User Menu
This Interface has had many face lifts and I'm happy to say it has found some direction. The Game menu is introduced through the games opening video sequence. Viewed through the Hazmat suite, players take on the role of the Scientist at his desk. from here players can choose various options.
Original story board for game introduction.
User Interface- Game menus
Concept for User interface.
User interface Rendered in 3D
Above: menu cards and assets
In game Icons and Upgrade menu's
Team Logos, The objective of the Hive War is to capture and hold flowers (see hive war mechanic).
When a team captures an area their logo will be displayed above the center flower.
Upgrade Center
During the game players will be able to access the upgrade center (when unlocked), players will be able to choose between 'Mutant' and 'technical' builds.