I specialize in game design, creating interesting and unique concepts either from original ideas or prior gameply elements. I tend to stick towards old-school game styles and keeping visual representation consistent. There's a lot of projects I've started and left in cold-storage, mostly do to my free time being sevearly limited to work on such projects, but I usually make up for it with fast production methods.

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Description

Rotating the sprites, currently not spaced properly in the z axis, leading to pixel thin layers.

Video Details
Type
Demonstration
Date
Apr 17th, 2014
Views
2 (1 today)
Length
00:50
Filename
raycaster3.1.avi
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