Writer and source engine mapper. I also have knowledge of working with CRYengine and the various Paradox game engines. Current projects: A New Order

Comment History  (30 - 60 of 723)
APinkPanzer
APinkPanzer Mar 7 2014, 5:14pm says:

Is it just you and the undead or are there other nations you have to deal with who are dealing with the undead in turn?

+1 vote     media: Worldmap - Customizeable Banners
APinkPanzer
APinkPanzer Feb 27 2014, 9:29pm replied:

There are tons of modders outside of the US, yeah, but the fact the US contributed the vast majority of people to this website (and most English sites) means that they will have the most modders.

+2 votes     article: Square Enix and Amazon.com announce Thief Mod Contest!
APinkPanzer
APinkPanzer Feb 27 2014, 3:18pm replied:

Cool, thanks for answering my questions! I'm going to be keeping an eye on this for sure.

+1 vote     media: Zombification
APinkPanzer
APinkPanzer Feb 25 2014, 3:38pm replied:

Uh, not at all. Most modders are Yanks, if for nothing but the overwhelming population.

-1 votes     article: Square Enix and Amazon.com announce Thief Mod Contest!
APinkPanzer
APinkPanzer Feb 25 2014, 3:14pm replied:

Interesting! Thanks for the answer!

If you fight multiple necromancers, how will you prevent this from becoming overwhelming? Since you don't get too many BB's to start, and there is the possibility of several corpses rising at once (and each taking a turn or more to kill) how will the players not be swarmed?

+1 vote     media: Zombification
APinkPanzer
APinkPanzer Feb 24 2014, 3:13pm says:

I haven't been this excited for a mod since Misery 2.0!

+7 votes     media: MISERY 2.1 change log
APinkPanzer
APinkPanzer Feb 24 2014, 3:12pm says:

Interesting. Do they rise immediately or do you have a chance to stop the necromancer before they drag them up?

Can really powerful necromancers raise the dead more than once?

+2 votes     media: Zombification
APinkPanzer
APinkPanzer Feb 19 2014, 3:56pm replied:

It's okay, I still love you.

+2 votes     game: Battle Brothers
APinkPanzer
APinkPanzer Feb 15 2014, 7:11pm replied:

So? Why not let us press a button to enable a camera to zoom in extra far or at odd angles? It doesn't damage the regular camera controls and can give us some good and cinematic angles.

+4 votes     media: A Rare Sight
APinkPanzer
APinkPanzer Feb 15 2014, 5:29pm says:

Why not let us go into freecam?

+3 votes     media: A Rare Sight
APinkPanzer
APinkPanzer Feb 14 2014, 6:45pm says:

Not sure about the game play, but the art style is so good that I'll have to give it a try anyway.

0 votes     game: Battle Brothers
APinkPanzer
APinkPanzer Feb 12 2014, 10:51pm says:

I think I got a boner from these screenshots.

+1 vote     article: Revamped Bridge and Turrets
APinkPanzer
APinkPanzer Feb 9 2014, 10:39pm says:

So it's like a Game Maker Tycoon that doesn't suck almost. Neat.

+2 votes     game: Office Management 101
APinkPanzer
APinkPanzer Feb 2 2014, 10:28am replied:

...Mindblowing is a good thing.

+2 votes     media: Remake - Stasis Field
APinkPanzer
APinkPanzer Jan 31 2014, 3:32pm says:

Could use a bit of headbob, to make the movement more weighty.

+2 votes     media: NEYA-7 Gameplay Video
APinkPanzer
APinkPanzer Jan 20 2014, 3:28am replied:

*I

*English

Oxford comma.

Run on.

+1 vote     media: Siege WiP
APinkPanzer
APinkPanzer Jan 20 2014, 3:25am says:

You're doing the lords work, son.

+2 votes     article: OpenMW v0.28.0 released!
APinkPanzer
APinkPanzer Jan 20 2014, 3:23am replied:

Correct me if I'm wrong, but open means open. As in you can literally make anything, and not a hackey version like you can in the regular games. Like turn the games into RTS MMO FPS' if you really feel like it.

+1 vote     engine: OpenMW
APinkPanzer
APinkPanzer Jan 20 2014, 3:22am replied:

In theory, except the mods almost never kick off and normally stop at the 'everyone is nude and shooting across the screen' phase.

+3 votes     poll: Mods introducing multiplayer are
APinkPanzer
APinkPanzer Jan 18 2014, 11:51am says:

I do hope there are still more standard looking women though. I'm not too much of a fan of games where every woman looks beautiful.

Still, I love the mod so far. Congrats on the progress!

+2 votes     media: New Female Faces (0.7)
APinkPanzer
APinkPanzer Jan 16 2014, 10:48pm says:

One of my favorite games ever. Just has so much replayability, and I personally think the atmosphere is nicer and more relaxing than Crusader.

+2 votes     game: Stronghold HD
APinkPanzer
APinkPanzer Jan 16 2014, 3:15pm says:

Oh boy, things are going to get explodey.

+3 votes     article: Update 01.015.013 - Multiplayer. Multiplayer. MULTI-PLAYER!!!
APinkPanzer
APinkPanzer Jan 15 2014, 2:57pm replied:

The abrasiveness gets a bit old, dude.

+3 votes     media: Don't forget to become a watcher!
APinkPanzer
APinkPanzer Jan 13 2014, 7:26pm says:

Is the AI modified at all?

+3 votes     mod: Divide et Impera
APinkPanzer
APinkPanzer Jan 13 2014, 12:34pm replied:

And the soldiers look like they are actually climbing the ladder, but that still ain't much.

+7 votes     media: Siege WiP
APinkPanzer
APinkPanzer Jan 13 2014, 12:18pm says:

It looks exactly like Warband :I

+6 votes     media: Siege WiP
APinkPanzer
APinkPanzer Jan 9 2014, 6:38pm says:

Is boarding planned at all?

+2 votes     game: Flagship
APinkPanzer
APinkPanzer Jan 9 2014, 3:16pm says:

Here is an idea, how about you make it so the camera doesn't stick so closely to the player and instead will gradually rise. So instead of the camera jolting up and up just because the player walked up a tile high level, it will instead slowly move up as he continues walking on the level.

+1 vote     game: Signs of Life
APinkPanzer
APinkPanzer Jan 8 2014, 8:47pm says:

Why does no one ever post good stuff to the ModDB page.

+7 votes     download: Minecraft Skin Pack 0.1
APinkPanzer
APinkPanzer Jan 6 2014, 2:20am replied:

Shame, but I am sure the flags will get much better as you work (not that they aren't already awesome looking.) just a bit worried at the lack of interesting feudal flags.

+1 vote     article: Ultima Ratio Regum procedural flag generation
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