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Comment History  (150 - 180 of 498)
scottellison92
scottellison92 @ melee weapon concept

oh really? that might be y i couldnt see it on my laptop last night? is there an easy way to lower it?

Good karma+1 vote
scottellison92
scottellison92 @ 28 Marines Later

Dont forget to join the forum and comment your ideas or opinions, also things will be posted there first and some thing will only be on the forums

Zultek.com

Good karma+1 vote
scottellison92
scottellison92 @ melee weapon concept

Dont forget to join the forum and comment your ideas or opinions, also things will be posted there first and some thing will only be on the forums

Zultek.com

Good karma+1 vote
scottellison92
scottellison92 @ Melee weapon concept (ignore the colour)

i tried tangent but i couldn't get it to work properly, i kept getting a completely flat bump map or it would create a bump map of both the high and low poly model and you could imagine a map that's highlighting the low poly bumps :/

Good karma+1 vote
scottellison92
scottellison92 @ Melee weapon concept (ignore the colour)

Thanks for the comments, to clear things up about the Handle (that isnt actually the handle) ill make a few quick concept images about how the weapon is used, stand buy

Good karma+1 vote
scottellison92
scottellison92 @ gun prototpye

i dont understand this concept, or most of them for that matter

Good karma+2 votes
scottellison92
scottellison92 @ Low Poly Roden Deformed

Blender!!

Good karma+2 votes
scottellison92
scottellison92 @ 28 Marines Later

they are mainly based on modern weapons just using a bit of imagination and varying it up a bit so we aren't using the same guns in every game we play,

In that case you can send me whatever ones you would like to share with us and ill see if i can fix the polys to a more suitable level ( if you dont want to thats fine )

send anything to
zultekdev@hotmail.com

Good karma+1 vote
scottellison92
scottellison92 @ 28 Marines Later

about 6000 and i can use them straight away, but they can be up to 12000 max and i can maybe optimise them a little

Good karma+2 votes
scottellison92
scottellison92 @ S.T.A.L.K.E.R: Unreal Zone

if this is dead is your source code available?

Good karma+2 votes
scottellison92
scottellison92 @ The Elder Scrolls V: Skyrim

i was reading a mag about how us pc uses are help back by consoles cos they making games for consoles that are now 6 years old

Good karma+1 vote
scottellison92
scottellison92 @ 80s Fastback Hatch

i would like to be able to see it, maybe a feature for later? but good job men

Good karma+1 vote
scottellison92
scottellison92 @ How do you pick the game to mod?

But if you really like the game you learn the insides to mod it

Good karma+5 votes
scottellison92
scottellison92 @ Alpha-version screenshorts

looks great

Good karma+2 votes
scottellison92
scottellison92 @ udk

haha yea ignore these,

Good karma+1 vote
scottellison92
scottellison92 @ Pre-order Oil Rush on Desura!

wow thats actually pretty cool, well done

Good karma+4 votes
scottellison92
scottellison92 @ Steam

just says this game is not ready to be played offline

Good karma+1 vote
scottellison92
scottellison92 @ scottellison92

Thanks, it hasnt been updated in a while because i wanted to wait untill we have some decent things to show ( and decent things are hard to make if you dont have a coder haha ) anyway should be some good things to come and the release of our website soon as well with forums so people can chat with the developers of the game ( including me ) on there about the game and things they would like to see.

Good karma+1 vote
scottellison92
scottellison92 @ 28 Marines Later

Yes actually that would be good thank you, pm me

Good karma+1 vote
scottellison92
scottellison92 @ motorbike wire

Moddb.com

Thats the clay render, and no its not in constant view, not in view at all really but at the time i made this bike blender didnt have the ability to reduce polys in a cylinder (now it does) and i didnt have the patience to do it manually ( the overall polys could be dropped to about 10,000 maybe if i went over it and fixed those non optimized parts )

Good karma+1 vote
scottellison92
scottellison92 @ just some models

ill put the wire up but i warn you this was made a while ago when i didnt even know geometry and was not trying to keep the poly count low

Good karma+2 votes
scottellison92
scottellison92 @ Primal Carnage - Alpha Gameplay Video 3

epic..... get bored of going dinos? NEVER! hopefully more diff types though

Good karma+2 votes
scottellison92
scottellison92 @ Flashbike Arena

so its like tho old cyberbikes game, and tron?

Good karma+3 votes
scottellison92
scottellison92 @ ARMA 3 pictures from GamesCom 2011 #2

what man waxes his arms? do you? :/

Good karma+1 vote
scottellison92
scottellison92 @ ARMA 3 pictures from GamesCom 2011 #3

looks like a rail gun

Good karma+5 votes
scottellison92
scottellison92 @ UT40K: The Chosen

make me think of those gametypes in ut3 where there is that super vehicle that spawns for whoever controlled that node, just a thought like replace it with a baneblade or something?, anyway was just thinking about terminators, space marine and chaos as a vehicle similar set up to the walker we did i would think, just smaller. anyway awesome job Geo downloading when my cap gets reset

Good karma+1 vote
scottellison92
scottellison92 @ Modified Kriss

you mean high poly over top a low poly? bump mapping?
i would do that if i knew how to unwrap but i dont so im stuck with normal for the moment

Good karma+1 vote
scottellison92
scottellison92 @ ARCC

Thanks :)

Good karma+1 vote
scottellison92
scottellison92 @ Modified Kriss

peterku? not exactly low poly enough for a game, awsome model though

Good karma+3 votes
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