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Time for a long overdue update! 2 new characters, new character select screen and whole bunch of other stuff :)
an update long overdue!
0.0.3.6 introduces new camera, the remaining 28 artifacts, new improved blood effects, new post processes and many gameplay tweaks.
blood brawl 0.0.3.6 released!
New devlog showcasing the bots that has just been added in Blood Brawl 0.0.3.0.
devlog #5 - bots
0.0.3.0 introduces bots, keyboard support, quickfire ability, stump ability, various bug fixes and better performance.
blood brawl 0.0.3.0 released!
Watch 4 matches from the latest prototype build that demonstrates how 1v1 matches will be in the final release.
4 matches from 2.0!
New devlog showcasing the towers and gravity orbs mechanics in Blood Hunters.
devlog #4 - towers and gravity orbs
2.0 introduces the last gameplay elements to the prototype which completes the whole experience as well as some graphical improvements.
blood hunters 2.0 released!
New devlog showcasing the ultra ability of each of the 4 heroes in Blood Hunters.
devlog #3 - ultras
New devlog showcasing the 4 types of blood stones in Blood Hunters.
devlog #2 - blood stones
A look at the kinetic abilities which play an important role in the combat system.
devlog #1 - kinetic abilities
The curse of network programming and a look at a proxy of the earth level.
the curse of net code and the earth level proxy
A quick look at how we made the prototype of Blood Hunters.
how we made the prototype
The latest stable version of Blood Hunters is now available for download!
blood hunters available for download!
Finally! After 6 months of hard work, the prototype is done! I can't wait to get some feedback on what me and my friend has been creating. The temporary...
prototype done!
I've been working the past 3 months on a blood system that supports dynamic and permanent blood and removes the need for decals completely.
devlog #6 : bloodbox
Since last update I have added two important features, the dynamic resources and buildable structures. Expect the updates to become less frequent but...
week 10 - 15 : resources and buildable structures
During week 8 and 9 I have been working on a day to night cycle and a weather system!
week 8 / 9 - day to night cycle and weather system
This week I've added a simple critter AI that supports hundreds of critters.
week 7 - critter ai and networking
This week I've been focusing on the terrain and the terrain props.
week 6 - automated terrain decoration
Watch the first video log and see the first baby steps of Terminus Est!
week 5 - first video log!
Basic FPS features for the GNA faction in place! Come back every monday for an update =)
week 4 - basic fps features
A quick peak at the first progress in the production of Terminus Est.
week 3 - first peak
Get your hands on the weapon generator in this little demo I've put together!
devlog #2 and playable demo of the weapon generator.
Here is a playable demo of the globe view and a video log to go with it for those who are interested in my thoughts behind Aker :)
playable globe demo and devlog #1
After spending a day on the weapon generator, I'm pretty confident that the potential is there.
weapon generation
Project Horus - Professional team looking for talented Concept Artists
project horus is now recruiting concept artists
Project Horus now has a website, check it out and let us know what you think.
website launched
In this new Vlog, I am showcasing some dynamic pathfinding as well as a gore system.
vlog #2 - dynamic pathfinding
New title comes with a new vision of the game. We have scaled down the scope of the game to a size that we're comfortable we can achieve...
scaling down.
The Solid Team would like to present our project : Stigma.
stigma announced!
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