Leader of 28 marines later and member of zultek productions

Comment History  (210 - 240 of 499)
scottellison92
scottellison92 Jul 28 2011 replied:

btw kevlar, thats not even a retex, its just the normal weapon and also a good start to use when you are working on scripting weapons as it is already there and ready to use.

+1 vote   media: Prototype shotgun functionality for AAR
scottellison92
scottellison92 Jul 24 2011 says:

i hope i can get this non steam, not everyone has a full time internet connection

+1 vote   media: Secreta's robot exploration
scottellison92
scottellison92 Jul 23 2011 replied:

you missed something, what he is saying is that the evolution of the creatures in the game will be similar to a turn based system, like he says the frog is chosen randomly by the game to evolve the frog then evolves to a poison frog, then the snake that normally feeds of that frog has a higher chance of evolving to adapt its new situation Eg, evolving to eat new prey or growing a resistance to that poison so he can keep eating the frog.

As far as i know the gameplay itself is not turn based

+2 votes   news: The Final Evolution
scottellison92
scottellison92 Jul 23 2011 replied:

i was asking people to give me there opinion on weather i should do the weapon customization like the way its done in crysis 2 like on the fly put scope on shoot someone take it off and close quarters another person, or have it done in a menu at the start or end of the mission and if you choose a scope you are stuck with it till you reach another weapons vender.

but it seems you are the only one with an opinion on this subject so thankyou

+1 vote   news: News
scottellison92
scottellison92 Jul 23 2011 replied:

haha quickscope was doing that the other day on nazi zombies XD anyway cheers man lol

+1 vote   media: AS50 varient
scottellison92
scottellison92 Jul 19 2011 says:

looks like its for brink haha

+2 votes   media: Models
scottellison92
scottellison92 Jul 19 2011 says:

its amazing the way you design your weapons

+1 vote   media: EF4B Liberty M203 EOTech
scottellison92
scottellison92 Jul 16 2011 replied:

you are?

+1 vote   game: 28 Marines Later
scottellison92
scottellison92 Jul 10 2011 says:

very blocky?

+1 vote   media: AR-41 Model RESIZED
scottellison92
scottellison92 Jul 7 2011 replied:

hey SlickX i would be interested on seeing that tutorial if you would show me?

+1 vote   media: Grenade Launcher
scottellison92
scottellison92 Jul 4 2011 says:

I didnt want to smooth it because blenders smooth function does not look all that good so i didnt want to do it, and these edges are smoothed in game aswell so no need to worry, purely for the render

+1 vote   media: scopes for 28 marines
scottellison92
scottellison92 Jun 30 2011 replied:

Thanks such as?

+1 vote   media: scopes for 28 marines
scottellison92
scottellison92 Jun 30 2011 says:

Thats a nice sky

+2 votes   media: more pics
scottellison92
scottellison92 Jun 26 2011 says:

Ve: 3490 Fa: 3628
and thanks

+1 vote   media: rifle
scottellison92
scottellison92 Jun 26 2011 says:

no luck with a weapon modeler? pm me

+1 vote   mod: Point Blank
scottellison92
scottellison92 Jun 24 2011 says:

wow you have done a really good job with it,
oh yea sorry about forgetting those forward stabilizers lol realized after i sent it

+1 vote   media: Eldar WarWaker
scottellison92
scottellison92 Jun 18 2011 replied:

yes we are still working on it, its just going slow due to lack of help still, but i am happy to say we have some dedicated people that have to stay and continue helping :), we still need allot of help though so if you know anyone send them this way :)

+1 vote   game: 28 Marines Later
scottellison92
scottellison92 Jun 14 2011 replied:

its going to be the first mission map a small city where you are sent down to investigate a team that stopped responding, its an introduction level introducing you to features of the game and your purpose as a soldier.

+1 vote   media: starting work on second map
scottellison92
scottellison92 Jun 12 2011 says:

thanks :)

+1 vote   media: Assault rifle
scottellison92
scottellison92 Jun 10 2011 replied:

nevermind figured it out anyway, surprisingly easy now coding the weapon afterward not so easy

+1 vote   group: Blenderheads
scottellison92
scottellison92 Jun 10 2011 replied:

not really, having problems getting the enemies soldiers into the game due to the fact i have no idea how to rig characters for UDK im going to ask geodave for help with that, still looking for people to help with the game.

If things go well we can have one packaged for testing soon (just against bots though)

+1 vote   media: assault rifle
scottellison92
scottellison92 Jun 9 2011 replied:

sup sarge

+2 votes   media: assault rifle
scottellison92
scottellison92 Jun 7 2011 says:

awsome.

+2 votes   news: New Overgrowth a134 video devlog
scottellison92
scottellison92 Jun 6 2011 says:

ah thats much better

+2 votes   media: Low-Poly Handgun
scottellison92
scottellison92 Jun 6 2011 says:

it just looks like its had a lot of subdivision? giving you the problem with the rounding off at the tip of the gun and well pretty much everywhere else. Im not flaming im just saying as a weapon modeler myself, it would be a good model if it wast for the multires/subdivision

+2 votes   media: High Poly Handgun Model
scottellison92
scottellison92 Jun 1 2011 says:

awesome detail for such low poly, good job

+1 vote   media: Menu
scottellison92
scottellison92 May 31 2011 replied:

lol i have the gtx450

0 votes   engine: Unreal Development Kit
scottellison92
scottellison92 May 31 2011 replied:

i hit 324 fps the other might lol and i recommend the ace mod

+2 votes   engine: Real Virtuality 3
scottellison92
scottellison92 May 31 2011 says:

so ofp then dragon rising then arma2?

-1 votes   media: Evolution
scottellison92
scottellison92 May 30 2011 says:

hmm i see your problem, looks like someone shot the **** out of ur hardrive

+4 votes   news: Work has gone.
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