Writer and source engine mapper. I also have knowledge of working with CRYengine. Current projects: Writer for Halo: Evolutions.
Mod Review on May 1st, 2011 - 6 people agree 1 person doesn't
This game will send chills down your spine and give you massive *******. The story alone will make you want to never go back to real life and you WILL get on your knees and cry from how amazing this game is. If there is one thing you will want when you die it will be this game. You will want to throw away the new Duke Nukem and STALKER and Half Life and Mass Effect when you see this.
The story is simply amazing and will leave you confused yet in understanding. You will enter this world confused and scared at your surroundings but will slowly fight and rise. The story branches in tons of ways with tons of nail biting choices and you will have well over fifty endings. The story which revolves around you and you only will turn into a masterpiece which scopes so many places and is so amazing that it fires like the love child of a Mass Effect / Half Life / Morrowind / Fallout / Dragon Age gang bang. The characters are interested and in the end you will cry and scream when they end up dying. The story is simply perfect in ever place.
The graphics are so polished that you will look outside and decide these are better. They even work on low end computers and rival other engines like the Frostbite 2 or that unnamed one Skyrim is using. You will feel like you can reach out and touch the world in the game and you will scream from how real it is.
The music is simply epic and well rivals anything heard in games from Halo to Mass Effect. The music will send chills down your spine and make your ears explode.
From the Assassins Creed-esque stealth and free roam to the balance and fun of the multiplayer which is much like Halo 2 you will feel like this game raped you in the *** it is so difficult, however you will end up winning with its amazingly well done learning curve. It is easy to learn but very hard to master.
The game also has a map editor and three hundred person multiplayer and coop.
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on May 1st, 2011
- 1 person doesn't
This review may contain spoilers
We all had different reactions to the news the series was leaving its WWII routes. Some of us were happy and felt it was about damn time. Others thought that they were deserting its roots. Personally I decided it was about damn time the series got a face lift. Although I thoroughly enjoyed the originals I felt it was time to let go. CoD4 does what it tried to do well, but it is stil not perfect.
Oh hey! For once the US military is not depicted as the cavalry and actually blows in there like they own the damn place! Well it is about god damned time. In the campaign and in an unknown desert country (definitelynotIraqorAfghania)where things went to hell. The president was executed and dictatorship has once again prevailed. The story is very good, especially seeing as the US are not the best of the best amazingly good angels here and you do not always play as them. You normally play as a British S.A.S. Member which instantly gave this game points for originality. However in the end it will feel less like a campaign and more like a ton of explosions stringed together.
The game is gritty and dark. The graphics set a good tone for what this game is trying to attempt and you will feel like you are in actual warfare if you do not attempt to scrutinize too much. There is of course an occasional glitch in the software or an undetailed object that has yet to be rendered but like I said, if you do not scrutinize or look to hard you are fine.
The music is suspenseful and does the job of helping the story very well. The sounds also feel realistic and will have you shaking a bit after a thousand things blew up in your face. However, the sounds are normally much louder then the music and you can go about hardly noticing it.
The gameplay is a double edged sword. Although it makes it realistic how you can instantly kill some one. It really lacks skill to do so and most will resort to camping. But
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Game Review on Apr 30th, 2011 - 1 person doesn't
Possibly the greatest games of the early 2000's and late 1990's. Maybe even of all time. This game is more then just a strategy game, it is a work of art. From the crescendo of various maps and locations available for you to shape all the way to the immerse music that will send chills down your spy, this game is a symphony and an achievement to games.
The story is original, but not perfect. Some of it is cliched, orcs, goblins, halflings, elves and *** hole humans yet it is unique in its own way. The story is not your black and white cookie cutter piece of work, it goes in an entire new direction. Possibly one of the greatest things about it and one of the greatest things about the game is there is more then one ending. In the beginning you have your standard 'good guys and evil guys' but through the game you can change sides, do things your own way in classic situations of the greater good or the dieing village at your mercy.
This has created multiple endings (eight if I remember) which adds a massive amount of replayability.
By modern standards the graphics may seem outdated, but they were great at the time and are still charming. They do the job well and make the world a vibrant and lively place. Or even a dark and depressing one. The color palette in this is quite large which makes it very eye pleasing indeed.
The music in the game is simply marvelous, the tracks will send chills down your spine and cause your hairs to stand on end. It is gripping, powerful, and emotional. You can picture things in your head when you hear this sound track.
The gameplay is truly where it shines. The game is simple yet elegant with a soft learning curve. It is easy to learn yet hard to master and within seconds of picking it up I knew how to play. With its wide range of units and races it creates challenging yet interesting gameplay where no two games are the same.
The game also has a map edit
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