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Survival is playing the game the way the devs intended involving loot/zombies and such. Whereas Sandbox allows you to customize how rare loot is, how observant zombies are, etc.
As for the story, it'll be back soon. Possibly the Steam release, iirc. *shrug*
I... think it may have been a suggestion of adding a bigger bag for more inventory slots.
$10 minimum for donator items, last I recall.
It has been mentioned a few times that they ditched the normal save method for their own.
The tape recorders you can use to save the game are in various areas and you can see them rather easily, they're rather large to see, and have a red light glowing from them.
Oh, and if you're playing on Nightmare difficulty you'll have to find tapes, as mentioned in the hint, they can only be used 5 times each. Where those tapes are? I don't know, I've only played Medium so far.
Alternatively, if you have certain items in the quick keys:
3. Mobile Phone.
Pressing 1+2 (default quick keys) at the same time on your keyboard you can duel wield the Glock and knife. And 1+3 for the Glock and phone, and you get the idea. Altough remember that with the Glock duel-wielded with another item you can't reload unless you put away the second item/weapon.
Look at the apartments (near where you found the ladder), look at the wall and it should give you a signal on where the ladder goes.
The detail reminds me of Call of Pripyat's swamps on High. And considering that game uses a more developed engine, this is a compliment.
What wazanator said is true, as for why the Dreamcast failed despite being up there agaisnt the PS2? Last I recall it went bankrupt or something. Which is a shame because it -was- a decent console.
A personal recommendation over the nuclear waste pools - if entity limits allow it of course. Is to just have the nuclear waste as a regular brush (water flag in the texture's name makes it just regular liquid automatically, if all else fails, use it as a regular func_water). And place a trigger_hurt over it, where the player can step on it.
The reason being is that the trigger_hurt has a damage delay similar to Doom's. Whereas setting the func_water type actually rapidly drains health, a bit inconsistent when compared to Doom.
Another note about the trigger_hurt, is that when you set a damage value, the actual damage taken seems to be halved (I may be wrong on this part), so I would recommend doubling the value on how much the player will be damaged by the pools.
There was a confirmation of a curse censor way before NPCs were involved. As for how immersive/immersion breaking such a filter is? Is up to the individual I guess.
Players can get tossed about, lovely. Now I can imagine situations where the player gets tossed into mobs and ganked by a horde of whatever-they-are.
On a plus note; no other Gold-Source mod did that, right?
Half-Life actually used a heavily modified Quake engine, and borrowed bits from Quake 2.
Was surprised to find out it was mostly Quake 1, and not Quake 2 stuff.
And then said NPC wanders to your building, glitches through the barricaded door. And makes all the zombies try to enter your safe house. :D
Fortunately I have no comment to it. No experience since I live quite a distance from Aberdeen. :D
Wales and/or Aberdeen (in Scotland).
Wait- Hey, I'm Scottish... :<
I survived an accidental axe swing once. But I don't think my character had any hopes in reproducing afterwards.
AKA: I got an axe to the groin according to the body condition. :<
While a cheaper price can indeed infuence a person to buy instead of pirate. There is still people who would pirate the product even if it was £1 or less. Hence my reference to the Humble Indue Bundle.
In all honesty, as Metalspy said, no matter what the price is, some people will just pirate it regardless.
One helluva example would be the Humble Indie Bundle, you paid whatever you wished to pay to recieve the games. Yet people still pirated it.
One source: Joystiq.com
Lemmy103 released a video on YouTube recently, involving save on exit and map transitions!
"Project Zomboid Save on Quit and Multiple Map Section Support Sneak Preview"
As Gorgutz said, you will. It follows the Minecraft style of releasing. You pre-order the game as-is. And get subsequent updates for free. And the game will increase in price at some point in development (like Minecraft's shift from Alpha to Beta lifting the price by about £2).
The Fanboy edition is for people who want to 'donate' more money to The Indie Stone right now. There isn't anything special that you get with it. However Lemmy101 says they'll try to reward the Fanboy edition purchased in the future.
Ehh, you'll need to do some searching or direct copy/pasting of that link to see the tweet. Not sure where I went wrong in linking it.
When you play, do you have the option for Sandbox mode? If so, it's the current alpha. Whereas the tech-demo is just straight to Bob & Kate.
Or it could be that I've played too many fantasy games that make swamps a browny colour..--
Wait, it's always been greenish/dark green... Whatever the case maybe the water could use a bit of a change in the biome?
Hm, I'd say the grass should be a bit more brownish/gloopy to resemble a swamp. The vines coming down off the trees are spot on though.
Ever thought of the fact that a sand pressure plate would be perfect for any desert dungeon traps?
After all, if you're not the most observant person in the world you can easily walk right onto the pressure plates - guaranteed it's the same block that it was placed on like wood-wooden pressure plate/stone-stone pressure plate - and not realise until you hear the following *click*.
When I looked at this screenshot in the Minecraft forum - the sand looks a bit like those wooden/stone pressure plates given that it seems to be one unit high. So... sand pressure plates?
"What are you on about?": Minecraftwiki.net
For the FPS issues, have a look here and see if this works: Theindiestone.com
As for the zombies hitting you one floor above/below where you are? Yeah that certainly is annoying, but hopefully it'll get fixed at some point.
If some of you don't visit the forum, here is a challenge to attempt with the paid version: Play with every single negative trait in the list. Including agoraphobic & claustrophobic!
Read Notch's twitter until you come across one that was re-tweeted by him from The Indie Stone (lemmy101's tweet).
I'll admit, looking at the screenshot reminds me of Doom 3 back when it was first released. Amazing to just stare at.
If I recall it was mentioned that they were Notch's first attempt at pigs. But as you can see, it went horribly wrong.