I know this is REALLY late, but yes.
No, if you have that much money, your enemy is doing it wrong.
Particle expeller crashes the game upon firing. R3ven thought he had fixed it, but we ran into the bug again while playing.
actually, I downloaded before anyone else had the link :P
still, it only shows one download :S
EDIT: a moment ago, it said there was 0 downloads
I officially hate the reply system :( (and it won't let me edit my last post to say this, eiher)
It also only works when the AStriker is facing the target, and it doesn't bother turning to get it in front (since this would interfere with the infantry firing from inside)
We are currently tying protocols to structures, and some protocols will cost to use, although balancing will be needed here.
This method has been tested, and it works.
I hope to get 0.9.2 out in about a week, but circumstances may change that.
Nah, I'll just leave them off to torment you :P
Seriously, though, they will be in, but not necessarily all of them, or not necessarily properly balanced. However, I've got the Radar Scan and a Dummy Beacon working atm.
I've got back into working hard on the coding side of things. It shouldn't be too long, but as always, it will be out when it's done.
Still, just to get people excited, I've successfully managed to bind secret protocols to structures, so Confed will be a bit more fun in 0.9.2 :)
Try pressing F12, that's the screenshot hotkey for me.
Alternately, check your RA3 manual, it's possible that different countries have different predefined hotkeys.
I'm the lead coder for this mod. If you're interested in anything related to coding, send me a pm. If you're interested in the art side of things, try talking to Open_Sketchbook, who is the leader of the mod.
And Thx for any help you give us :)
Right now, the release 0.9.2 isn't as high a priority as 0.9.0 and 0.9.1 were. Also, we have other things which we are involved in doing.
Personally, I'm back at school, and have been either studying or practising chess like crazy, to be ready for a coming interschool chess competition)
So when we get around to doing it, it will come. Otherwise, just enjoy 0.9.1 :)
I doubt it would work. It's not a problem with the Sickle, but some global issue that's affecting the sickle, burst drone, auto go, dogs, and the terror drone.
As far as we are aware, it is not caused by the mod, but by some hidden glitch in the RA3 engine. The sickle was turning invincible even before we had done anything to it, and the same thing with the burst drone.
If anyone does find a solution, feel free to contact me. I will be VERY thankful.
I told Sketch that we had a balance problem early on with confeds, as they have no solution to things like sickles or early infantry spams. The Weasel Utility tank is the solution to it, and is built from the service pad.
Unfortunately, I was unable to get it's special ability finished in time.
umm, sea-mine does detonate.
EDIT: realized this was referring to patrol boat, not minelayer mines. Sorry :)
That's the problem with doing a changelist after you've forgotten half the stuff you've done :) One or two of the other things might be wrong too.
FYI, you can just use Network mode. That way, you can use your already existing profile to play.
Also, walls will be fixed for the next update (coming very soon)
Or just use network, rather than skirmish, mode to play games. This is what I do, so I don't have to worry about resetting hotkeys for each profile. (and can't mess it up by accidently using the wrong profile)
sorry, was supposed to be a reply to GriffinZ
There are smart missiles in use today, but their smartness is basically limited to homing in on the currect target.
We'll have an update out very soon. Many bugs will be fixed. Also, things that haven't been mentioned include mines doing no damage to structures, and minelayers will take longer to lay mines (but will have a shorter cooldown)
Depends how much we can fix before the release.
We plan to patch the mod in 1-2 days. Right now, we are looking at balance and bugs, and adding some units into the mod.
You can also create a different profile for Paradox only, or just play Network, rather than Skrimish.
I think it's a bit early to say whether either faction is OP (especially since neither faction has all their units finished yet)
Try using the installer linked on the front page. This should make the process much easier.
This is a well known problem, caused by your skirmish.ini file. You can find and delete it, which will fix the problem, but it will happen again as soon as you change back to the standard game and back again.
The easiest way to fix it is either to create a new profile solely for Paradox, or to use Network to play games, rather than Skirmish.
Honestly, I've said this so many times now. Can someone add this to the news post?
Burst drone's always bled. Maybe you didn't notice it before.
yes
sorry, reply doesn't seem to be working atm :S
SEA-106
Joseph joined
Red Alert 3: Paradox Coder and Beta Lead