Creator of "Sands of Myth" and other small games. Project manager on HL2 mods "The Way" and "Crystalline".

Blog RSS Feed Report abuse Sands of Myth looks more like a game now

0 comments by Scurvy_Lobster on Oct 11th, 2009 digg this super bookmark


My latest updates to Sands of Myth have focused on some small bugs and getting the sound and music right. It is incredible how much a little music will add to the feel of a game and I am very satisfied with it so far.

Work on my two demo levels is still not done and there is a lot to add and tweak before I can go into full scale production of the last 10+ levels. My biggest concern is that I start to early on the final levels before I have all features done and then risk being have to redo a lot of the levels later.

But enough about this for now.

Stay tuned!

/Soren

Report abuse Sands of Myth in development

0 comments by Scurvy_Lobster on Jun 29th, 2009 digg this super bookmark


I am now working on a new game set in ancient Egypt. Development is going good and I hope to release a three level demo soon. While you wait you can enjoy this deadly femme.

Female Defender

In the game she will be one of many dangers that the player will have to face. Some dangers will be more human than others by the way...

Stay tuned!

Report abuse Deadly Tower released

0 comments by Scurvy_Lobster on Feb 17th, 2009 digg this super bookmark


I have just released a new game called Deadly Tower here on Moddb.com

The game was made at a local game jam called Indie 9000 and is an arcade take on the traditional FPS genre.

Deadly Tower

In the game you stand on a lift and rise up through a tower. On every side of you skeleton shoot at you and your only defence is a bazooka loaded with rockets. There is currently three levels in the game but if community feedback is possitive I will add more levels since the graphics for these have already been made.

Report abuse Kill the avatars released

0 comments by Scurvy_Lobster on Jun 9th, 2008 digg this super bookmark


Today I released a very small game called Kill the avatars. It's bloody and some would say grusome but it's not to be taken too seriously. I had a lot of fun making it, so I hope you will enjoy playing it.

Welcome This man is a murderer

At the moment the game can be found on the moddb.com frontpage as a news story and you can also find it listed permanently under my 'games' section of this profile.

Enjoy :-)

Report abuse Crystalline released

0 comments by Scurvy_Lobster on Apr 3rd, 2008 digg this super bookmark


Jump over to the Crystalline game profile and try it out. There is some bugs in the game but it is still worth a try.

Do read our latest news posting about the game too. It has a lot of valuable information.

Right now we are considering doing a small update to fix some of the things we want to have better balance.

Report abuse Crystalline finished!

0 comments by Scurvy_Lobster on Apr 1st, 2008 digg this super bookmark


I am very happy to inform that our HL2 mod Crystalline is finally finished! Right now we are making copies of the game on DVDs for delivery on the deadline today at mid day. Once this is over we will get some much needed rest :-)

 As soon as possible we will begin producing screenshots, video and final descriptions for the game. We want the release to go as smooth as possible and you to enjoy our game as much as possible!

Report abuse Late night finishing

0 comments by Scurvy_Lobster on Mar 31st, 2008 digg this super bookmark


The time is about five in the morning here in Denmark and we have been working all night to finish Crystalline for its deadline. This is getting a little bit exciting but somehow we still believe that we will make it before 10 am.

 We are pleased with most of our progress but we have also made serious cuts during the night. Things were supposed to have nice particle effects when they disappear but this was a too time consuming task and got dumped.

An interesting change is the control scheme where we are using the mouse right now. I don't know how this will turn out quite yet but it does seem to get positive results from testing.

It's late, we are tired but luckily the engines are still running :-)

Report abuse What a wonderful day to be moddin'

0 comments by Scurvy_Lobster on Mar 30th, 2008 digg this super bookmark


It's Sunday and the weather is fine. But why be anywhere else than at moddb? ;-)

Crystalline is slowly beginning to have some shine to it and I know that we will be working late tonight before we go to sleep. If possible I will upload a new in-game screenshot or maybe even a small video to show. Can't promise anything but stay tuned!

It will be interesting to see the response to our rather minimalist design ideas. Control only requires three directional keys and we are aiming at a really casual experience. Maybe not the most common thing here on moddb.com; but hey, the motto here:

Play something different

Play something different :-)

Report abuse A mad month comming to an end...

0 comments by Scurvy_Lobster on Mar 29th, 2008 digg this super bookmark


Having ended production of sound effects, graphics and animation for Crystalline our programmers are now extremely hard at work to get everything working together. This Source engine doesn't give much away for free, at least when you're doing total-conversions, so everything gameplay related has to be build from scratch.

With only three days left before deadline we can soon look forward to some rest and relaxation. We have a big party a few days after deadline and game presentation and that is really something to look forward to after being "in the trenches" for a month without any real breaks.

It's tough but still fun to make games you know! ;-)

Report abuse Making Crystalline play

0 comments by Scurvy_Lobster on Mar 28th, 2008 digg this super bookmark


Still hard at work on the Crystalline production and gameplay is beginning to take form. We have most of the small things in place but due to a lack of programmers on the production we are behind schedule on gameplay implementation.

Right now our focus is to get as much of the key features in place before deadline. An this is putting a lot of pressure on our programmers. Before the start of this production they had never touched C++ programming or the Source engine. It has been a long month for them where they constantly have revised how to get Source and Hammer to do the right things.

Looking back now we could probably have used another engine with more succes. But as stated yesterday in this blog, we are required to use Source on a DADIU production. This is a huge engine for our small game and that isn't ideal for something that is very far from an FPS style game.

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