Leader of 28 marines later and member of zultek productions

Comment History  (150 - 180 of 500)
scottellison92
scottellison92 Oct 24 2011, 7:37am says:

Dont forget to join the forum and comment your ideas or opinions, also things will be posted there first and some thing will only be on the forums

Zultek.com

+1 vote     game: 28 Marines Later
scottellison92
scottellison92 Oct 24 2011, 7:36am replied:

Dont forget to join the forum and comment your ideas or opinions, also things will be posted there first and some thing will only be on the forums

Zultek.com

+1 vote     media: melee weapon concept
scottellison92
scottellison92 Oct 23 2011, 10:22pm replied:

i tried tangent but i couldn't get it to work properly, i kept getting a completely flat bump map or it would create a bump map of both the high and low poly model and you could imagine a map that's highlighting the low poly bumps :/

+1 vote     media: Melee weapon concept (ignore the colour)
scottellison92
scottellison92 Oct 23 2011, 10:19pm says:

Thanks for the comments, to clear things up about the Handle (that isnt actually the handle) ill make a few quick concept images about how the weapon is used, stand buy

+1 vote     media: Melee weapon concept (ignore the colour)
scottellison92
scottellison92 Oct 22 2011, 11:51pm says:

i might be able to help with that?

+2 votes     article: Weekly Update #10: New assault rifle renders, progress, and team restructuring!
scottellison92
scottellison92 Oct 22 2011, 7:34pm says:

i dont understand this concept, or most of them for that matter

+2 votes     media: gun prototpye
scottellison92
scottellison92 Oct 20 2011, 8:34pm says:

Blender!!

+2 votes     media: Low Poly Roden Deformed
scottellison92
scottellison92 Oct 20 2011, 1:25am replied:

they are mainly based on modern weapons just using a bit of imagination and varying it up a bit so we aren't using the same guns in every game we play,

In that case you can send me whatever ones you would like to share with us and ill see if i can fix the polys to a more suitable level ( if you dont want to thats fine )

send anything to
zultekdev@hotmail.com

+1 vote     game: 28 Marines Later
scottellison92
scottellison92 Oct 17 2011, 7:24am replied:

about 6000 and i can use them straight away, but they can be up to 12000 max and i can maybe optimise them a little

+2 votes     game: 28 Marines Later
scottellison92
scottellison92 Oct 10 2011, 11:53pm says:

if this is dead is your source code available?

+2 votes     game: S.T.A.L.K.E.R: Unreal Zone
scottellison92
scottellison92 Oct 8 2011, 8:30am replied:

i was reading a mag about how us pc uses are help back by consoles cos they making games for consoles that are now 6 years old

+1 vote     game: The Elder Scrolls V: Skyrim
scottellison92
scottellison92 Oct 8 2011, 8:12am replied:

i would like to be able to see it, maybe a feature for later? but good job men

+1 vote     media: 80s Fastback Hatch
scottellison92
scottellison92 Oct 5 2011, 9:18pm replied:

But if you really like the game you learn the insides to mod it

+5 votes     poll: How do you pick the game to mod?
scottellison92
scottellison92 Sep 26 2011, 11:27pm says:

looks great

+2 votes     media: Alpha-version screenshorts
scottellison92
scottellison92 Sep 24 2011, 10:13pm replied:

haha yea ignore these,

+1 vote     media: udk
scottellison92
scottellison92 Sep 23 2011, 2:39am says:

wow thats actually pretty cool, well done

+4 votes     article: Pre-order Oil Rush on Desura!
scottellison92
scottellison92 Sep 23 2011, 12:05am replied:

just says this game is not ready to be played offline

+1 vote     article: Steam
scottellison92
scottellison92 Sep 22 2011, 11:00pm replied:

Thanks, it hasnt been updated in a while because i wanted to wait untill we have some decent things to show ( and decent things are hard to make if you dont have a coder haha ) anyway should be some good things to come and the release of our website soon as well with forums so people can chat with the developers of the game ( including me ) on there about the game and things they would like to see.

+1 vote     member: scottellison92
scottellison92
scottellison92 Sep 21 2011, 10:25pm replied:

Yes actually that would be good thank you, pm me

+1 vote     game: 28 Marines Later
scottellison92
scottellison92 Sep 19 2011, 5:37am replied:

Moddb.com

Thats the clay render, and no its not in constant view, not in view at all really but at the time i made this bike blender didnt have the ability to reduce polys in a cylinder (now it does) and i didnt have the patience to do it manually ( the overall polys could be dropped to about 10,000 maybe if i went over it and fixed those non optimized parts )

+1 vote     media: motorbike wire
scottellison92
scottellison92 Sep 19 2011, 12:59am says:

ill put the wire up but i warn you this was made a while ago when i didnt even know geometry and was not trying to keep the poly count low

+2 votes     media: just some models
scottellison92
scottellison92 Sep 15 2011, 10:25am says:

epic..... get bored of going dinos? NEVER! hopefully more diff types though

+2 votes     article: Primal Carnage - Alpha Gameplay Video 3
scottellison92
scottellison92 Sep 15 2011, 9:23am says:

so its like tho old cyberbikes game, and tron?

+3 votes     game: Flashbike Arena
scottellison92
scottellison92 Sep 11 2011, 6:22am replied:

what man waxes his arms? do you? :/

+1 vote     media: ARMA 3 pictures from GamesCom 2011 #2
scottellison92
scottellison92 Sep 11 2011, 6:20am replied:

looks like a rail gun

+4 votes     media: ARMA 3 pictures from GamesCom 2011 #3
scottellison92
scottellison92 Sep 9 2011, 12:11am says:

COW;The Anger haha

+6 votes     game: BloodFront
scottellison92
scottellison92 Aug 29 2011, 12:25am replied:

make me think of those gametypes in ut3 where there is that super vehicle that spawns for whoever controlled that node, just a thought like replace it with a baneblade or something?, anyway was just thinking about terminators, space marine and chaos as a vehicle similar set up to the walker we did i would think, just smaller. anyway awesome job Geo downloading when my cap gets reset

+1 vote     mod: UT40K: The Chosen
scottellison92
scottellison92 Aug 27 2011, 9:30pm says:

you mean high poly over top a low poly? bump mapping?
i would do that if i knew how to unwrap but i dont so im stuck with normal for the moment

+1 vote     media: Modified Kriss
scottellison92
scottellison92 Aug 26 2011, 3:21pm replied:

Thanks :)

+1 vote     media: ARCC
scottellison92
scottellison92 Aug 26 2011, 3:20pm says:

peterku? not exactly low poly enough for a game, awsome model though

+3 votes     media: Modified Kriss
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