I am a PC gamer who sometimes likes to try to map for HL1, HL2, and mods. I also really like to play games. I love it.
That's actually fitting
Nice stuff as always
Design is spectacular as usual.
Chapter 1's wait was quite painful, but it turned out amazing. I can only see great things coming for Underhell in the future. I'm happy to hear that things are going great for you Mxthe, and I hope things continue rising in great opportunities. ^_^
This new engine is really changing the quality of these maps, in a really really good way. That, or/and your mapping skill is growing exceptionally.
Ey. Your back!
oh me oh my I remember this game ^_^
Seeing this world makes me wish I could be in it myself. Fantastic work there.
You deserve a decent job after all these patches you made. Good luck on your future endeavors! You are cool. :)
The trailer is so fancy. Nice work!
Have you looked at the player models in Sven Co-op? 10% of them fit the Half-Life theme.
Like the detail
You guys are great. You are all amazing for staying on this mod for so long. The updates that have been made here and there are tremendous. Thanks for blessing the world with this creation.
Sincerely sorry for Brent.
Except for the fact thousands of people have already bought it. And more will especially when Xen is released. I doubt most mods are actually going to work non-Retail soon, since Retail is what everyone is using now.
Congrats on the upcoming anniversary. Great job for staying along this mod for so long!
I guess being black separates you from the normal rebel category...
Awesome guys! Keep it up!
Great work with the map redos and models. Nice to still see progress!
Mods I think are unfixable, I eventually see you fix. I can't believe this. You are too cool.
The detail is fantastic. Really hyped!
These beastiful landscapes. Just gorgeous.
I love you. This is amazing.
Nice new ending. Great job leaving MOAR QUESTIONS. XD
Niiiiice. Get to replay a classic. Good job guys! Now I'm eager to see UH source engine 2013 now.
Ooooh nice! This'll be great.