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Comment History  (0 - 30 of 32)
Scotttiger
Scotttiger - - 32 comments @ UEF SCU v3 WIP

Cybran's ACU legs are more skinny as compare to UEF ACU i think ... Can you make them in 2 parts as compare to 3 parts ... it looks like chicken legs :P

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Cybran T2 & T3 shield gens

T2 is great ... but in T3 that 3 cubes in the middle are not looking good enough.

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Revamp Expansion Mod (RVE)

Please add it... it looks nice & realistic. And one question ... Will there be fuel for air units :P

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Tiberium essence v1.5 Public Beta Released!

Carnius, Why you removed GDI Commando ?? :(

Good karma0 votes
Scotttiger
Scotttiger - - 32 comments @ Revamp Expansion Mod (RVE)

its not even stand beside TRex. and you are saying 100 times better.

Good karma+2 votes
Scotttiger
Scotttiger - - 32 comments @ Aeon T3 gunship in game

PERFECT

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ WIP Aeon ACU V.2

I think just feet need some enhancements

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Cybran Unit maybe a ACU

Avitus, can it be a commando like thing ... not much bigger in size like xps, but much powerfull in small size ... and have some default functionality so that it can be used like a commando unit, like default jumpjet, and some close range special attack .... or can have some guard like functionality, to serve his highness ACU :P

Good karma+3 votes
Scotttiger
Scotttiger - - 32 comments @ UEF T2 Turet max new

Its perfect, no need to change anything, just need cool animation ...

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Titan v.4

Avitus12, I think you will be adding that single unit upgrade system for getting AA upgrade on units. If its like this it will be nice, or else its like having every thing on every unit, and there will be no sense for strategic combination of several type of units ....?

Well its my thought, and i am not forcing you guys for that, its you mod anyway :P

And really you models are looking professional & I'm waiting for mod release ... :D

Good karma+2 votes
Scotttiger
Scotttiger - - 32 comments @ Cybran ACU WIP

@Avitus12, You do not need to build it from scratch. The one that you made earlier was perfect.

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Revamp Expansion Mod (RVE)

@ELITE-CHS,

I didn't asked him to use that unit in his mod. I just give him suggestion about the concept, and its upto him if he want to add or not. What i thought, i told him.

Well still without them REVAMP is going in perfect direction. AS GDI units from "Tiberian sun" are most like UEF units, thats why i asked him to take a look on them. Its not like, to mix up those 2 games.

Supreme Commander series has much greater potential as compare to CnC, or i must say that CnC is nothing as compere to SC. but still, Tiberian Sun has some great unit concepts.

Overrated's team is doing great job. I really appreciate what they have done so far, and also expecting much from them :D

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Revamp Expansion Mod (RVE)

Overrated,
There are lot of good looking units in "Tiberian Eclipse" mod.

Moddb.com

Check there most of the units can be used as concept base for UEF and Crbran. All of the air units looks perfect, same as your new XP Gunship.

I think units concept from "Tiberian sun" will be a perfect addition in SupComm2, specially "MMK. II" as an experimental unit.

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Scale Mod + FA Economy

Is this mod is dead or what ?

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Revamp Expansion Mod (RVE)

Hello Overrated,
Here is some request for you, hope you will help in this regard.

- Can you provide some tutorial for scaling SupComm2 units & Porting units from SupComm.
- And how do you create new units, animations, particle effects for their weapons. Is there any tutorial for it. Also can you list the softwares/tools used for that.
- And also list of files/directories in SupComm2 and their functionality in modding.

It will be fine if any tutorial for these items already exist, just give url for that, or if you think you can explain better, please explain it.

Thanks.

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Cybran Scorpion mini XP

For melee weapons, can't you just make weapon range smaller enough so that it looks like it is a melee weapon ?

Good karma+2 votes
Scotttiger
Scotttiger - - 32 comments @ Cybran Scorpion mini XP

Overrated, the old red scheme (textures) of Cybran was very good looking. Are you planning to completely replace that original textures/colors on units ?

For eg. colors on "Cyrath" didn't match and also didn't look to good as compare to original loyalist in SupComm2. I Think original colors were good enough and do not need to modify.

Good karma0 votes
Scotttiger
Scotttiger - - 32 comments @ Tiberian Genesis July Update

Hello TeamWolf,
Great mod man .... The greatest thing is the base building in this mod. And i think it will be a great experience to play this mod.

BTW i also saw another mod "Tiberium Essence" on moddb. There are some very nice renders of Wolverine, Titan and MMK II. Specially wolverine and MMK II. Could you have same concept in your mod ....

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Revamp Expansion Mod (RVE)

Can't wait .... Can you lunch the mod half baked ?? :P

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Cybran T3 unit

Can you also add glowing eyes on this centiped ... :)
Will then become more frightening :P ...
And it's better to make it Experimental. A minor one, perhaps will be better ...

And last thing :D its a great looking model ...

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Spot The Difference

Smaller are better. The scale that is visible in "View Scale Preview" image is perfect. Actually its looking bigger then before, but if it is the same as in "View scale preview" image as compare to other units, then its fine.

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Single Unit Upgrades Preview

Great. By the way overrated, Upgrade system on single unit is better and more realistic. And also, now we can have same unit with multiple configurations & combinations. I like that idea and i like if most of the units are upgradable in this way. Or may be first you have to research for a specific upgrade from tech tree, then you have to add some extra small amount of resources on every unit if you want to upgrade them.

May be its a bit expensive, but because of it, we can make better strategies, and also it will be more realistic.

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ NEW UEF ACU

OverRated can you also keep the old ACU, and make it a normal unit. I mean a new unit. Something like new minor or major Experimental. :P

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ NEW UEF ACU

Great ACU.

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ New Cybran ACU

I Think, It will look good, if you add white light coming out from eyes of commander. :D

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Scale Mod + FA Economy

When will we get gorgeous FA navy? :P More submarines, destroyers, cruisers & battleships :D Not just 2-3 navy units like in SC2 :( ... Just kidding :P but like to see them in SC2. I think most of the effects like submarine surfacing and planes crashing are better in SC2 as compare to FA, but still units diversity was great in FA and also its epic feel. Thanks for your mod both features can be merged.

Good karma+2 votes
Scotttiger
Scotttiger - - 32 comments @ Scale Mod + FA Economy

There seems a problem in multiplayer. I played your mod several times with my brother sitting beside my PC at home. But aevery time about after 15-20 minutes, we got De-Sync error. It says that game is desynchronized and if we try to resume it, it again displays same error. and if we quit that error, it finishes the game. I think mod is causing desync error. Do you have this in your list or the mod is currently only for single player ?? Although mod looks great in multiplayer (same epic feelings like SC or FA). I also used your scale Mod + FA Economy 0.87 alone. I didnt played your other mods combined with first one. Only tried first one. Is this what is causing problem ?

Also i'm not getting cost of the units, it is displaying 0 mass and 0 energy, but works fine when built.

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Scale Mod + FA Economy

Please focus on new units rather then textures shadowlord. :D Textures can be compromised on, but new units are what most of us want ... :P

Good karma+1 vote
Scotttiger
Scotttiger - - 32 comments @ Blitzkrieg Mod

Thanks Xalibur. I hope so ...!. This is best mod, but will become best of the best after some work in speech section. Although speech is a difficult part to cover but i hope you have some idea regarding it. Medic, Captain, Scout etc requires their own speech.

Thanks again for this beautiful mod and waiting for your next release.

Good karma+1 vote