Red Alert 3: Paradox Coder and Beta Lead

Comment History  (0 - 30 of 85)
SEA-106
SEA-106 - - 85 comments @ SEA-106

I know this is REALLY late, but yes.

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Confederate Skyfortress

No, if you have that much money, your enemy is doing it wrong.

Good karma+22 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

Particle expeller crashes the game upon firing. R3ven thought he had fixed it, but we ran into the bug again while playing.

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

Ahh, ok. Fairly beaten :)

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

actually, I downloaded before anyone else had the link :P

still, it only shows one download :S

EDIT: a moment ago, it said there was 0 downloads

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

I officially hate the reply system :( (and it won't let me edit my last post to say this, eiher)

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

It also only works when the AStriker is facing the target, and it doesn't bother turning to get it in front (since this would interfere with the infantry firing from inside)

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

We are currently tying protocols to structures, and some protocols will cost to use, although balancing will be needed here.

This method has been tested, and it works.

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

I hope to get 0.9.2 out in about a week, but circumstances may change that.

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

Nah, I'll just leave them off to torment you :P

Seriously, though, they will be in, but not necessarily all of them, or not necessarily properly balanced. However, I've got the Radar Scan and a Dummy Beacon working atm.

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

I've got back into working hard on the coding side of things. It shouldn't be too long, but as always, it will be out when it's done.

Still, just to get people excited, I've successfully managed to bind secret protocols to structures, so Confed will be a bit more fun in 0.9.2 :)

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

Try pressing F12, that's the screenshot hotkey for me.

Alternately, check your RA3 manual, it's possible that different countries have different predefined hotkeys.

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

I'm the lead coder for this mod. If you're interested in anything related to coding, send me a pm. If you're interested in the art side of things, try talking to Open_Sketchbook, who is the leader of the mod.

And Thx for any help you give us :)

Good karma+3 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

Right now, the release 0.9.2 isn't as high a priority as 0.9.0 and 0.9.1 were. Also, we have other things which we are involved in doing.

Personally, I'm back at school, and have been either studying or practising chess like crazy, to be ready for a coming interschool chess competition)

So when we get around to doing it, it will come. Otherwise, just enjoy 0.9.1 :)

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ SEA-106

I doubt it would work. It's not a problem with the Sickle, but some global issue that's affecting the sickle, burst drone, auto go, dogs, and the terror drone.

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Paradox Beta 0.91

As far as we are aware, it is not caused by the mod, but by some hidden glitch in the RA3 engine. The sickle was turning invincible even before we had done anything to it, and the same thing with the burst drone.

If anyone does find a solution, feel free to contact me. I will be VERY thankful.

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Paradox Beta 0.91

I told Sketch that we had a balance problem early on with confeds, as they have no solution to things like sickles or early infantry spams. The Weasel Utility tank is the solution to it, and is built from the service pad.

Unfortunately, I was unable to get it's special ability finished in time.

Good karma+6 votes
SEA-106
SEA-106 - - 85 comments @ Paradox Beta 0.91

umm, sea-mine does detonate.

EDIT: realized this was referring to patrol boat, not minelayer mines. Sorry :)

That's the problem with doing a changelist after you've forgotten half the stuff you've done :) One or two of the other things might be wrong too.

Good karma+3 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

FYI, you can just use Network mode. That way, you can use your already existing profile to play.

Also, walls will be fixed for the next update (coming very soon)

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

Or just use network, rather than skirmish, mode to play games. This is what I do, so I don't have to worry about resetting hotkeys for each profile. (and can't mess it up by accidently using the wrong profile)

sorry, was supposed to be a reply to GriffinZ

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

There are smart missiles in use today, but their smartness is basically limited to homing in on the currect target.

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

We'll have an update out very soon. Many bugs will be fixed. Also, things that haven't been mentioned include mines doing no damage to structures, and minelayers will take longer to lay mines (but will have a shorter cooldown)

Good karma+3 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

Depends how much we can fix before the release.

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

We plan to patch the mod in 1-2 days. Right now, we are looking at balance and bugs, and adding some units into the mod.

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

You can also create a different profile for Paradox only, or just play Network, rather than Skrimish.

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

I think it's a bit early to say whether either faction is OP (especially since neither faction has all their units finished yet)

Good karma+2 votes
SEA-106
SEA-106 - - 85 comments @ Release 1 Public Beta 0.9.0

Try using the installer linked on the front page. This should make the process much easier.

Good karma+1 vote
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

This is a well known problem, caused by your skirmish.ini file. You can find and delete it, which will fix the problem, but it will happen again as soon as you change back to the standard game and back again.

The easiest way to fix it is either to create a new profile solely for Paradox, or to use Network to play games, rather than Skirmish.

Honestly, I've said this so many times now. Can someone add this to the news post?

Good karma+3 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

Burst drone's always bled. Maybe you didn't notice it before.

Good karma+3 votes
SEA-106
SEA-106 - - 85 comments @ Red Alert 3 Paradox

yes

sorry, reply doesn't seem to be working atm :S

Good karma+1 vote