around)?

+4 votes   game: Red Rolling Hood
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