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Report RSS Making Crystalline play

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Still hard at work on the Crystalline production and gameplay is beginning to take form. We have most of the small things in place but due to a lack of programmers on the production we are behind schedule on gameplay implementation.

Right now our focus is to get as much of the key features in place before deadline. An this is putting a lot of pressure on our programmers. Before the start of this production they had never touched C++ programming or the Source engine. It has been a long month for them where they constantly have revised how to get Source and Hammer to do the right things.

Looking back now we could probably have used another engine with more succes. But as stated yesterday in this blog, we are required to use Source on a DADIU production. This is a huge engine for our small game and that isn't ideal for something that is very far from an FPS style game.

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